Added controls for gamepad, changed input & UI

This commit is contained in:
TAASONI3
2023-07-04 20:15:06 +02:00
parent 0b058f9248
commit 7aba856b17
48 changed files with 24176 additions and 15427 deletions

View File

@@ -94,46 +94,7 @@ namespace Assets.Scripts
inventory.itemDisplay.transform.localScale = new Vector3(0,0,0);
}
public void OnMouseDrag()
{
inventory.setDrag(gameObject);
Item toMove;
if (place == ItemPlace.BAG)
{
toMove = items[currentBag];
}
else
{
toMove = equip;
}
if (toMove != null)
{
inventory.dragImage.GetComponent<RawImage>().color = toMove.rarityColor;
inventory.dragImage.GetComponent<RawImage>().texture = toMove.image;
inventory.dragImage.transform.position = new Vector3(Input.mousePosition.x + 50, Input.mousePosition.y - 50, 0);
}
}
public void OnMouseUp()
{
inventory.dragImage.GetComponent<RawImage>().color = new Color(0,0,0,0);
inventory.dragImage.GetComponent<RawImage>().texture = null;
inventory.dragImage.transform.position = new Vector3(0,0,0);
InventorySlot startDrag = inventory.getDrag().GetComponent<InventorySlot>();
Item item;
if (startDrag.place == ItemPlace.BAG)
{
item = startDrag.getItem(startDrag.currentBag);
}
else
{
item = startDrag.getEquip();
}
if (item != null)
{
item.move(startDrag, inventory, this);
}
}
public Equipment getEquip()
{
@@ -235,5 +196,29 @@ namespace Assets.Scripts
}
}
public void showSlotOptions(){
GameObject current = EventSystem.current.currentSelectedGameObject;
GameObject.Find("Inventory").GetComponent<Inventory>().currentSlot = current;
GameObject.Find("btnEquip").transform.Find("Text").GetComponent<Text>().text = "Equip";
GameObject.Find("btnEquip").GetComponent<Button>().interactable = true;
if(equip != null || items[currentBag] != null){
if(equip != null){
GameObject.Find("btnEquip").transform.Find("Text").GetComponent<Text>().text = "Unequip";
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnEquip"));
}
if(items[currentBag] != null){
if(items[currentBag] is Equipment){
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnEquip"));
}
else{
GameObject.Find("btnEquip").GetComponent<Button>().interactable = false;
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnTrash"));
}
}
GameObject.Find("pnlInventoryActions").transform.position = new Vector3(current.transform.position.x + 125, current.transform.position.y, 0);
GameObject.Find("pnlInventoryActions").transform.localScale = new Vector3(1,1,1);
}
}
}
}