Worked on UI and translation, worked on classes and races, worked on camera
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@@ -20,9 +20,10 @@ public class Controls : MonoBehaviour
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PlayerInput playerInput;
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MoveDirection direction;
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public float mouseSpeed = 10f; //the sensibility
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public float controllerSpeed = 1f; //the sensibility
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public Vector2 sensitivityController = new Vector2(0,0);
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public Vector2 sensitivityMouse = new Vector2(0,0);
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float multiplier = 0.01f; //DEV Purpose only
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void Start()
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{
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@@ -55,12 +56,12 @@ public class Controls : MonoBehaviour
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if (uihandler.canPlayerRotate())
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{
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if(playerInput.currentControlScheme == "Controller"){
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playerCam.GetComponent<PlayerCamera>().lookAround(view, controllerSpeed);
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player.GetComponent<PlayerGameObject>().rotate(view, controllerSpeed);
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playerCam.GetComponent<PlayerCamera>().lookAround(view, sensitivityController * multiplier);
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player.GetComponent<PlayerGameObject>().rotate(view, sensitivityController * multiplier);
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}
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else{
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playerCam.GetComponent<PlayerCamera>().lookAround(view, mouseSpeed);
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player.GetComponent<PlayerGameObject>().rotate(view, mouseSpeed);
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playerCam.GetComponent<PlayerCamera>().lookAround(view, sensitivityMouse * multiplier);
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player.GetComponent<PlayerGameObject>().rotate(view, sensitivityMouse * multiplier);
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}
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}
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if (uihandler.canPlayerMove())
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