Added controls for gamepad, changed input & UI

This commit is contained in:
TAASONI3
2023-07-04 20:15:06 +02:00
parent 0b058f9248
commit 7aba856b17
48 changed files with 24176 additions and 15427 deletions

View File

@@ -95,9 +95,14 @@ namespace Assets.Scripts
break;
}
break;
case "Sensitivity":
case "SensitivityMouse":
if(isIngame){
GameObject.Find("Main Camera").GetComponent<PlayerCamera>().speed = float.Parse(line.Split(':')[1]);
GameObject.Find("Main Camera").GetComponent<PlayerCamera>().mouseSpeed = float.Parse(line.Split(':')[1]);
}
break;
case "SensitivityController":
if(isIngame){
GameObject.Find("Main Camera").GetComponent<PlayerCamera>().controllerSpeed = float.Parse(line.Split(':')[1]);
}
break;
}
@@ -120,8 +125,11 @@ namespace Assets.Scripts
case "Mode":
GameObject.Find("dropMode").GetComponent<Dropdown>().value = int.Parse(line.Split(':')[1]);
break;
case "Sensitivity":
GameObject.Find("slideSensitivity").GetComponent<Slider>().value = float.Parse(line.Split(':')[1]);
case "SensitivityMouse":
GameObject.Find("slideSensitivityMouse").GetComponent<Slider>().value = float.Parse(line.Split(':')[1]);
break;
case "SensitivityController":
GameObject.Find("slideSensitivityController").GetComponent<Slider>().value = float.Parse(line.Split(':')[1]);
break;
}
}