Reworked options menu as a prefab and changed pause menu a bit. Need to work on option loading (Currently still old mechanic) and jumping cam when striving and looking.
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@@ -24,18 +24,6 @@ namespace Assets.Scripts
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fight = GameObject.Find("Fight");
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}
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public void openOptions()
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{
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audioHandler.playButtonClick();
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uihandler.openOptions();
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}
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public void closeOptions()
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{
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audioHandler.playButtonClick();
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uihandler.closeOptions();
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}
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public void exitToMenu()
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{
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audioHandler.playButtonClick();
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@@ -78,22 +66,6 @@ namespace Assets.Scripts
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player.upgradeSecondary();
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}
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public void saveOptions()
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{
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string saveText = "";
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audioHandler.playButtonClick();
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saveText = saveText + uihandler.saveVideoSettings() + "\r\n";
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saveText = saveText + uihandler.saveLanguage() + "\r\n";
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saveText = saveText + uihandler.saveAudioSettings() + "\r\n";
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GameObject.Find("Controls").GetComponent<Controls>().sensitivityMouse = new Vector2(
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GameObject.Find("slideSensitivityMouseHorizontal").GetComponent<Slider>().value,
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GameObject.Find("slideSensitivityMouseVertical").GetComponent<Slider>().value
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);
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saveText = saveText + "SensitivityMouse:"+GameObject.Find("slideSensitivityMouseHorizontal").GetComponent<Slider>().value + "/" + GameObject.Find("slideSensitivityMouseVertical").GetComponent<Slider>().value;
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FileHandler.saveOptions(saveText);
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uihandler.closeOptions();
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}
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public void closeIntroduction()
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{
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audioHandler.playButtonClick();
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