added crosshair, worked on controls, fixed locals

This commit is contained in:
TAASONI3
2024-06-22 18:16:11 +02:00
parent 4d2c52ded5
commit 7b9683bb49
15 changed files with 984 additions and 454 deletions

View File

@@ -0,0 +1,83 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Crosshair
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0, g: 0, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b54ad27a69e6176a09065f7f8bcffc67
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1312,6 +1312,10 @@ MonoBehaviour:
m_Key: escapeFail
m_Metadata:
m_Items: []
- m_Id: 128242867786776576
m_Key: normal
m_Metadata:
m_Items: []
m_Metadata:
m_Items: []
m_KeyGenerator:

View File

@@ -1321,6 +1321,10 @@ MonoBehaviour:
m_Localized: Deine Flucht ist gescheitert!
m_Metadata:
m_Items: []
- m_Id: 128242867786776576
m_Localized: ' '
m_Metadata:
m_Items: []
references:
version: 2
RefIds: []

View File

@@ -1364,6 +1364,10 @@ MonoBehaviour:
m_Localized: You were unable to escape!
m_Metadata:
m_Items: []
- m_Id: 128242867786776576
m_Localized: ' '
m_Metadata:
m_Items: []
references:
version: 2
RefIds: []

View File

@@ -2861,7 +2861,7 @@ MonoBehaviour:
m_TableReference:
m_TableCollectionName: GUID:493a625c00a76ca27985d7f7e8d2cb79
m_TableEntryReference:
m_KeyId: 0
m_KeyId: 13166285942803
m_Key:
m_FallbackState: 0
m_WaitForCompletion: 0
@@ -5418,6 +5418,43 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 302144438}
m_CullTransparentMesh: 1
--- !u!1 &309920028
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 309920029}
m_Layer: 2
m_Name: crosshair
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &309920029
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 309920028}
m_LocalRotation: {x: -0.70710665, y: 4.6566107e-10, z: -3.6437336e-11, w: 0.7071068}
m_LocalPosition: {x: 0, y: 0, z: 30}
m_LocalScale: {x: 10, y: 10, z: 10}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 927922403}
- {fileID: 1438812380}
m_Father: {fileID: 1083922200}
m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1001 &315955575
PrefabInstance:
m_ObjectHideFlags: 0
@@ -9527,6 +9564,7 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 487360473}
- component: {fileID: 487360474}
m_Layer: 0
m_Name: targetLooking
m_TagString: Untagged
@@ -9534,21 +9572,33 @@ GameObject:
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &487360473
Transform:
--- !u!224 &487360473
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 487360472}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 1.2, z: 2}
m_LocalPosition: {x: 0, y: 0, z: 2}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 923848396}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 1.2}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &487360474
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 487360472}
m_CullTransparentMesh: 1
--- !u!1 &496796917
GameObject:
m_ObjectHideFlags: 0
@@ -18493,6 +18543,116 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 926355124}
m_CullTransparentMesh: 1
--- !u!1 &927922402
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 927922403}
- component: {fileID: 927922406}
- component: {fileID: 927922405}
- component: {fileID: 927922404}
m_Layer: 2
m_Name: pnlVertical
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &927922403
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 927922402}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.001, y: 1, z: 0.01}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 309920029}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!64 &927922404
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 927922402}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 5
m_Convex: 1
m_CookingOptions: 30
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &927922405
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 927922402}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: b54ad27a69e6176a09065f7f8bcffc67, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &927922406
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 927922402}
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &934724952
GameObject:
m_ObjectHideFlags: 0
@@ -21082,7 +21242,8 @@ Transform:
m_LocalPosition: {x: 0, y: 0.007000003, z: 0.002999995}
m_LocalScale: {x: 0.0025000004, y: 0.0024999988, z: 0.0024999992}
m_ConstrainProportionsScale: 0
m_Children: []
m_Children:
- {fileID: 309920029}
m_Father: {fileID: 5217556178789079230}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 3.1250005}
--- !u!114 &1083922201
@@ -21097,8 +21258,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ccf47fd0e7044a6f08a0f3353ee62cf5, type: 3}
m_Name:
m_EditorClassIdentifier:
mouseSpeed: 100
controllerSpeed: 0.01
--- !u!82 &1083922202
AudioSource:
m_ObjectHideFlags: 0
@@ -26200,6 +26359,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 5becc189f2c76a14490d22e7435bbf40, type: 3}
m_Name:
m_EditorClassIdentifier:
mouseSpeed: 10
controllerSpeed: 1
--- !u!114 &1368298272
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -27479,6 +27640,116 @@ MonoBehaviour:
references:
version: 2
RefIds: []
--- !u!1 &1438812379
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1438812380}
- component: {fileID: 1438812383}
- component: {fileID: 1438812382}
- component: {fileID: 1438812381}
m_Layer: 2
m_Name: pnlHorizontal
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1438812380
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1438812379}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.01, y: 1, z: 0.001}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 309920029}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!64 &1438812381
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1438812379}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 5
m_Convex: 1
m_CookingOptions: 30
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &1438812382
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1438812379}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: b54ad27a69e6176a09065f7f8bcffc67, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1438812383
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1438812379}
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1001 &1441909029
PrefabInstance:
m_ObjectHideFlags: 0
@@ -34442,7 +34713,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Weight: 1
m_Effectors:
- m_Transform: {fileID: 487360473}
- m_Transform: {fileID: 0}
m_Style:
shape: {fileID: 4300000, guid: e050c2b16fe384bd994474655a4b4968, type: 2}
color: {r: 1, g: 0, b: 0, a: 0.5}
@@ -34450,6 +34721,14 @@ MonoBehaviour:
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0}
m_Visible: 1
- m_Transform: {fileID: 487360473}
m_Style:
shape: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
color: {r: 1, g: 0, b: 0, a: 1}
size: 0.1
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0}
m_Visible: 1
--- !u!4 &1823440144
Transform:
m_ObjectHideFlags: 0

View File

@@ -20,6 +20,9 @@ public class Controls : MonoBehaviour
PlayerInput playerInput;
MoveDirection direction;
public float mouseSpeed = 10f; //the sensibility
public float controllerSpeed = 1f; //the sensibility
void Start()
{
@@ -51,7 +54,14 @@ public class Controls : MonoBehaviour
{
if (uihandler.canPlayerRotate())
{
playerCam.GetComponent<PlayerCamera>().lookAround(view, playerInput.currentControlScheme == "Controller");
if(playerInput.currentControlScheme == "Controller"){
playerCam.GetComponent<PlayerCamera>().lookAround(view, controllerSpeed);
player.GetComponent<PlayerGameObject>().rotate(view, controllerSpeed);
}
else{
playerCam.GetComponent<PlayerCamera>().lookAround(view, mouseSpeed);
player.GetComponent<PlayerGameObject>().rotate(view, mouseSpeed);
}
}
if (uihandler.canPlayerMove())
{

View File

@@ -85,8 +85,8 @@ namespace Assets.Scripts
saveText = saveText + uihandler.saveVideoSettings() + "\r\n";
saveText = saveText + uihandler.saveLanguage() + "\r\n";
saveText = saveText + audioHandler.saveAudioSettings() + "\r\n";
GameObject.Find("Main Camera").GetComponent<PlayerCamera>().mouseSpeed = GameObject.Find("slideSensitivityMouse").GetComponent<Slider>().value;
GameObject.Find("Main Camera").GetComponent<PlayerCamera>().controllerSpeed = GameObject.Find("slideSensitivityController").GetComponent<Slider>().value;
GameObject.Find("Controls").GetComponent<Controls>().mouseSpeed = GameObject.Find("slideSensitivityMouse").GetComponent<Slider>().value;
GameObject.Find("Controls").GetComponent<Controls>().controllerSpeed = GameObject.Find("slideSensitivityController").GetComponent<Slider>().value;
saveText = saveText + "SensitivityMouse:"+GameObject.Find("slideSensitivityMouse").GetComponent<Slider>().value + "\r\n";
saveText = saveText + "SensitivityController:"+GameObject.Find("slideSensitivityController").GetComponent<Slider>().value;
FileHandler.saveOptions(saveText);

View File

@@ -104,12 +104,12 @@ namespace Assets.Scripts
break;
case "SensitivityMouse":
if(isIngame){
GameObject.Find("Main Camera").GetComponent<PlayerCamera>().mouseSpeed = float.Parse(line.Split(':')[1]);
GameObject.Find("Controls").GetComponent<Controls>().mouseSpeed = float.Parse(line.Split(':')[1]);
}
break;
case "SensitivityController":
if(isIngame){
GameObject.Find("Main Camera").GetComponent<PlayerCamera>().controllerSpeed = float.Parse(line.Split(':')[1]);
GameObject.Find("Controls").GetComponent<Controls>().controllerSpeed = float.Parse(line.Split(':')[1]);
}
break;
}

View File

@@ -10,8 +10,6 @@ namespace Assets.Scripts.Player
{
UIHandler uihandler;
GameObject interact;
public float mouseSpeed = 10f; //the sensibility
public float controllerSpeed = 1f; //the sensibility
// Start is called before the first frame update
void Start()
@@ -45,24 +43,10 @@ namespace Assets.Scripts.Player
return null;
}
public void lookAround(Vector2 view, bool isController)
public void lookAround(Vector2 view, float speed)
{
GameObject target = GameObject.Find("targetLooking");
if (isController)
{
target.transform.localPosition = target.transform.localPosition + new Vector3(view.x,view.y,0) * controllerSpeed * Time.deltaTime;
}
else
{
target.transform.localPosition = target.transform.localPosition + new Vector3(view.x,view.y,0) * mouseSpeed * Time.deltaTime;
}
if(target.transform.localPosition.x >= 3){
target.transform.localPosition = new Vector3(3f,target.transform.localPosition.y,target.transform.localPosition.z);
}
if(target.transform.localPosition.x <= -3){
target.transform.localPosition = new Vector3(-3f,target.transform.localPosition.y,target.transform.localPosition.z);
}
target.transform.localPosition = target.transform.localPosition + new Vector3(0,view.y,0) * speed * Time.deltaTime;
if(target.transform.localPosition.y >= 2){
target.transform.localPosition = new Vector3(target.transform.localPosition.x,2f,target.transform.localPosition.z);
}
@@ -80,7 +64,7 @@ namespace Assets.Scripts.Player
if (hit.collider.gameObject.tag.ToLower().Contains("object"))
{
string obj = hit.collider.gameObject.tag.Split(':')[1];
if (hit.distance <= 3 && !obj.ToLower().Equals("house"))
if (hit.distance <= 10 && !obj.ToLower().Equals("house"))
{
if (!uihandler.isPlayerInFight())
{

View File

@@ -10,6 +10,8 @@ using Assets.Scripts.Races;
using Newtonsoft.Json.Linq;
using UnityEngine.InputSystem;
using Assets.Scripts.InteractableObjects;
using UnityEngine.UIElements;
using UnityEngine.Animations;
namespace Assets.Scripts.Player
{
@@ -185,6 +187,10 @@ namespace Assets.Scripts.Player
GameObject.Find("QuestLog").GetComponent<QuestLog>().updateQuests("explore", gameObject, 1);
}
public void rotate(Vector2 input, float speed){
transform.Rotate(Vector3.up, input.x * speed * 10 * Time.deltaTime);
}
public void getRotation()
{
GameObject needle = GameObject.Find("imgNeedle");