Added items, inventory, basic inv mechanics and art, added item comparison, v1.3.0
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Assets/Scripts/Items/ItemPlace.cs
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22
Assets/Scripts/Items/ItemPlace.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Assets.Scripts
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{
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public enum ItemPlace
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{
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HELMET,
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SHOULDER,
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WEAPON,
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SHIELD,
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GLOVES,
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RING,
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AMULET,
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ARMOR,
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BOOTS,
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BAG
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}
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}
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11
Assets/Scripts/Items/ItemPlace.cs.meta
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Assets/Scripts/Items/ItemPlace.cs.meta
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16
Assets/Scripts/Items/ItemRarity.cs
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Assets/Scripts/Items/ItemRarity.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Assets.Scripts
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{
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public enum ItemRarity
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{
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COMMON,
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RARE,
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EPIC,
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LEGENDARY
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}
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}
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Assets/Scripts/Items/ItemRarity.cs.meta
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Assets/Scripts/Items/ItemRarity.cs.meta
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0
Assets/Scripts/Items/sets.json
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0
Assets/Scripts/Items/sets.json
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7
Assets/Scripts/Items/sets.json.meta
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Assets/Scripts/Items/sets.json.meta
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