fixed options, fixed save, new Screenshots, v.140

This commit is contained in:
TAASONI3
2023-05-10 13:57:36 +02:00
parent 6dc7063cec
commit 7387a4d9a5
112 changed files with 11929 additions and 8220 deletions

View File

@@ -18,8 +18,7 @@ public class Fight : MonoBehaviour
this.enemy = enemy;
this.player = player;
enemy.GetComponent<Enemy>().scaleEnemy(player.GetComponent<Player>());
enemy.transform.rotation = player.transform.rotation;
enemy.transform.RotateAround (enemy.transform.position, enemy.transform.up, 180f);
enemy.transform.rotation = Quaternion.Euler(0,GameObject.Find("Main Camera").transform.rotation.y + 180f,0);
uihandler = GameObject.Find("UIHandler").GetComponent<UIHandler>();
uihandler.openFight();