added crosshair, worked on controls, fixed locals

This commit is contained in:
TAASONI3
2024-06-22 18:16:11 +02:00
parent 4d2c52ded5
commit 7b9683bb49
15 changed files with 984 additions and 454 deletions

View File

@@ -85,8 +85,8 @@ namespace Assets.Scripts
saveText = saveText + uihandler.saveVideoSettings() + "\r\n";
saveText = saveText + uihandler.saveLanguage() + "\r\n";
saveText = saveText + audioHandler.saveAudioSettings() + "\r\n";
GameObject.Find("Main Camera").GetComponent<PlayerCamera>().mouseSpeed = GameObject.Find("slideSensitivityMouse").GetComponent<Slider>().value;
GameObject.Find("Main Camera").GetComponent<PlayerCamera>().controllerSpeed = GameObject.Find("slideSensitivityController").GetComponent<Slider>().value;
GameObject.Find("Controls").GetComponent<Controls>().mouseSpeed = GameObject.Find("slideSensitivityMouse").GetComponent<Slider>().value;
GameObject.Find("Controls").GetComponent<Controls>().controllerSpeed = GameObject.Find("slideSensitivityController").GetComponent<Slider>().value;
saveText = saveText + "SensitivityMouse:"+GameObject.Find("slideSensitivityMouse").GetComponent<Slider>().value + "\r\n";
saveText = saveText + "SensitivityController:"+GameObject.Find("slideSensitivityController").GetComponent<Slider>().value;
FileHandler.saveOptions(saveText);

View File

@@ -104,12 +104,12 @@ namespace Assets.Scripts
break;
case "SensitivityMouse":
if(isIngame){
GameObject.Find("Main Camera").GetComponent<PlayerCamera>().mouseSpeed = float.Parse(line.Split(':')[1]);
GameObject.Find("Controls").GetComponent<Controls>().mouseSpeed = float.Parse(line.Split(':')[1]);
}
break;
case "SensitivityController":
if(isIngame){
GameObject.Find("Main Camera").GetComponent<PlayerCamera>().controllerSpeed = float.Parse(line.Split(':')[1]);
GameObject.Find("Controls").GetComponent<Controls>().controllerSpeed = float.Parse(line.Split(':')[1]);
}
break;
}