fixed options, fixed save, new Screenshots, v.140
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@@ -43,7 +43,6 @@ namespace Assets.Scripts.Menu
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public void closeOptions()
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{
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audioHandler.loadAudioSettings();
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audioHandler.playButtonClick();
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uihandler.closeOptions();
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}
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@@ -62,9 +61,13 @@ namespace Assets.Scripts.Menu
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public void saveOptions()
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{
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string saveText = "";
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audioHandler.playButtonClick();
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uihandler.adaptScreen();
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audioHandler.saveAudioSettings();
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saveText = saveText + uihandler.saveVideoSettings() + "\r\n";
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saveText = saveText + audioHandler.saveAudioSettings() + "\r\n";
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//GameObject.Find("Main Camera").GetComponent<PlayerCamera>().speed = GameObject.Find("slideSensitivity").GetComponent<Slider>().value;
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saveText = saveText + "Sensitivity:"+GameObject.Find("slideSensitivity").GetComponent<Slider>().value;
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FileHandler.saveOptions(saveText);
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uihandler.closeOptions();
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}
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