Worked on UI and translation, worked on classes and races, worked on camera
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21
Assets/Scripts/Classes/DruidClass.cs
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21
Assets/Scripts/Classes/DruidClass.cs
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@@ -0,0 +1,21 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Assets.Scripts.Classes
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{
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class DruidClass : BasicClass
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{
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public DruidClass() : base()
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{
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classname = "Druid";
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dexterityBonus = 1;
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intelligenceBonus = 1;
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strengthBonus = -2;
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healthBonus = -10;
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secondaryBonus = 20;
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leftHandName = "smallShield";
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rightHandName = "wand";
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}
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}
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}
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11
Assets/Scripts/Classes/DruidClass.cs.meta
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11
Assets/Scripts/Classes/DruidClass.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ce055e9ff490d19b1ad6695aed3e5687
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -20,9 +20,10 @@ public class Controls : MonoBehaviour
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PlayerInput playerInput;
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MoveDirection direction;
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public float mouseSpeed = 10f; //the sensibility
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public float controllerSpeed = 1f; //the sensibility
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public Vector2 sensitivityController = new Vector2(0,0);
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public Vector2 sensitivityMouse = new Vector2(0,0);
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float multiplier = 0.01f; //DEV Purpose only
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void Start()
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{
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@@ -55,12 +56,12 @@ public class Controls : MonoBehaviour
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if (uihandler.canPlayerRotate())
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{
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if(playerInput.currentControlScheme == "Controller"){
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playerCam.GetComponent<PlayerCamera>().lookAround(view, controllerSpeed);
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player.GetComponent<PlayerGameObject>().rotate(view, controllerSpeed);
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playerCam.GetComponent<PlayerCamera>().lookAround(view, sensitivityController * multiplier);
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player.GetComponent<PlayerGameObject>().rotate(view, sensitivityController * multiplier);
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}
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else{
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playerCam.GetComponent<PlayerCamera>().lookAround(view, mouseSpeed);
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player.GetComponent<PlayerGameObject>().rotate(view, mouseSpeed);
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playerCam.GetComponent<PlayerCamera>().lookAround(view, sensitivityMouse * multiplier);
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player.GetComponent<PlayerGameObject>().rotate(view, sensitivityMouse * multiplier);
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}
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}
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if (uihandler.canPlayerMove())
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@@ -85,10 +85,16 @@ namespace Assets.Scripts
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saveText = saveText + uihandler.saveVideoSettings() + "\r\n";
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saveText = saveText + uihandler.saveLanguage() + "\r\n";
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saveText = saveText + audioHandler.saveAudioSettings() + "\r\n";
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GameObject.Find("Controls").GetComponent<Controls>().mouseSpeed = GameObject.Find("slideSensitivityMouse").GetComponent<Slider>().value;
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GameObject.Find("Controls").GetComponent<Controls>().controllerSpeed = GameObject.Find("slideSensitivityController").GetComponent<Slider>().value;
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saveText = saveText + "SensitivityMouse:"+GameObject.Find("slideSensitivityMouse").GetComponent<Slider>().value + "\r\n";
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saveText = saveText + "SensitivityController:"+GameObject.Find("slideSensitivityController").GetComponent<Slider>().value;
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GameObject.Find("Controls").GetComponent<Controls>().sensitivityMouse = new Vector2(
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GameObject.Find("slideSensitivityMouseHorizontal").GetComponent<Slider>().value,
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GameObject.Find("slideSensitivityMouseVertical").GetComponent<Slider>().value
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);
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GameObject.Find("Controls").GetComponent<Controls>().sensitivityController = new Vector2(
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GameObject.Find("slideSensitivityControllerHorizontal").GetComponent<Slider>().value,
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GameObject.Find("slideSensitivityControllerVertical").GetComponent<Slider>().value
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);
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saveText = saveText + "SensitivityController:"+GameObject.Find("slideSensitivityControllerHorizontal").GetComponent<Slider>().value + "/" + GameObject.Find("slideSensitivityControllerVertical").GetComponent<Slider>().value + "\r\n";
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saveText = saveText + "SensitivityMouse:"+GameObject.Find("slideSensitivityMouseHorizontal").GetComponent<Slider>().value + "/" + GameObject.Find("slideSensitivityMouseVertical").GetComponent<Slider>().value;
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FileHandler.saveOptions(saveText);
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uihandler.closeOptions();
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}
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@@ -59,8 +59,8 @@ namespace Assets.Scripts
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sw.WriteLine("Resolution:1");
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sw.WriteLine("Mode:0");
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sw.WriteLine("Language:en");
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sw.WriteLine("SensitivityMouse:1");
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sw.WriteLine("SensitivityController:1");
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sw.WriteLine("SensitivityMouse:1/1");
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sw.WriteLine("SensitivityController:1/1");
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sw.Flush();
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sw.Close();
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}
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@@ -104,12 +104,18 @@ namespace Assets.Scripts
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break;
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case "SensitivityMouse":
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if(isIngame){
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GameObject.Find("Controls").GetComponent<Controls>().mouseSpeed = float.Parse(line.Split(':')[1]);
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GameObject.Find("Controls").GetComponent<Controls>().sensitivityMouse = new Vector2(
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float.Parse(line.Split(':')[1].Split("/")[0]),
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float.Parse(line.Split(':')[1].Split("/")[1])
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);
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}
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break;
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case "SensitivityController":
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if(isIngame){
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GameObject.Find("Controls").GetComponent<Controls>().controllerSpeed = float.Parse(line.Split(':')[1]);
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GameObject.Find("Controls").GetComponent<Controls>().sensitivityController = new Vector2(
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float.Parse(line.Split(':')[1].Split("/")[0]),
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float.Parse(line.Split(':')[1].Split("/")[1])
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);
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}
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break;
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}
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@@ -136,10 +142,12 @@ namespace Assets.Scripts
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GameObject.Find("dropLanguage").GetComponent<Dropdown>().value = line.Split(':')[1].Equals("en") ? 1 : 0;
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break;
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case "SensitivityMouse":
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GameObject.Find("slideSensitivityMouse").GetComponent<Slider>().value = float.Parse(line.Split(':')[1]);
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GameObject.Find("slideSensitivityMouseHorizontal").GetComponent<Slider>().value = float.Parse(line.Split(':')[1].Split("/")[0]);
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GameObject.Find("slideSensitivityMouseVertical").GetComponent<Slider>().value = float.Parse(line.Split(':')[1].Split("/")[1]);
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break;
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case "SensitivityController":
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GameObject.Find("slideSensitivityController").GetComponent<Slider>().value = float.Parse(line.Split(':')[1]);
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GameObject.Find("slideSensitivityControllerHorizontal").GetComponent<Slider>().value = float.Parse(line.Split(':')[1].Split("/")[0]);
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GameObject.Find("slideSensitivityControllerVertical").GetComponent<Slider>().value = float.Parse(line.Split(':')[1].Split("/")[1]);
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break;
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}
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}
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@@ -90,6 +90,9 @@ namespace Assets.Scripts
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case "Mage":
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replacement = "Orb";
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break;
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case "Druid":
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replacement = "Shield";
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break;
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}
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}
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else if (place == ItemPlace.RIGHTHAND)
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@@ -105,6 +108,9 @@ namespace Assets.Scripts
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case "Mage":
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replacement = "Wand";
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break;
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case "Druid":
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replacement = "Wand";
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break;
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}
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}
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if (itemName != null)
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@@ -71,8 +71,8 @@ namespace Assets.Scripts.Menu
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saveText = saveText + uihandler.saveVideoSettings() + "\r\n";
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saveText = saveText + uihandler.saveLanguage() + "\r\n";
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saveText = saveText + audioHandler.saveAudioSettings() + "\r\n";
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saveText = saveText + "SensitivityMouse:"+GameObject.Find("slideSensitivityMouse").GetComponent<Slider>().value + "\r\n";
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saveText = saveText + "SensitivityController:"+GameObject.Find("slideSensitivityController").GetComponent<Slider>().value;
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saveText = saveText + "SensitivityController:"+GameObject.Find("slideSensitivityControllerHorizontal").GetComponent<Slider>().value + "/" + GameObject.Find("slideSensitivityControllerVertical").GetComponent<Slider>().value + "\r\n";
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saveText = saveText + "SensitivityMouse:"+GameObject.Find("slideSensitivityMouseHorizontal").GetComponent<Slider>().value + "/" + GameObject.Find("slideSensitivityMouseVertical").GetComponent<Slider>().value;
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FileHandler.saveOptions(saveText);
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uihandler.closeOptions();
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}
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@@ -73,6 +73,9 @@ namespace Assets.Scripts.Menu
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case 2:
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playerClass = new ThiefClass();
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break;
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case 3:
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playerClass = new DruidClass();
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break;
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}
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switch (race)
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{
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@@ -91,6 +94,9 @@ namespace Assets.Scripts.Menu
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case 4:
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playerRace = new GiantRace();
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break;
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case 5:
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playerRace = new NightelfRace();
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break;
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}
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GameObject.Find("Player").GetComponent<PlayerGameObject>().generatePlayer(playerRace, playerClass, name, GameObject.Find("dropDifficulty").GetComponent<Dropdown>().value);
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}
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@@ -43,10 +43,10 @@ namespace Assets.Scripts.Player
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return null;
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}
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public void lookAround(Vector2 view, float speed)
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public void lookAround(Vector2 view, Vector2 speed)
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{
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GameObject target = GameObject.Find("targetLooking");
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target.transform.localPosition = target.transform.localPosition + new Vector3(0,view.y,0) * speed * Time.deltaTime;
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target.transform.localPosition = target.transform.localPosition + new Vector3(0,view.y,0) * speed.x;// * Time.deltaTime;
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if(target.transform.localPosition.y >= 2){
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target.transform.localPosition = new Vector3(target.transform.localPosition.x,2f,target.transform.localPosition.z);
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}
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@@ -129,6 +129,9 @@ namespace Assets.Scripts.Player
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case 2:
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role = new ThiefClass();
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break;
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case 3:
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role = new DruidClass();
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break;
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}
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switch (PlayerPrefs.GetInt("race"))
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{
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@@ -147,6 +150,9 @@ namespace Assets.Scripts.Player
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case 4:
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race = new GiantRace();
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break;
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case 5:
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race = new NightelfRace();
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break;
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}
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string playername = PlayerPrefs.GetString("playername");
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difficulty = PlayerPrefs.GetInt("difficulty");
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@@ -180,15 +186,14 @@ namespace Assets.Scripts.Player
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canJump = false;
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}
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}
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Vector3 movement = new Vector3(0, 0, input.z);
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Vector3 movement = new Vector3(input.x, 0, input.z);
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gameObject.transform.Translate(movement * speed * Time.deltaTime);
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gameObject.transform.Rotate(Vector3.up, input.x * 100 * Time.deltaTime);
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gameObject.GetComponent<Animator>().SetFloat("velocity", (movement * speed).z);
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GameObject.Find("QuestLog").GetComponent<QuestLog>().updateQuests("explore", gameObject, 1);
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}
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public void rotate(Vector2 input, float speed){
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transform.Rotate(Vector3.up, input.x * speed * 10 * Time.deltaTime);
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public void rotate(Vector2 input, Vector2 speed){
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transform.Rotate(Vector3.up, input.x * speed.y);// * Time.deltaTime);
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}
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public void getRotation()
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@@ -89,6 +89,14 @@ namespace Assets.Scripts.Player
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skills[2] = new BasicSkill(35, 30, 4, "Fireball", "Skills/Mage/Fireball", null);
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skills[2].setDescription(TextHandler.getText("fireballDesc"));
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break;
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case "Druid":
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skills[0] = new BasicSkill(20, 10, 2, "Stab", "Skills/Thief/Stab", null);
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skills[0].setDescription(TextHandler.getText("stabDesc"));
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skills[1] = new BasicSkill(0, 5, 1, "SmokeScreen", "Skills/Thief/SmokeScreen", null);
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skills[1].setDescription(TextHandler.getText("smokeScreenDesc"));
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skills[2] = new BasicSkill(35, 30, 4, "Heartstop", "Skills/Thief/Heartstop", null);
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skills[2].setDescription(TextHandler.getText("heartStopDesc"));
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break;
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}
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}
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@@ -133,6 +141,9 @@ namespace Assets.Scripts.Player
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case "Thief":
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role = new ThiefClass();
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break;
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case "Driud":
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role = new DruidClass();
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break;
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}
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}
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@@ -155,6 +166,9 @@ namespace Assets.Scripts.Player
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case "Goblin":
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race = new GoblinRace();
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break;
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case "Nightelf":
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race = new NightelfRace();
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break;
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}
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}
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19
Assets/Scripts/Races/NightelfRace.cs
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19
Assets/Scripts/Races/NightelfRace.cs
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@@ -0,0 +1,19 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Assets.Scripts.Races
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{
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class NightelfRace : BasicRace
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{
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public NightelfRace() : base()
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{
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racename = "Nightelf";
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dexterityBonus = 2;
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intelligenceBonus = 2;
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strengthBonus = -2;
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healthBonus = 0;
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secondaryBonus = 10;
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}
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}
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}
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11
Assets/Scripts/Races/NightelfRace.cs.meta
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11
Assets/Scripts/Races/NightelfRace.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 24b883febbdc031629a2f38b8eef6d4a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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