Changed ring and amulet, fixed bag switch color, v1.3.0
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@@ -67,10 +67,10 @@ namespace Assets.Scripts
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{
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if (currentBag != -1)
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{
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bags[currentBag].GetComponent<RawImage>().color = Color.white;
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bags[currentBag].transform.Find("Selected").GetComponent<RawImage>().color = Color.white;
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}
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currentBag = index;
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bags[currentBag].GetComponent<RawImage>().color = Color.cyan;
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bags[currentBag].transform.Find("Selected").GetComponent<RawImage>().color = Color.cyan;
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checkInventoryColors();
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foreach(GameObject slot in slots)
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{
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