fixed options, fixed save, new Screenshots, v.140

This commit is contained in:
TAASONI3
2023-05-10 13:57:36 +02:00
parent 6dc7063cec
commit 7387a4d9a5
112 changed files with 11929 additions and 8220 deletions

View File

@@ -14,13 +14,20 @@ namespace Assets.Scripts
public Texture image;
public Color32 rarityColor;
public Item(int luck)
public Item(int luck, bool isEquipment)
{
luck = luck + GameObject.Find("Inventory").GetComponent<Inventory>().getEquipmentBonus()["LCK"];
calculateRarity(luck);
chooseItem();
setColor();
loadImage();
if(isEquipment){
luck = luck + GameObject.Find("Inventory").GetComponent<Inventory>().getEquipmentBonus()["LCK"];
calculateRarity(luck);
setColor();
}
else{
chooseItem();
rarity = ItemRarity.COMMON;
rarityColor = Color.white;
loadImage();
}
}
public Item(string name)
@@ -35,7 +42,12 @@ namespace Assets.Scripts
{
rarity = (ItemRarity)Enum.Parse(typeof(ItemRarity), json["rarity"].ToString());
itemName = json["itemName"].ToString();
setColor();
if(json["place"] != null){
setColor();
}
else{
rarityColor = Color.white;
}
loadImage();
}
@@ -92,6 +104,18 @@ namespace Assets.Scripts
case "Rock":
image = Resources.Load<Texture>("Items/Inv_Stone");
break;
case "Iron ore":
image = Resources.Load<Texture>("Items/Inv_Iron");
break;
case "Gold ore":
image = Resources.Load<Texture>("Items/Inv_Gold");
break;
case "Copper ore":
image = Resources.Load<Texture>("Items/Inv_Copper");
break;
case "Tin ore":
image = Resources.Load<Texture>("Items/Inv_Tin");
break;
}
}
@@ -132,6 +156,18 @@ namespace Assets.Scripts
case "Rock":
result = "Is it... Dwayne?";
break;
case "Iron ore":
result = "The most basic ore";
break;
case "Gold ore":
result = "Wooooow... Shiny.";
break;
case "Copper ore":
result = "Cool";
break;
case "Tin ore":
result = "Got inspired by Minecraft, huh?";
break;
}
return result;
}
@@ -159,25 +195,20 @@ namespace Assets.Scripts
private void chooseItem()
{
/* Common: Slimeball
* Rare:
* Epic:
* Legendary:
*/
int index = rand.Next(10);
switch (rarity)
int index = rand.Next(4);
switch (index)
{
case ItemRarity.COMMON:
case 0:
itemName = "Slimeball";
break;
case ItemRarity.RARE:
itemName = "Slimeball";
case 1:
itemName = "Rock";
break;
case ItemRarity.EPIC:
itemName = "Slimeball";
case 2:
itemName = "Iron ore";
break;
case ItemRarity.LEGENDARY:
itemName = "Slimeball";
case 3:
itemName = "Gold ore";
break;
}
}