Reworked menu and achievements
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@@ -9,13 +9,11 @@ namespace Assets.Scripts.Menu
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public class ButtonHandlerMenu : MonoBehaviour
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{
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UIHandlerMenu uihandler;
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AudioHandler audioHandler;
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SceneHandler sceneHandler;
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private void Start()
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{
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uihandler = GameObject.Find("UIHandler").GetComponent<UIHandlerMenu>();
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audioHandler = GameObject.Find("AudioHandler").GetComponent<AudioHandler>();
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sceneHandler = GameObject.Find("SceneHandlerLoaded").GetComponent<SceneHandler>();
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if(FileHandler.hasSaveFile()){
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GameObject.Find("btnLoad").GetComponent<Button>().interactable = true;
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@@ -27,13 +25,11 @@ namespace Assets.Scripts.Menu
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public void startGame()
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{
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audioHandler.playButtonClick();
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uihandler.startGame(sceneHandler);
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}
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public void closeGame()
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{
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audioHandler.playButtonClick();
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false;
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#endif
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@@ -42,35 +38,30 @@ namespace Assets.Scripts.Menu
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public void openOptions()
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{
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audioHandler.playButtonClick();
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uihandler.openOptions();
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}
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public void closeOptions()
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{
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audioHandler.playButtonClick();
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uihandler.closeOptions();
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}
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public void openCreation()
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{
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audioHandler.playButtonClick();
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uihandler.openCharacterCreation();
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}
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public void closeCreation()
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{
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audioHandler.playButtonClick();
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uihandler.closeCharacterCreation();
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}
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public void saveOptions()
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{
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string saveText = "";
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audioHandler.playButtonClick();
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saveText = saveText + uihandler.saveVideoSettings() + "\r\n";
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saveText = saveText + uihandler.saveLanguage() + "\r\n";
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saveText = saveText + audioHandler.saveAudioSettings() + "\r\n";
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saveText = saveText + uihandler.saveAudioSettings() + "\r\n";
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saveText = saveText + "SensitivityMouse:"+GameObject.Find("slideSensitivityMouseHorizontal").GetComponent<Slider>().value + "/" + GameObject.Find("slideSensitivityMouseVertical").GetComponent<Slider>().value;
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FileHandler.saveOptions(saveText);
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uihandler.closeOptions();
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@@ -78,7 +69,6 @@ namespace Assets.Scripts.Menu
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public void loadGame()
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{
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audioHandler.playButtonClick();
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uihandler.loadGame(sceneHandler);
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}
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