Implemented steamworks and achievements, v1.3.0
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@@ -65,6 +65,10 @@ public class Fight : MonoBehaviour
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bool isDead = enemy.GetComponent<Enemy>().takeDamage(playerDamage);
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if (isDead)
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{
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if (enemy.GetComponent<Enemy>().getEnemyName() == "Slime (Boss)")
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{
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SteamWorksHandler.getStandardAchievement("BossAchievement");
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}
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endFight();
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tile.GetComponent<Tile>().enemyKilled(enemy);
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player.GetComponent<Player>().enemyKilled();
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@@ -124,6 +128,7 @@ public class Fight : MonoBehaviour
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if (player.GetComponent<Player>().takeDamage(enemyDamage))
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{
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SteamWorksHandler.getStandardAchievement("DeathAchievement");
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uihandler.showDeathScreen();
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}
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}
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