fixed options, fixed save, new Screenshots, v.140

This commit is contained in:
TAASONI3
2023-05-10 13:57:36 +02:00
parent 6dc7063cec
commit 7387a4d9a5
112 changed files with 11929 additions and 8220 deletions

View File

@@ -18,7 +18,7 @@ public class Controls : MonoBehaviour
player = GameObject.Find("Player");
fight = GameObject.Find("Fight");
worldGen = GameObject.Find("WorldGenerator");
playerCam = GameObject.Find("InformationCamera");
playerCam = GameObject.Find("Main Camera");
uihandler = GameObject.Find("UIHandler").GetComponent<UIHandler>();
}
@@ -71,6 +71,21 @@ public class Controls : MonoBehaviour
case "Chest":
target.GetComponent<Chest>().interact();
break;
case "Ore":
if(target.name.ToLower().Contains("iron")){
GameObject.Find("Inventory").GetComponent<Inventory>().addItem(new Item("Iron ore"));
}
else if(target.name.ToLower().Contains("gold")){
GameObject.Find("Inventory").GetComponent<Inventory>().addItem(new Item("Gold ore"));
}
else if(target.name.ToLower().Contains("copper")){
GameObject.Find("Inventory").GetComponent<Inventory>().addItem(new Item("Copper ore"));
}
else if(target.name.ToLower().Contains("tin")){
GameObject.Find("Inventory").GetComponent<Inventory>().addItem(new Item("Tin ore"));
}
Destroy(target);
break;
}
}
}