Worked on UI and translation, worked on classes and races, worked on camera
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@@ -59,8 +59,8 @@ namespace Assets.Scripts
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sw.WriteLine("Resolution:1");
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sw.WriteLine("Mode:0");
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sw.WriteLine("Language:en");
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sw.WriteLine("SensitivityMouse:1");
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sw.WriteLine("SensitivityController:1");
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sw.WriteLine("SensitivityMouse:1/1");
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sw.WriteLine("SensitivityController:1/1");
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sw.Flush();
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sw.Close();
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}
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@@ -104,12 +104,18 @@ namespace Assets.Scripts
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break;
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case "SensitivityMouse":
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if(isIngame){
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GameObject.Find("Controls").GetComponent<Controls>().mouseSpeed = float.Parse(line.Split(':')[1]);
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GameObject.Find("Controls").GetComponent<Controls>().sensitivityMouse = new Vector2(
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float.Parse(line.Split(':')[1].Split("/")[0]),
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float.Parse(line.Split(':')[1].Split("/")[1])
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);
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}
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break;
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case "SensitivityController":
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if(isIngame){
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GameObject.Find("Controls").GetComponent<Controls>().controllerSpeed = float.Parse(line.Split(':')[1]);
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GameObject.Find("Controls").GetComponent<Controls>().sensitivityController = new Vector2(
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float.Parse(line.Split(':')[1].Split("/")[0]),
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float.Parse(line.Split(':')[1].Split("/")[1])
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);
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}
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break;
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}
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@@ -136,10 +142,12 @@ namespace Assets.Scripts
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GameObject.Find("dropLanguage").GetComponent<Dropdown>().value = line.Split(':')[1].Equals("en") ? 1 : 0;
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break;
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case "SensitivityMouse":
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GameObject.Find("slideSensitivityMouse").GetComponent<Slider>().value = float.Parse(line.Split(':')[1]);
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GameObject.Find("slideSensitivityMouseHorizontal").GetComponent<Slider>().value = float.Parse(line.Split(':')[1].Split("/")[0]);
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GameObject.Find("slideSensitivityMouseVertical").GetComponent<Slider>().value = float.Parse(line.Split(':')[1].Split("/")[1]);
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break;
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case "SensitivityController":
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GameObject.Find("slideSensitivityController").GetComponent<Slider>().value = float.Parse(line.Split(':')[1]);
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GameObject.Find("slideSensitivityControllerHorizontal").GetComponent<Slider>().value = float.Parse(line.Split(':')[1].Split("/")[0]);
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GameObject.Find("slideSensitivityControllerVertical").GetComponent<Slider>().value = float.Parse(line.Split(':')[1].Split("/")[1]);
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break;
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}
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}
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