Added new item generation, v1.4.0

This commit is contained in:
Nicola Sovic
2022-07-09 18:38:54 +02:00
parent b3af7501a5
commit 8dbc177dcb
8 changed files with 268 additions and 145 deletions

View File

@@ -0,0 +1,123 @@
using Newtonsoft.Json.Linq;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Assets.Scripts
{
public class Item
{
protected System.Random rand = new System.Random();
protected string itemName;
protected ItemRarity rarity;
public Texture image;
public Color32 rarityColor;
public Item(int luck)
{
luck = luck + GameObject.Find("Inventory").GetComponent<Inventory>().getEquipmentBonus()["LCK"];
calculateRarity(luck);
setColor();
loadImage();
}
public Item(JToken json)
{
rarity = (ItemRarity)Enum.Parse(typeof(ItemRarity), json["rarity"].ToString());
itemName = json["itemName"].ToString();
setColor();
loadImage();
}
private void calculateRarity(int luck)
{
int number = rand.Next(100);
if (number + luck < 70)
{
rarity = ItemRarity.COMMON;
}
else if (number + luck >= 70 && number + luck < 95)
{
rarity = ItemRarity.RARE;
}
else if (number + luck >= 95 && number + luck < 120)
{
rarity = ItemRarity.EPIC;
}
else if (number + luck >= 120)
{
rarity = ItemRarity.LEGENDARY;
}
}
private void setColor()
{
switch (rarity)
{
case ItemRarity.COMMON:
rarityColor = new Color32(0, 255, 20, 255);
break;
case ItemRarity.RARE:
rarityColor = new Color32(0, 100, 255, 255);
break;
case ItemRarity.EPIC:
rarityColor = new Color32(255, 0, 230, 255);
break;
case ItemRarity.LEGENDARY:
rarityColor = new Color32(255, 230, 0, 255);
break;
}
}
protected virtual void loadImage()
{
}
public virtual string saveGame()
{
string result = "";
result = result + FileHandler.generateJSON("rarity", "\"" + rarity + "\"") + ",\r\n";
result = result + FileHandler.generateJSON("itemName", "\"" + itemName + "\"") + ",\r\n";
return result;
}
public void setName(string name)
{
this.itemName = name;
}
public string getName()
{
return itemName;
}
public ItemRarity getRarity()
{
return rarity;
}
public virtual string getInformation()
{
return "";
}
public virtual void move(InventorySlot startDrag, Inventory inventory, InventorySlot endDrag)
{
if (endDrag.place != ItemPlace.BAG)
{
return;
}
Item item = endDrag.getItem(endDrag.getCurrentBag());
if (item != null)
{
endDrag.setItem(this, startDrag.getCurrentBag());
}
startDrag.setItem(item, endDrag.getCurrentBag());
}
}
}