Added controls for gamepad, changed input & UI
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@@ -12,6 +12,7 @@ namespace Assets.Scripts
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Player player;
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AudioHandler audioHandler;
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WorldGenerator worldGenerator;
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GameObject fight;
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private void Start()
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{
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@@ -19,6 +20,7 @@ namespace Assets.Scripts
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player = GameObject.Find("Player").GetComponent<Player>();
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worldGenerator = GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>();
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audioHandler = GameObject.Find("AudioHandler").GetComponent<AudioHandler>();
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fight = GameObject.Find("Fight");
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}
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public void openOptions()
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@@ -49,35 +51,30 @@ namespace Assets.Scripts
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{
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audioHandler.playButtonClick();
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player.upgradeStrength();
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EventSystem.current.SetSelectedGameObject(null);
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}
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public void upgradeDexterity()
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{
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audioHandler.playButtonClick();
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player.upgradeDexterity();
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EventSystem.current.SetSelectedGameObject(null);
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}
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public void upgradeIntelligence()
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{
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audioHandler.playButtonClick();
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player.upgradeIntelligence();
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EventSystem.current.SetSelectedGameObject(null);
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}
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public void upgradeHealth()
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{
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audioHandler.playButtonClick();
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player.upgradeHealth();
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EventSystem.current.SetSelectedGameObject(null);
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}
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public void upgradeSecondary()
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{
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audioHandler.playButtonClick();
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player.upgradeSecondary();
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EventSystem.current.SetSelectedGameObject(null);
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}
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public void saveOptions()
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@@ -86,8 +83,10 @@ namespace Assets.Scripts
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audioHandler.playButtonClick();
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saveText = saveText + uihandler.saveVideoSettings() + "\r\n";
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saveText = saveText + audioHandler.saveAudioSettings() + "\r\n";
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GameObject.Find("Main Camera").GetComponent<PlayerCamera>().speed = GameObject.Find("slideSensitivity").GetComponent<Slider>().value;
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saveText = saveText + "Sensitivity:"+GameObject.Find("slideSensitivity").GetComponent<Slider>().value;
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GameObject.Find("Main Camera").GetComponent<PlayerCamera>().mouseSpeed = GameObject.Find("slideSensitivityMouse").GetComponent<Slider>().value;
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GameObject.Find("Main Camera").GetComponent<PlayerCamera>().controllerSpeed = GameObject.Find("slideSensitivityController").GetComponent<Slider>().value;
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saveText = saveText + "SensitivityMouse:"+GameObject.Find("slideSensitivityMouse").GetComponent<Slider>().value + "\r\n";
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saveText = saveText + "SensitivityController:"+GameObject.Find("slideSensitivityController").GetComponent<Slider>().value;
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FileHandler.saveOptions(saveText);
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uihandler.closeOptions();
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}
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@@ -96,7 +95,6 @@ namespace Assets.Scripts
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{
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audioHandler.playButtonClick();
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uihandler.startGame();
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EventSystem.current.SetSelectedGameObject(null);
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}
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public void switchCharactersheet()
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@@ -135,5 +133,17 @@ namespace Assets.Scripts
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saveString = saveString + "\r\n}";
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FileHandler.saveGame(saveString, "./save.json");
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}
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public void castSkill(int index){
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fight.GetComponent<Fight>().playerAction(index);
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}
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public void switchOptionView(string key){
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uihandler.showOptionView(key);
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}
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public void closeTutorial(){
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uihandler.closeTutorial();
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}
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}
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}
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