Reworked options menu as a prefab and changed pause menu a bit. Need to work on option loading (Currently still old mechanic) and jumping cam when striving and looking.

This commit is contained in:
finnchen123
2026-02-22 12:42:52 +01:00
parent 72d1dae796
commit 85e659e23c
46 changed files with 15286 additions and 1555 deletions

View File

@@ -24,18 +24,6 @@ namespace Assets.Scripts
fight = GameObject.Find("Fight");
}
public void openOptions()
{
audioHandler.playButtonClick();
uihandler.openOptions();
}
public void closeOptions()
{
audioHandler.playButtonClick();
uihandler.closeOptions();
}
public void exitToMenu()
{
audioHandler.playButtonClick();
@@ -78,22 +66,6 @@ namespace Assets.Scripts
player.upgradeSecondary();
}
public void saveOptions()
{
string saveText = "";
audioHandler.playButtonClick();
saveText = saveText + uihandler.saveVideoSettings() + "\r\n";
saveText = saveText + uihandler.saveLanguage() + "\r\n";
saveText = saveText + uihandler.saveAudioSettings() + "\r\n";
GameObject.Find("Controls").GetComponent<Controls>().sensitivityMouse = new Vector2(
GameObject.Find("slideSensitivityMouseHorizontal").GetComponent<Slider>().value,
GameObject.Find("slideSensitivityMouseVertical").GetComponent<Slider>().value
);
saveText = saveText + "SensitivityMouse:"+GameObject.Find("slideSensitivityMouseHorizontal").GetComponent<Slider>().value + "/" + GameObject.Find("slideSensitivityMouseVertical").GetComponent<Slider>().value;
FileHandler.saveOptions(saveText);
uihandler.closeOptions();
}
public void closeIntroduction()
{
audioHandler.playButtonClick();