Implemented steamworks and achievements, v1.3.0
This commit is contained in:
@@ -52,6 +52,7 @@ namespace Assets.Scripts.Menu
|
||||
{
|
||||
audioHandler.playButtonClick();
|
||||
uihandler.openCharacterCreation();
|
||||
SteamWorksHandler.callSteamworks();
|
||||
}
|
||||
|
||||
public void closeCreation()
|
||||
|
||||
@@ -20,6 +20,7 @@ namespace Assets.Scripts.Menu
|
||||
options.SetActive(false);
|
||||
characterCreation.SetActive(false);
|
||||
mainMenu.SetActive(true);
|
||||
SteamWorksHandler.getStandardAchievement("StartAchievement");
|
||||
}
|
||||
|
||||
void Update()
|
||||
@@ -51,6 +52,7 @@ namespace Assets.Scripts.Menu
|
||||
PlayerPrefs.SetString("playername", GameObject.Find("inName").GetComponent<InputField>().text);
|
||||
PlayerPrefs.SetInt("difficulty", GameObject.Find("dropDifficulty").GetComponent<Dropdown>().value);
|
||||
PlayerPrefs.SetInt("isLoad", 0);
|
||||
SteamWorksHandler.getStandardAchievement("CharAchievement");
|
||||
sceneHandler.openGameScene();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user