Reworked menu and achievements

This commit is contained in:
finnchen123
2026-01-25 12:49:13 +01:00
parent eea4992538
commit 93f02eee13
10 changed files with 256 additions and 87 deletions

View File

@@ -9,13 +9,11 @@ namespace Assets.Scripts.Menu
public class ButtonHandlerMenu : MonoBehaviour
{
UIHandlerMenu uihandler;
AudioHandler audioHandler;
SceneHandler sceneHandler;
private void Start()
{
uihandler = GameObject.Find("UIHandler").GetComponent<UIHandlerMenu>();
audioHandler = GameObject.Find("AudioHandler").GetComponent<AudioHandler>();
sceneHandler = GameObject.Find("SceneHandlerLoaded").GetComponent<SceneHandler>();
if(FileHandler.hasSaveFile()){
GameObject.Find("btnLoad").GetComponent<Button>().interactable = true;
@@ -27,13 +25,11 @@ namespace Assets.Scripts.Menu
public void startGame()
{
audioHandler.playButtonClick();
uihandler.startGame(sceneHandler);
}
public void closeGame()
{
audioHandler.playButtonClick();
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#endif
@@ -42,35 +38,30 @@ namespace Assets.Scripts.Menu
public void openOptions()
{
audioHandler.playButtonClick();
uihandler.openOptions();
}
public void closeOptions()
{
audioHandler.playButtonClick();
uihandler.closeOptions();
}
public void openCreation()
{
audioHandler.playButtonClick();
uihandler.openCharacterCreation();
}
public void closeCreation()
{
audioHandler.playButtonClick();
uihandler.closeCharacterCreation();
}
public void saveOptions()
{
string saveText = "";
audioHandler.playButtonClick();
saveText = saveText + uihandler.saveVideoSettings() + "\r\n";
saveText = saveText + uihandler.saveLanguage() + "\r\n";
saveText = saveText + audioHandler.saveAudioSettings() + "\r\n";
saveText = saveText + uihandler.saveAudioSettings() + "\r\n";
saveText = saveText + "SensitivityMouse:"+GameObject.Find("slideSensitivityMouseHorizontal").GetComponent<Slider>().value + "/" + GameObject.Find("slideSensitivityMouseVertical").GetComponent<Slider>().value;
FileHandler.saveOptions(saveText);
uihandler.closeOptions();
@@ -78,7 +69,6 @@ namespace Assets.Scripts.Menu
public void loadGame()
{
audioHandler.playButtonClick();
uihandler.loadGame(sceneHandler);
}