fixed options, fixed save, new Screenshots, v.140

This commit is contained in:
TAASONI3
2023-05-10 13:57:36 +02:00
parent 6dc7063cec
commit 7387a4d9a5
112 changed files with 11929 additions and 8220 deletions

View File

@@ -9,7 +9,43 @@ using System.Linq;
public class NoiseGenerator
{
System.Random rand = new System.Random();
public void applyNoise(GameObject tile)
public void applyNoise(GameObject tile, string name)
{
if(name.Length > 0){
applyCityNoise(tile);
}
else{
applyNormalNoise(tile);
}
}
private void applyCityNoise(GameObject tile)
{
//resetMesh(tile);
Mesh mesh = tile.GetComponent<MeshFilter>().mesh;
Vector3[] vertices = mesh.vertices;
float[] samples;
Color32[] colors;
int chance = rand.Next(1, 101);
samples = calculateSamplesCity(tile);
string tiletype = "City";
colors = new Color32[samples.Length];
for (int i = 0; i < samples.Length; i++)
{
colors[i] = new Color32(0, 185, 0, 255);
}
for (int i = 0; i < samples.Length; i++)
{
vertices[i].y = samples[i] * 3;
}
applyMesh(tile, vertices, mesh, colors);
tile.GetComponent<Tile>().setType(tiletype);
}
private void applyNormalNoise(GameObject tile)
{
//resetMesh(tile);
Mesh mesh = tile.GetComponent<MeshFilter>().mesh;
@@ -55,6 +91,7 @@ public class NoiseGenerator
high = new Color32(0, 185, 0, 255);
tiletype = "Plane";
}
float lowestValue = 10;
float highestValue = 0;
@@ -119,6 +156,17 @@ public class NoiseGenerator
return samples;
}
private float[] calculateSamplesCity(GameObject tile){
Mesh mesh = tile.GetComponent<MeshFilter>().mesh;
Vector3[] vertices = mesh.vertices;
float[] samples = new float[vertices.Length];
for (int i = 0; i < vertices.Length; i++)
{
samples[i] = 0;
}
return samples;
}
private float[] calculateSamplesPlane(GameObject tile)
{
float[] samples = calculateBasicSamples(tile);