Reworked menu and achievements
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@@ -110,14 +110,4 @@ public class AudioHandler : MonoBehaviour
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GameObject.Find("slideEffects").GetComponent<Slider>().value = playerAudio.volume;
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GameObject.Find("slideMusic").GetComponent<Slider>().value = cameraAudio.volume;
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}
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public string saveAudioSettings()
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{
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string result = "";
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float music = GameObject.Find("slideMusic").GetComponent<Slider>().value;
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float effects = GameObject.Find("slideEffects").GetComponent<Slider>().value;
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result = result + "Music:" + music + "\r\n";
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result = result + "Effects:" + effects;
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return result;
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}
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}
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