Added controls for gamepad, changed input & UI
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@@ -95,9 +95,14 @@ namespace Assets.Scripts
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break;
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}
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break;
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case "Sensitivity":
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case "SensitivityMouse":
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if(isIngame){
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GameObject.Find("Main Camera").GetComponent<PlayerCamera>().speed = float.Parse(line.Split(':')[1]);
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GameObject.Find("Main Camera").GetComponent<PlayerCamera>().mouseSpeed = float.Parse(line.Split(':')[1]);
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}
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break;
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case "SensitivityController":
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if(isIngame){
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GameObject.Find("Main Camera").GetComponent<PlayerCamera>().controllerSpeed = float.Parse(line.Split(':')[1]);
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}
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break;
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}
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@@ -120,8 +125,11 @@ namespace Assets.Scripts
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case "Mode":
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GameObject.Find("dropMode").GetComponent<Dropdown>().value = int.Parse(line.Split(':')[1]);
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break;
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case "Sensitivity":
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GameObject.Find("slideSensitivity").GetComponent<Slider>().value = float.Parse(line.Split(':')[1]);
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case "SensitivityMouse":
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GameObject.Find("slideSensitivityMouse").GetComponent<Slider>().value = float.Parse(line.Split(':')[1]);
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break;
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case "SensitivityController":
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GameObject.Find("slideSensitivityController").GetComponent<Slider>().value = float.Parse(line.Split(':')[1]);
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break;
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}
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}
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