diff --git a/Assets/Scripts/Handler/UIHandler.cs b/Assets/Scripts/Handler/UIHandler.cs index 7d8928c..9e435eb 100644 --- a/Assets/Scripts/Handler/UIHandler.cs +++ b/Assets/Scripts/Handler/UIHandler.cs @@ -68,7 +68,7 @@ namespace Assets.Scripts private void switchWaterLayer() { - if (GameObject.Find("Player").transform.position.y < -1) + if (GameObject.Find("Player").transform.position.y < -3) { waterLayer.transform.localScale = new Vector3(1, 1, 1); } diff --git a/Assets/Scripts/Player/PlayerGameObject.cs b/Assets/Scripts/Player/PlayerGameObject.cs index 9b00469..07fcad1 100644 --- a/Assets/Scripts/Player/PlayerGameObject.cs +++ b/Assets/Scripts/Player/PlayerGameObject.cs @@ -32,7 +32,7 @@ namespace Assets.Scripts.Player public bool isArmed; bool canJump; public float secondsSinceJump; - public int secondsUntilJump = 5; + public int secondsUntilJump = 3; private void OnEnable() { diff --git a/CHANGELOG.txt b/CHANGELOG.txt index 59c716b..ee792ba 100755 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -118,4 +118,5 @@ v2.1.0 - Fixing some flaws (current version) - Added mechanic that slimes can trigger unleavable fight - Added movement to slimes to make the world feel more alive - Changed some default keybindings to be more in line with other games // @Lunchen -- Added a sprint mechanic // @Lunchen \ No newline at end of file +- Added a sprint mechanic // @Lunchen +- Improved jump mechanic (Jump bar and better jump handling) // @Lunchen \ No newline at end of file