fixed options, fixed save, new Screenshots, v.140
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@@ -18,8 +18,7 @@ public class Fight : MonoBehaviour
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this.enemy = enemy;
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this.player = player;
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enemy.GetComponent<Enemy>().scaleEnemy(player.GetComponent<Player>());
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enemy.transform.rotation = player.transform.rotation;
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enemy.transform.RotateAround (enemy.transform.position, enemy.transform.up, 180f);
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enemy.transform.rotation = Quaternion.Euler(0,GameObject.Find("Main Camera").transform.rotation.y + 180f,0);
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uihandler = GameObject.Find("UIHandler").GetComponent<UIHandler>();
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uihandler.openFight();
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