Reworked menu and achievements

This commit is contained in:
finnchen123
2026-01-25 12:49:13 +01:00
parent eea4992538
commit 93f02eee13
10 changed files with 256 additions and 87 deletions

View File

@@ -370,7 +370,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0 m_HorizontalOverflow: 0
m_VerticalOverflow: 0 m_VerticalOverflow: 0
m_LineSpacing: 1 m_LineSpacing: 1
m_Text: Easy m_Text: Einfach
--- !u!222 &22113748 --- !u!222 &22113748
CanvasRenderer: CanvasRenderer:
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@@ -3352,7 +3352,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0 m_HorizontalOverflow: 0
m_VerticalOverflow: 0 m_VerticalOverflow: 0
m_LineSpacing: 1 m_LineSpacing: 1
m_Text: Warrior m_Text: Krieger
--- !u!222 &385059081 --- !u!222 &385059081
CanvasRenderer: CanvasRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -3566,6 +3566,37 @@ CanvasRenderer:
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m_GameObject: {fileID: 402060856} m_GameObject: {fileID: 402060856}
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--- !u!1 &446493448
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--- !u!1 &447210028 --- !u!1 &447210028
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@@ -7041,7 +7072,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0 m_HorizontalOverflow: 0
m_VerticalOverflow: 0 m_VerticalOverflow: 0
m_LineSpacing: 1 m_LineSpacing: 1
m_Text: K m_Text: "Klein (5 St\xE4dte)"
--- !u!222 &929276014 --- !u!222 &929276014
CanvasRenderer: CanvasRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -9602,7 +9633,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0 m_HorizontalOverflow: 0
m_VerticalOverflow: 0 m_VerticalOverflow: 0
m_LineSpacing: 1 m_LineSpacing: 1
m_Text: 800x600 m_Text: Deutsch
--- !u!222 &1225249785 --- !u!222 &1225249785
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m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -10570,7 +10601,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0 m_HorizontalOverflow: 0
m_VerticalOverflow: 0 m_VerticalOverflow: 0
m_LineSpacing: 1 m_LineSpacing: 1
m_Text: Human m_Text: Mensch
--- !u!222 &1332405179 --- !u!222 &1332405179
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@@ -10669,6 +10700,98 @@ CanvasRenderer:
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m_Name: Main Camera
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--- !u!81 &1338623867
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m_Iso: 200
m_ShutterSpeed: 0.005
m_Aperture: 16
m_FocusDistance: 10
m_FocalLength: 50
m_BladeCount: 5
m_Curvature: {x: 2, y: 11}
m_BarrelClipping: 0.25
m_Anamorphism: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
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height: 1
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far clip plane: 1000
field of view: 60
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orthographic size: 5
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m_HDR: 1
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m_StereoConvergence: 10
m_StereoSeparation: 0.022
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GameObject: GameObject:
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@@ -16578,7 +16701,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0 m_HorizontalOverflow: 0
m_VerticalOverflow: 0 m_VerticalOverflow: 0
m_LineSpacing: 1 m_LineSpacing: 1
m_Text: Window m_Text: Fenster
--- !u!222 &1955851823 --- !u!222 &1955851823
CanvasRenderer: CanvasRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -17880,3 +18003,5 @@ SceneRoots:
- {fileID: 1311414698} - {fileID: 1311414698}
- {fileID: 356515707} - {fileID: 356515707}
- {fileID: 990713968} - {fileID: 990713968}
- {fileID: 446493449}
- {fileID: 1338623869}

View File

@@ -110,14 +110,4 @@ public class AudioHandler : MonoBehaviour
GameObject.Find("slideEffects").GetComponent<Slider>().value = playerAudio.volume; GameObject.Find("slideEffects").GetComponent<Slider>().value = playerAudio.volume;
GameObject.Find("slideMusic").GetComponent<Slider>().value = cameraAudio.volume; GameObject.Find("slideMusic").GetComponent<Slider>().value = cameraAudio.volume;
} }
public string saveAudioSettings()
{
string result = "";
float music = GameObject.Find("slideMusic").GetComponent<Slider>().value;
float effects = GameObject.Find("slideEffects").GetComponent<Slider>().value;
result = result + "Music:" + music + "\r\n";
result = result + "Effects:" + effects;
return result;
}
} }

View File

@@ -84,7 +84,7 @@ namespace Assets.Scripts
audioHandler.playButtonClick(); audioHandler.playButtonClick();
saveText = saveText + uihandler.saveVideoSettings() + "\r\n"; saveText = saveText + uihandler.saveVideoSettings() + "\r\n";
saveText = saveText + uihandler.saveLanguage() + "\r\n"; saveText = saveText + uihandler.saveLanguage() + "\r\n";
saveText = saveText + audioHandler.saveAudioSettings() + "\r\n"; saveText = saveText + uihandler.saveAudioSettings() + "\r\n";
GameObject.Find("Controls").GetComponent<Controls>().sensitivityMouse = new Vector2( GameObject.Find("Controls").GetComponent<Controls>().sensitivityMouse = new Vector2(
GameObject.Find("slideSensitivityMouseHorizontal").GetComponent<Slider>().value, GameObject.Find("slideSensitivityMouseHorizontal").GetComponent<Slider>().value,
GameObject.Find("slideSensitivityMouseVertical").GetComponent<Slider>().value GameObject.Find("slideSensitivityMouseVertical").GetComponent<Slider>().value

View File

@@ -67,9 +67,11 @@ namespace Assets.Scripts
foreach(string line in lines){ foreach(string line in lines){
switch(line.Split(":")[0]){ switch(line.Split(":")[0]){
case "Music": case "Music":
if (!isIngame) break;
GameObject.Find("Main Camera").GetComponent<AudioSource>().volume = float.Parse(line.Split(':')[1]); GameObject.Find("Main Camera").GetComponent<AudioSource>().volume = float.Parse(line.Split(':')[1]);
break; break;
case "Effects": case "Effects":
if (!isIngame) break;
GameObject.Find("Player").GetComponent<AudioSource>().volume = float.Parse(line.Split(':')[1]); GameObject.Find("Player").GetComponent<AudioSource>().volume = float.Parse(line.Split(':')[1]);
break; break;
case "Resolution": case "Resolution":

View File

@@ -41,14 +41,47 @@ public class SteamWorksHandler : MonoBehaviour
} }
} }
public static void getFirstPlayAchievement()
{
if (SteamManager.Initialized)
{
bool hasAchievement;
bool success = SteamUserStats.GetAchievement("StartAchievement", out hasAchievement);
if (success && !hasAchievement)
{
SteamUserStats.SetAchievement("StartAchievement");
SteamUserStats.StoreStats();
}
}
}
public static void getCharacterCreationAchievement()
{
if (SteamManager.Initialized)
{
bool hasAchievement;
bool success = SteamUserStats.GetAchievement("CharAchievement", out hasAchievement);
if (success && !hasAchievement)
{
SteamUserStats.SetAchievement("CharAchievement");
SteamUserStats.StoreStats();
}
}
}
public static void getStandardAchievement(string name) public static void getStandardAchievement(string name)
{ {
if (!isGodMode()) if (!isGodMode())
{ {
if (SteamManager.Initialized) if (SteamManager.Initialized)
{ {
SteamUserStats.SetAchievement(name); bool hasAchievement;
SteamUserStats.StoreStats(); bool success = SteamUserStats.GetAchievement(name, out hasAchievement);
if (success && !hasAchievement)
{
SteamUserStats.SetAchievement(name);
SteamUserStats.StoreStats();
}
} }
} }
} }
@@ -57,8 +90,13 @@ public class SteamWorksHandler : MonoBehaviour
{ {
if (SteamManager.Initialized) if (SteamManager.Initialized)
{ {
SteamUserStats.SetAchievement("GodAchievement"); bool hasAchievement;
SteamUserStats.StoreStats(); bool success = SteamUserStats.GetAchievement("GodAchievement", out hasAchievement);
if (success && !hasAchievement)
{
SteamUserStats.SetAchievement("GodAchievement");
SteamUserStats.StoreStats();
}
} }
} }
@@ -90,8 +128,13 @@ public class SteamWorksHandler : MonoBehaviour
{ {
if (SteamManager.Initialized) if (SteamManager.Initialized)
{ {
SteamUserStats.SetAchievement(name); bool hasAchievement;
SteamUserStats.StoreStats(); bool success = SteamUserStats.GetAchievement(name, out hasAchievement);
if (success && !hasAchievement)
{
SteamUserStats.SetAchievement(name);
SteamUserStats.StoreStats();
}
} }
} }
} }
@@ -107,27 +150,35 @@ public class SteamWorksHandler : MonoBehaviour
{ {
if (!isGodMode()) if (!isGodMode())
{ {
SteamUserStats.SetAchievement("ItemAchievement"); bool hasAchievement;
SteamUserStats.StoreStats(); bool success = SteamUserStats.GetAchievement("ItemAchievement", out hasAchievement);
if (success && !hasAchievement)
{
SteamUserStats.SetAchievement("ItemAchievement");
SteamUserStats.StoreStats();
}
string name = "";
switch (item.getRarity()) switch (item.getRarity())
{ {
case ItemRarity.COMMON: case ItemRarity.COMMON:
SteamUserStats.SetAchievement("CommonAchievement"); name = "CommonAchievement";
SteamUserStats.StoreStats();
break; break;
case ItemRarity.RARE: case ItemRarity.RARE:
SteamUserStats.SetAchievement("RareAchievement"); name = "RareAchievement";
SteamUserStats.StoreStats();
break; break;
case ItemRarity.EPIC: case ItemRarity.EPIC:
SteamUserStats.SetAchievement("EpicAchievement"); name = "EpicAchievement";
SteamUserStats.StoreStats();
break; break;
case ItemRarity.LEGENDARY: case ItemRarity.LEGENDARY:
SteamUserStats.SetAchievement("LegendaryAchievement"); name = "LegendaryAchievement";
SteamUserStats.StoreStats();
break; break;
} }
success = SteamUserStats.GetAchievement(name, out hasAchievement);
if (success && !hasAchievement)
{
SteamUserStats.SetAchievement(name);
SteamUserStats.StoreStats();
}
} }
} }

View File

@@ -296,6 +296,16 @@ namespace Assets.Scripts
return result; return result;
} }
public string saveAudioSettings()
{
string result = "";
float music = GameObject.Find("slideMusic").GetComponent<Slider>().value;
float effects = GameObject.Find("slideEffects").GetComponent<Slider>().value;
result = result + "Music:" + music + "\r\n";
result = result + "Effects:" + effects;
return result;
}
public void openPauseMenu() public void openPauseMenu()
{ {
hideOtherElements(pauseMenu); hideOtherElements(pauseMenu);

View File

@@ -9,13 +9,11 @@ namespace Assets.Scripts.Menu
public class ButtonHandlerMenu : MonoBehaviour public class ButtonHandlerMenu : MonoBehaviour
{ {
UIHandlerMenu uihandler; UIHandlerMenu uihandler;
AudioHandler audioHandler;
SceneHandler sceneHandler; SceneHandler sceneHandler;
private void Start() private void Start()
{ {
uihandler = GameObject.Find("UIHandler").GetComponent<UIHandlerMenu>(); uihandler = GameObject.Find("UIHandler").GetComponent<UIHandlerMenu>();
audioHandler = GameObject.Find("AudioHandler").GetComponent<AudioHandler>();
sceneHandler = GameObject.Find("SceneHandlerLoaded").GetComponent<SceneHandler>(); sceneHandler = GameObject.Find("SceneHandlerLoaded").GetComponent<SceneHandler>();
if(FileHandler.hasSaveFile()){ if(FileHandler.hasSaveFile()){
GameObject.Find("btnLoad").GetComponent<Button>().interactable = true; GameObject.Find("btnLoad").GetComponent<Button>().interactable = true;
@@ -27,13 +25,11 @@ namespace Assets.Scripts.Menu
public void startGame() public void startGame()
{ {
audioHandler.playButtonClick();
uihandler.startGame(sceneHandler); uihandler.startGame(sceneHandler);
} }
public void closeGame() public void closeGame()
{ {
audioHandler.playButtonClick();
#if UNITY_EDITOR #if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false; UnityEditor.EditorApplication.isPlaying = false;
#endif #endif
@@ -42,35 +38,30 @@ namespace Assets.Scripts.Menu
public void openOptions() public void openOptions()
{ {
audioHandler.playButtonClick();
uihandler.openOptions(); uihandler.openOptions();
} }
public void closeOptions() public void closeOptions()
{ {
audioHandler.playButtonClick();
uihandler.closeOptions(); uihandler.closeOptions();
} }
public void openCreation() public void openCreation()
{ {
audioHandler.playButtonClick();
uihandler.openCharacterCreation(); uihandler.openCharacterCreation();
} }
public void closeCreation() public void closeCreation()
{ {
audioHandler.playButtonClick();
uihandler.closeCharacterCreation(); uihandler.closeCharacterCreation();
} }
public void saveOptions() public void saveOptions()
{ {
string saveText = ""; string saveText = "";
audioHandler.playButtonClick();
saveText = saveText + uihandler.saveVideoSettings() + "\r\n"; saveText = saveText + uihandler.saveVideoSettings() + "\r\n";
saveText = saveText + uihandler.saveLanguage() + "\r\n"; saveText = saveText + uihandler.saveLanguage() + "\r\n";
saveText = saveText + audioHandler.saveAudioSettings() + "\r\n"; saveText = saveText + uihandler.saveAudioSettings() + "\r\n";
saveText = saveText + "SensitivityMouse:"+GameObject.Find("slideSensitivityMouseHorizontal").GetComponent<Slider>().value + "/" + GameObject.Find("slideSensitivityMouseVertical").GetComponent<Slider>().value; saveText = saveText + "SensitivityMouse:"+GameObject.Find("slideSensitivityMouseHorizontal").GetComponent<Slider>().value + "/" + GameObject.Find("slideSensitivityMouseVertical").GetComponent<Slider>().value;
FileHandler.saveOptions(saveText); FileHandler.saveOptions(saveText);
uihandler.closeOptions(); uihandler.closeOptions();
@@ -78,7 +69,6 @@ namespace Assets.Scripts.Menu
public void loadGame() public void loadGame()
{ {
audioHandler.playButtonClick();
uihandler.loadGame(sceneHandler); uihandler.loadGame(sceneHandler);
} }

View File

@@ -20,9 +20,9 @@ namespace Assets.Scripts.Menu
void Start() void Start()
{ {
FileHandler.loadOptions(false); FileHandler.loadOptions(false);
options.transform.localScale = new Vector3(0,0,0); options.transform.localScale = new Vector3(0, 0, 0);
characterCreation.transform.localScale = new Vector3(0,0,0); characterCreation.transform.localScale = new Vector3(0, 0, 0);
SteamWorksHandler.getStandardAchievement("StartAchievement"); SteamWorksHandler.getFirstPlayAchievement();
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnStart")); EventSystem.current.SetSelectedGameObject(GameObject.Find("btnStart"));
} }
@@ -35,7 +35,6 @@ namespace Assets.Scripts.Menu
PlayerPrefs.SetString("playername", GameObject.Find("inName").GetComponent<InputField>().text); PlayerPrefs.SetString("playername", GameObject.Find("inName").GetComponent<InputField>().text);
PlayerPrefs.SetInt("difficulty", GameObject.Find("dropDifficulty").GetComponent<Dropdown>().value); PlayerPrefs.SetInt("difficulty", GameObject.Find("dropDifficulty").GetComponent<Dropdown>().value);
PlayerPrefs.SetInt("isLoad", 0); PlayerPrefs.SetInt("isLoad", 0);
SteamWorksHandler.getStandardAchievement("CharAchievement");
sceneHandler.openGameScene(); sceneHandler.openGameScene();
} }
@@ -84,22 +83,22 @@ namespace Assets.Scripts.Menu
public void openCharacterCreation() public void openCharacterCreation()
{ {
options.transform.localScale = new Vector3(0,0,0); options.transform.localScale = new Vector3(0, 0, 0);
characterCreation.transform.localScale = new Vector3(1,1,1); characterCreation.transform.localScale = new Vector3(1, 1, 1);
EventSystem.current.SetSelectedGameObject(GameObject.Find("inName")); EventSystem.current.SetSelectedGameObject(GameObject.Find("inName"));
} }
public void closeCharacterCreation() public void closeCharacterCreation()
{ {
options.transform.localScale = new Vector3(0,0,0); options.transform.localScale = new Vector3(0, 0, 0);
characterCreation.transform.localScale = new Vector3(0,0,0); characterCreation.transform.localScale = new Vector3(0, 0, 0);
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnStart")); EventSystem.current.SetSelectedGameObject(GameObject.Find("btnStart"));
} }
public void openOptions() public void openOptions()
{ {
options.transform.localScale = new Vector3(1,1,1); options.transform.localScale = new Vector3(1, 1, 1);
characterCreation.transform.localScale = new Vector3(0,0,0); characterCreation.transform.localScale = new Vector3(0, 0, 0);
FileHandler.loadOptionDisplay(); FileHandler.loadOptionDisplay();
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnAudio")); EventSystem.current.SetSelectedGameObject(GameObject.Find("btnAudio"));
showOptionView("audio"); showOptionView("audio");
@@ -107,12 +106,13 @@ namespace Assets.Scripts.Menu
public void closeOptions() public void closeOptions()
{ {
options.transform.localScale = new Vector3(0,0,0); options.transform.localScale = new Vector3(0, 0, 0);
characterCreation.transform.localScale = new Vector3(0,0,0); characterCreation.transform.localScale = new Vector3(0, 0, 0);
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnStart")); EventSystem.current.SetSelectedGameObject(GameObject.Find("btnStart"));
} }
public string saveVideoSettings(){ public string saveVideoSettings()
{
GameObject resolution = GameObject.Find("dropResolution"); GameObject resolution = GameObject.Find("dropResolution");
GameObject mode = GameObject.Find("dropMode"); GameObject mode = GameObject.Find("dropMode");
string result = ""; string result = "";
@@ -150,12 +150,13 @@ namespace Assets.Scripts.Menu
} }
break; break;
} }
result = result + "Resolution:"+resolution.GetComponent<Dropdown>().value+"\r\n"; result = result + "Resolution:" + resolution.GetComponent<Dropdown>().value + "\r\n";
result = result + "Mode:"+mode.GetComponent<Dropdown>().value; result = result + "Mode:" + mode.GetComponent<Dropdown>().value;
return result; return result;
} }
public string saveLanguage(){ public string saveLanguage()
{
GameObject language = GameObject.Find("dropLanguage"); GameObject language = GameObject.Find("dropLanguage");
string result = ""; string result = "";
switch (language.GetComponent<Dropdown>().value) switch (language.GetComponent<Dropdown>().value)
@@ -167,7 +168,17 @@ namespace Assets.Scripts.Menu
result = "en"; result = "en";
break; break;
} }
result = "Language:"+result; result = "Language:" + result;
return result;
}
public string saveAudioSettings()
{
string result = "";
float music = GameObject.Find("slideMusic").GetComponent<Slider>().value;
float effects = GameObject.Find("slideEffects").GetComponent<Slider>().value;
result = result + "Music:" + music + "\r\n";
result = result + "Effects:" + effects;
return result; return result;
} }
@@ -192,23 +203,29 @@ namespace Assets.Scripts.Menu
sceneHandler.openGameScene(); sceneHandler.openGameScene();
} }
public bool isCharacterCreation(){ public bool isCharacterCreation()
{
return characterCreation.activeSelf; return characterCreation.activeSelf;
} }
public void showOptionView(string key){ public void showOptionView(string key)
{
GameObject optionContent = GameObject.Find("pnlContent"); GameObject optionContent = GameObject.Find("pnlContent");
for(int i = 0; i < optionContent.transform.childCount; i++){ for (int i = 0; i < optionContent.transform.childCount; i++)
if(optionContent.transform.GetChild(i).name.ToLower().Contains(key)){ {
optionContent.transform.GetChild(i).transform.localScale = new Vector3(1,1,1); if (optionContent.transform.GetChild(i).name.ToLower().Contains(key))
{
optionContent.transform.GetChild(i).transform.localScale = new Vector3(1, 1, 1);
} }
else{ else
optionContent.transform.GetChild(i).transform.localScale = new Vector3(0,0,0); {
optionContent.transform.GetChild(i).transform.localScale = new Vector3(0, 0, 0);
} }
} }
} }
public void switchLanguage(){ public void switchLanguage()
{
GameObject language = GameObject.Find("dropLanguage"); GameObject language = GameObject.Find("dropLanguage");
switch (language.GetComponent<Dropdown>().value) switch (language.GetComponent<Dropdown>().value)
{ {

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