Implemented steamworks and achievements, v1.3.0

This commit is contained in:
Nicola Sovic
2022-06-12 14:14:54 +02:00
parent aa56dea657
commit 84e897e147
15 changed files with 395 additions and 3 deletions

View File

@@ -65,6 +65,10 @@ public class Fight : MonoBehaviour
bool isDead = enemy.GetComponent<Enemy>().takeDamage(playerDamage);
if (isDead)
{
if (enemy.GetComponent<Enemy>().getEnemyName() == "Slime (Boss)")
{
SteamWorksHandler.getStandardAchievement("BossAchievement");
}
endFight();
tile.GetComponent<Tile>().enemyKilled(enemy);
player.GetComponent<Player>().enemyKilled();
@@ -124,6 +128,7 @@ public class Fight : MonoBehaviour
if (player.GetComponent<Player>().takeDamage(enemyDamage))
{
SteamWorksHandler.getStandardAchievement("DeathAchievement");
uihandler.showDeathScreen();
}
}