fixed options, fixed save, new Screenshots, v.140

This commit is contained in:
TAASONI3
2023-05-10 13:57:36 +02:00
parent 6dc7063cec
commit 7387a4d9a5
112 changed files with 11929 additions and 8220 deletions

View File

@@ -32,7 +32,7 @@ namespace Assets.Scripts
// Start is called before the first frame update
void Start()
{
FileHandler.loadOptions(true);
}
// Update is called once per frame
@@ -88,6 +88,15 @@ namespace Assets.Scripts
return false;
}
public bool canPlayerRotate()
{
if (state == UIState.GAME)
{
return true;
}
return false;
}
public bool isPlayerInFight()
{
return state == UIState.FIGHT;
@@ -116,7 +125,7 @@ namespace Assets.Scripts
public void openOptions()
{
options.SetActive(true);
GameObject.Find("AudioHandler").GetComponent<AudioHandler>().setSlider();
FileHandler.loadOptionDisplay();
hideOtherElements(options);
state = UIState.PAUSEOPTIONS;
GameObject.Find("ScrollbarOptions").GetComponent<Scrollbar>().value = 1f;
@@ -243,21 +252,20 @@ namespace Assets.Scripts
showHUD();
}
public void adaptScreen()
{
public string saveVideoSettings(){
GameObject resolution = GameObject.Find("dropResolution");
GameObject mode = GameObject.Find("dropMode");
string result = "";
switch (resolution.GetComponent<Dropdown>().value)
{
case 0:
Screen.SetResolution(800,600, Screen.fullScreenMode);
Screen.SetResolution(800, 600, Screen.fullScreenMode);
break;
case 1:
Screen.SetResolution(1280, 800, Screen.fullScreenMode);
break;
case 2:
Screen.SetResolution(1920,1080, Screen.fullScreenMode);
Screen.SetResolution(1920, 1080, Screen.fullScreenMode);
break;
}
@@ -282,6 +290,9 @@ namespace Assets.Scripts
}
break;
}
result = result + "Resolution:"+resolution.GetComponent<Dropdown>().value+"\r\n";
result = result + "Mode:"+mode.GetComponent<Dropdown>().value;
return result;
}
public void openPauseMenu()
@@ -442,29 +453,25 @@ namespace Assets.Scripts
private void updateHealthUI(int health, int maxHealth)
{
GameObject foreground = GameObject.Find("healthForegroundInformation");
GameObject background = GameObject.Find("healthBackgroundInformation");
GameObject fill = GameObject.Find("pnlHealthBar");
GameObject text = GameObject.Find("healthTextInformation");
updateBar(foreground, background, text, maxHealth, health);
updateFill(fill, text, maxHealth, health);
}
private void updateSecondaryUI(int secondary, int maxSecondary)
{
GameObject foreground = GameObject.Find("secondaryForegroundInformation");
GameObject background = GameObject.Find("secondaryBackgroundInformation");
GameObject fill = GameObject.Find("pnlSecondaryBar");
GameObject text = GameObject.Find("secondaryTextInformation");
updateBar(foreground, background, text, maxSecondary, secondary);
updateFill(fill, text, maxSecondary, secondary);
}
private void updateExperienceUI(int experience, int maxExperience)
{
GameObject foreground = GameObject.Find("experienceForeground");
GameObject background = GameObject.Find("experienceBackground");
GameObject text = GameObject.Find("experienceText");
GameObject fill = GameObject.Find("pnlExperience");
updateBar(foreground, background, text, maxExperience, experience);
updateFill(fill, null, maxExperience, experience);
}
public void updateHUD(Player player)
@@ -476,13 +483,11 @@ namespace Assets.Scripts
GameObject information = GameObject.Find("txtInformationHUD");
player.updateNameHUD(information.GetComponent<Text>());
GameObject foreground = GameObject.Find("healthForegroundHUD");
GameObject background = GameObject.Find("healthBackgroundHUD");
updateBar(foreground, background, null, playerStats[1] + equipment["HP"], playerStats[0]);
GameObject fill = GameObject.Find("HUD_healthFill");
updateFill(fill, null, playerStats[1] + equipment["HP"], playerStats[0]);
foreground = GameObject.Find("secondaryForegroundHUD");
background = GameObject.Find("secondaryBackgroundHUD");
updateBar(foreground, background, null, playerStats[3] + equipment["MP"], playerStats[2]);
fill = GameObject.Find("HUD_secondaryFill");
updateFill(fill, null, playerStats[3] + equipment["MP"], playerStats[2]);
}
public void updateBar(GameObject bar, GameObject barBackground, GameObject textField, int maxValue, int minValue)
@@ -503,6 +508,22 @@ namespace Assets.Scripts
bar.GetComponent<RectTransform>().offsetMax = new Vector2(-change, bar.GetComponent<RectTransform>().offsetMax.y);
}
public void updateFill(GameObject fill, GameObject textField, int maxValue, int minValue)
{
string text = minValue + "/" + maxValue;
float percentage = 0;
if (maxValue > 0)
{
percentage = (1 / (float)maxValue) * minValue;
}
if (textField != null)
{
textField.GetComponent<Text>().text = text;
}
fill.GetComponent<Image>().fillAmount = percentage;
}
public void openIntroduction()
{
GameObject.Find("AudioHandler").GetComponent<AudioHandler>().Start();