Reworked options menu as a prefab and changed pause menu a bit. Need to work on option loading (Currently still old mechanic) and jumping cam when striving and looking.
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UIElementsSchema/UIElements.xsd
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27
UIElementsSchema/UIElements.xsd
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<?xml version="1.0" encoding="utf-8"?>
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<xs:schema xmlns:editor="UnityEditor.UIElements" xmlns:engine="UnityEngine.UIElements" xmlns:AddressablesGUI="UnityEditor.AddressableAssets.GUIElements" xmlns="UnityEditor.Accessibility" elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema">
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<xs:import schemaLocation="UnityEngine.UIElements.xsd" namespace="UnityEngine.UIElements" />
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<xs:import schemaLocation="UnityEditor.Localization.UI.xsd" namespace="UnityEditor.Localization.UI" />
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<xs:import schemaLocation="UnityEngine.Localization.xsd" namespace="UnityEngine.Localization" />
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<xs:import schemaLocation="UnityEngine.Localization.SmartFormat.PersistentVariables.xsd" namespace="UnityEngine.Localization.SmartFormat.PersistentVariables" />
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<xs:import schemaLocation="UnityEditor.AddressableAssets.GUIElements.xsd" namespace="UnityEditor.AddressableAssets.GUIElements" />
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<xs:import schemaLocation="UnityEditor.AddressableAssets.Diagnostics.xsd" namespace="UnityEditor.AddressableAssets.Diagnostics" />
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<xs:import schemaLocation="Unity.UIToolkit.Editor.xsd" namespace="Unity.UIToolkit.Editor" />
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<xs:import schemaLocation="UnityEditor.UIElements.Debugger.xsd" namespace="UnityEditor.UIElements.Debugger" />
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<xs:import schemaLocation="Unity.UI.Builder.xsd" namespace="Unity.UI.Builder" />
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<xs:import schemaLocation="UnityEditor.Search.xsd" namespace="UnityEditor.Search" />
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<xs:import schemaLocation="Unity.Multiplayer.PlayMode.Editor.xsd" namespace="Unity.Multiplayer.PlayMode.Editor" />
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<xs:import schemaLocation="UnityEditor.Experimental.GraphView.xsd" namespace="UnityEditor.Experimental.GraphView" />
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<xs:import schemaLocation="UnityEditor.Toolbars.xsd" namespace="UnityEditor.Toolbars" />
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<xs:import schemaLocation="UnityEditor.UIElements.xsd" namespace="UnityEditor.UIElements" />
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<xs:import schemaLocation="UnityEditor.PackageManager.UI.Internal.xsd" namespace="UnityEditor.PackageManager.UI.Internal" />
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<xs:import schemaLocation="UnityEditor.UIElements.ProjectSettings.xsd" namespace="UnityEditor.UIElements.ProjectSettings" />
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<xs:import schemaLocation="Unity.Profiling.Editor.xsd" namespace="Unity.Profiling.Editor" />
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<xs:import schemaLocation="UnityEditor.Audio.UIElements.xsd" namespace="UnityEditor.Audio.UIElements" />
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<xs:import schemaLocation="UnityEditor.Overlays.xsd" namespace="UnityEditor.Overlays" />
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<xs:import schemaLocation="Unity.Profiling.Editor.UI.xsd" namespace="Unity.Profiling.Editor.UI" />
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<xs:import schemaLocation="UnityEditor.ShortcutManagement.xsd" namespace="UnityEditor.ShortcutManagement" />
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<xs:import schemaLocation="UnityEditor.Inspector.GraphicsSettingsInspectors.xsd" namespace="UnityEditor.Inspector.GraphicsSettingsInspectors" />
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<xs:import schemaLocation="UnityEditor.Inspector.xsd" namespace="UnityEditor.Inspector" />
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<xs:import schemaLocation="UnityEditor.Accessibility.xsd" namespace="UnityEditor.Accessibility" />
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</xs:schema>
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