Reworked menu and achievements
This commit is contained in:
@@ -370,7 +370,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: Easy
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m_Text: Einfach
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--- !u!222 &22113748
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CanvasRenderer:
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@@ -3352,7 +3352,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: Warrior
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m_Text: Krieger
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--- !u!222 &385059081
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CanvasRenderer:
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@@ -3566,6 +3566,37 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 402060856}
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--- !u!1 &446493448
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serializedVersion: 6
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- component: {fileID: 446493449}
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--- !u!4 &446493449
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 959.6816, y: 0, z: 3891.7393}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &447210028
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GameObject:
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m_ObjectHideFlags: 0
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@@ -7041,7 +7072,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: K
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m_Text: "Klein (5 St\xE4dte)"
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--- !u!222 &929276014
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@@ -9602,7 +9633,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: 800x600
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m_Text: Deutsch
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--- !u!222 &1225249785
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@@ -10570,7 +10601,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: Human
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m_Text: Mensch
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--- !u!222 &1332405179
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@@ -10669,6 +10700,98 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1333783825}
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m_CullTransparentMesh: 1
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--- !u!1 &1338623866
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1338623869}
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- component: {fileID: 1338623868}
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- component: {fileID: 1338623867}
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m_Layer: 0
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m_Name: Main Camera
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!81 &1338623867
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AudioListener:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1338623866}
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m_Enabled: 1
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--- !u!20 &1338623868
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Camera:
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m_PrefabInstance: {fileID: 0}
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m_GameObject: {fileID: 1338623866}
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m_Enabled: 1
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serializedVersion: 2
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m_ClearFlags: 1
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m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
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m_projectionMatrixMode: 1
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m_GateFitMode: 2
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m_FOVAxisMode: 0
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m_Iso: 200
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m_ShutterSpeed: 0.005
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m_Aperture: 16
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m_FocusDistance: 10
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m_FocalLength: 50
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m_BladeCount: 5
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m_Curvature: {x: 2, y: 11}
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m_BarrelClipping: 0.25
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m_Anamorphism: 0
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m_SensorSize: {x: 36, y: 24}
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m_LensShift: {x: 0, y: 0}
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m_NormalizedViewPortRect:
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serializedVersion: 2
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x: 0
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y: 0
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width: 1
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height: 1
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near clip plane: 0.3
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far clip plane: 1000
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field of view: 60
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orthographic: 0
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orthographic size: 5
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m_Depth: 0
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m_CullingMask:
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serializedVersion: 2
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m_Bits: 4294967295
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m_RenderingPath: -1
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m_TargetTexture: {fileID: 0}
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m_TargetDisplay: 0
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m_TargetEye: 3
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m_HDR: 1
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m_AllowMSAA: 1
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m_AllowDynamicResolution: 0
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m_ForceIntoRT: 0
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m_OcclusionCulling: 1
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m_StereoConvergence: 10
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m_StereoSeparation: 0.022
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--- !u!4 &1338623869
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m_GameObject: {fileID: 1338623866}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1348951832
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GameObject:
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m_ObjectHideFlags: 0
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@@ -16578,7 +16701,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: Window
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m_Text: Fenster
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--- !u!222 &1955851823
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@@ -17880,3 +18003,5 @@ SceneRoots:
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- {fileID: 1311414698}
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- {fileID: 356515707}
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- {fileID: 990713968}
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- {fileID: 446493449}
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- {fileID: 1338623869}
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@@ -110,14 +110,4 @@ public class AudioHandler : MonoBehaviour
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GameObject.Find("slideEffects").GetComponent<Slider>().value = playerAudio.volume;
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GameObject.Find("slideMusic").GetComponent<Slider>().value = cameraAudio.volume;
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}
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public string saveAudioSettings()
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{
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string result = "";
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float music = GameObject.Find("slideMusic").GetComponent<Slider>().value;
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float effects = GameObject.Find("slideEffects").GetComponent<Slider>().value;
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result = result + "Music:" + music + "\r\n";
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result = result + "Effects:" + effects;
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return result;
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}
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}
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@@ -84,7 +84,7 @@ namespace Assets.Scripts
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audioHandler.playButtonClick();
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saveText = saveText + uihandler.saveVideoSettings() + "\r\n";
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saveText = saveText + uihandler.saveLanguage() + "\r\n";
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saveText = saveText + audioHandler.saveAudioSettings() + "\r\n";
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saveText = saveText + uihandler.saveAudioSettings() + "\r\n";
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GameObject.Find("Controls").GetComponent<Controls>().sensitivityMouse = new Vector2(
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GameObject.Find("slideSensitivityMouseHorizontal").GetComponent<Slider>().value,
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GameObject.Find("slideSensitivityMouseVertical").GetComponent<Slider>().value
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@@ -67,9 +67,11 @@ namespace Assets.Scripts
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foreach(string line in lines){
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switch(line.Split(":")[0]){
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case "Music":
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if (!isIngame) break;
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GameObject.Find("Main Camera").GetComponent<AudioSource>().volume = float.Parse(line.Split(':')[1]);
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break;
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case "Effects":
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if (!isIngame) break;
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GameObject.Find("Player").GetComponent<AudioSource>().volume = float.Parse(line.Split(':')[1]);
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break;
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case "Resolution":
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@@ -41,26 +41,64 @@ public class SteamWorksHandler : MonoBehaviour
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}
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}
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public static void getFirstPlayAchievement()
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{
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if (SteamManager.Initialized)
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{
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bool hasAchievement;
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bool success = SteamUserStats.GetAchievement("StartAchievement", out hasAchievement);
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if (success && !hasAchievement)
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{
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SteamUserStats.SetAchievement("StartAchievement");
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SteamUserStats.StoreStats();
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}
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}
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}
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public static void getCharacterCreationAchievement()
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{
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if (SteamManager.Initialized)
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{
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bool hasAchievement;
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bool success = SteamUserStats.GetAchievement("CharAchievement", out hasAchievement);
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if (success && !hasAchievement)
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{
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SteamUserStats.SetAchievement("CharAchievement");
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SteamUserStats.StoreStats();
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}
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}
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}
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public static void getStandardAchievement(string name)
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{
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if (!isGodMode())
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{
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if (SteamManager.Initialized)
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{
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bool hasAchievement;
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bool success = SteamUserStats.GetAchievement(name, out hasAchievement);
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if (success && !hasAchievement)
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{
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SteamUserStats.SetAchievement(name);
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SteamUserStats.StoreStats();
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}
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}
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}
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}
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public static void getGodModeAchievement()
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{
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if (SteamManager.Initialized)
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{
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bool hasAchievement;
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bool success = SteamUserStats.GetAchievement("GodAchievement", out hasAchievement);
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if (success && !hasAchievement)
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{
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SteamUserStats.SetAchievement("GodAchievement");
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SteamUserStats.StoreStats();
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}
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}
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}
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public static void getSlimeAchievement(int killcount)
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{
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@@ -89,12 +127,17 @@ public class SteamWorksHandler : MonoBehaviour
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if (!isGodMode())
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{
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if (SteamManager.Initialized)
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{
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bool hasAchievement;
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bool success = SteamUserStats.GetAchievement(name, out hasAchievement);
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if (success && !hasAchievement)
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{
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SteamUserStats.SetAchievement(name);
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SteamUserStats.StoreStats();
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}
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}
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}
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}
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private static bool isGodMode()
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{
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@@ -106,28 +149,36 @@ public class SteamWorksHandler : MonoBehaviour
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if (SteamManager.Initialized)
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{
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if (!isGodMode())
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{
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bool hasAchievement;
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bool success = SteamUserStats.GetAchievement("ItemAchievement", out hasAchievement);
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if (success && !hasAchievement)
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{
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SteamUserStats.SetAchievement("ItemAchievement");
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SteamUserStats.StoreStats();
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||||
}
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string name = "";
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switch (item.getRarity())
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{
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case ItemRarity.COMMON:
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SteamUserStats.SetAchievement("CommonAchievement");
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SteamUserStats.StoreStats();
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name = "CommonAchievement";
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break;
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case ItemRarity.RARE:
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SteamUserStats.SetAchievement("RareAchievement");
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SteamUserStats.StoreStats();
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name = "RareAchievement";
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break;
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case ItemRarity.EPIC:
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SteamUserStats.SetAchievement("EpicAchievement");
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SteamUserStats.StoreStats();
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name = "EpicAchievement";
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break;
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case ItemRarity.LEGENDARY:
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SteamUserStats.SetAchievement("LegendaryAchievement");
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SteamUserStats.StoreStats();
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name = "LegendaryAchievement";
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break;
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}
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success = SteamUserStats.GetAchievement(name, out hasAchievement);
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if (success && !hasAchievement)
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{
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SteamUserStats.SetAchievement(name);
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SteamUserStats.StoreStats();
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}
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||||
}
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||||
}
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||||
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||||
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@@ -296,6 +296,16 @@ namespace Assets.Scripts
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return result;
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}
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public string saveAudioSettings()
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{
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string result = "";
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float music = GameObject.Find("slideMusic").GetComponent<Slider>().value;
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float effects = GameObject.Find("slideEffects").GetComponent<Slider>().value;
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result = result + "Music:" + music + "\r\n";
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result = result + "Effects:" + effects;
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return result;
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||||
}
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||||
|
||||
public void openPauseMenu()
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{
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hideOtherElements(pauseMenu);
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||||
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||||
@@ -9,13 +9,11 @@ namespace Assets.Scripts.Menu
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||||
public class ButtonHandlerMenu : MonoBehaviour
|
||||
{
|
||||
UIHandlerMenu uihandler;
|
||||
AudioHandler audioHandler;
|
||||
SceneHandler sceneHandler;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
uihandler = GameObject.Find("UIHandler").GetComponent<UIHandlerMenu>();
|
||||
audioHandler = GameObject.Find("AudioHandler").GetComponent<AudioHandler>();
|
||||
sceneHandler = GameObject.Find("SceneHandlerLoaded").GetComponent<SceneHandler>();
|
||||
if(FileHandler.hasSaveFile()){
|
||||
GameObject.Find("btnLoad").GetComponent<Button>().interactable = true;
|
||||
@@ -27,13 +25,11 @@ namespace Assets.Scripts.Menu
|
||||
|
||||
public void startGame()
|
||||
{
|
||||
audioHandler.playButtonClick();
|
||||
uihandler.startGame(sceneHandler);
|
||||
}
|
||||
|
||||
public void closeGame()
|
||||
{
|
||||
audioHandler.playButtonClick();
|
||||
#if UNITY_EDITOR
|
||||
UnityEditor.EditorApplication.isPlaying = false;
|
||||
#endif
|
||||
@@ -42,35 +38,30 @@ namespace Assets.Scripts.Menu
|
||||
|
||||
public void openOptions()
|
||||
{
|
||||
audioHandler.playButtonClick();
|
||||
uihandler.openOptions();
|
||||
}
|
||||
|
||||
public void closeOptions()
|
||||
{
|
||||
audioHandler.playButtonClick();
|
||||
uihandler.closeOptions();
|
||||
}
|
||||
|
||||
public void openCreation()
|
||||
{
|
||||
audioHandler.playButtonClick();
|
||||
uihandler.openCharacterCreation();
|
||||
}
|
||||
|
||||
public void closeCreation()
|
||||
{
|
||||
audioHandler.playButtonClick();
|
||||
uihandler.closeCharacterCreation();
|
||||
}
|
||||
|
||||
public void saveOptions()
|
||||
{
|
||||
string saveText = "";
|
||||
audioHandler.playButtonClick();
|
||||
saveText = saveText + uihandler.saveVideoSettings() + "\r\n";
|
||||
saveText = saveText + uihandler.saveLanguage() + "\r\n";
|
||||
saveText = saveText + audioHandler.saveAudioSettings() + "\r\n";
|
||||
saveText = saveText + uihandler.saveAudioSettings() + "\r\n";
|
||||
saveText = saveText + "SensitivityMouse:"+GameObject.Find("slideSensitivityMouseHorizontal").GetComponent<Slider>().value + "/" + GameObject.Find("slideSensitivityMouseVertical").GetComponent<Slider>().value;
|
||||
FileHandler.saveOptions(saveText);
|
||||
uihandler.closeOptions();
|
||||
@@ -78,7 +69,6 @@ namespace Assets.Scripts.Menu
|
||||
|
||||
public void loadGame()
|
||||
{
|
||||
audioHandler.playButtonClick();
|
||||
uihandler.loadGame(sceneHandler);
|
||||
}
|
||||
|
||||
|
||||
@@ -20,9 +20,9 @@ namespace Assets.Scripts.Menu
|
||||
void Start()
|
||||
{
|
||||
FileHandler.loadOptions(false);
|
||||
options.transform.localScale = new Vector3(0,0,0);
|
||||
characterCreation.transform.localScale = new Vector3(0,0,0);
|
||||
SteamWorksHandler.getStandardAchievement("StartAchievement");
|
||||
options.transform.localScale = new Vector3(0, 0, 0);
|
||||
characterCreation.transform.localScale = new Vector3(0, 0, 0);
|
||||
SteamWorksHandler.getFirstPlayAchievement();
|
||||
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnStart"));
|
||||
}
|
||||
|
||||
@@ -35,7 +35,6 @@ namespace Assets.Scripts.Menu
|
||||
PlayerPrefs.SetString("playername", GameObject.Find("inName").GetComponent<InputField>().text);
|
||||
PlayerPrefs.SetInt("difficulty", GameObject.Find("dropDifficulty").GetComponent<Dropdown>().value);
|
||||
PlayerPrefs.SetInt("isLoad", 0);
|
||||
SteamWorksHandler.getStandardAchievement("CharAchievement");
|
||||
sceneHandler.openGameScene();
|
||||
}
|
||||
|
||||
@@ -84,22 +83,22 @@ namespace Assets.Scripts.Menu
|
||||
|
||||
public void openCharacterCreation()
|
||||
{
|
||||
options.transform.localScale = new Vector3(0,0,0);
|
||||
characterCreation.transform.localScale = new Vector3(1,1,1);
|
||||
options.transform.localScale = new Vector3(0, 0, 0);
|
||||
characterCreation.transform.localScale = new Vector3(1, 1, 1);
|
||||
EventSystem.current.SetSelectedGameObject(GameObject.Find("inName"));
|
||||
}
|
||||
|
||||
public void closeCharacterCreation()
|
||||
{
|
||||
options.transform.localScale = new Vector3(0,0,0);
|
||||
characterCreation.transform.localScale = new Vector3(0,0,0);
|
||||
options.transform.localScale = new Vector3(0, 0, 0);
|
||||
characterCreation.transform.localScale = new Vector3(0, 0, 0);
|
||||
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnStart"));
|
||||
}
|
||||
|
||||
public void openOptions()
|
||||
{
|
||||
options.transform.localScale = new Vector3(1,1,1);
|
||||
characterCreation.transform.localScale = new Vector3(0,0,0);
|
||||
options.transform.localScale = new Vector3(1, 1, 1);
|
||||
characterCreation.transform.localScale = new Vector3(0, 0, 0);
|
||||
FileHandler.loadOptionDisplay();
|
||||
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnAudio"));
|
||||
showOptionView("audio");
|
||||
@@ -107,12 +106,13 @@ namespace Assets.Scripts.Menu
|
||||
|
||||
public void closeOptions()
|
||||
{
|
||||
options.transform.localScale = new Vector3(0,0,0);
|
||||
characterCreation.transform.localScale = new Vector3(0,0,0);
|
||||
options.transform.localScale = new Vector3(0, 0, 0);
|
||||
characterCreation.transform.localScale = new Vector3(0, 0, 0);
|
||||
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnStart"));
|
||||
}
|
||||
|
||||
public string saveVideoSettings(){
|
||||
public string saveVideoSettings()
|
||||
{
|
||||
GameObject resolution = GameObject.Find("dropResolution");
|
||||
GameObject mode = GameObject.Find("dropMode");
|
||||
string result = "";
|
||||
@@ -150,12 +150,13 @@ namespace Assets.Scripts.Menu
|
||||
}
|
||||
break;
|
||||
}
|
||||
result = result + "Resolution:"+resolution.GetComponent<Dropdown>().value+"\r\n";
|
||||
result = result + "Mode:"+mode.GetComponent<Dropdown>().value;
|
||||
result = result + "Resolution:" + resolution.GetComponent<Dropdown>().value + "\r\n";
|
||||
result = result + "Mode:" + mode.GetComponent<Dropdown>().value;
|
||||
return result;
|
||||
}
|
||||
|
||||
public string saveLanguage(){
|
||||
public string saveLanguage()
|
||||
{
|
||||
GameObject language = GameObject.Find("dropLanguage");
|
||||
string result = "";
|
||||
switch (language.GetComponent<Dropdown>().value)
|
||||
@@ -167,7 +168,17 @@ namespace Assets.Scripts.Menu
|
||||
result = "en";
|
||||
break;
|
||||
}
|
||||
result = "Language:"+result;
|
||||
result = "Language:" + result;
|
||||
return result;
|
||||
}
|
||||
|
||||
public string saveAudioSettings()
|
||||
{
|
||||
string result = "";
|
||||
float music = GameObject.Find("slideMusic").GetComponent<Slider>().value;
|
||||
float effects = GameObject.Find("slideEffects").GetComponent<Slider>().value;
|
||||
result = result + "Music:" + music + "\r\n";
|
||||
result = result + "Effects:" + effects;
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -192,23 +203,29 @@ namespace Assets.Scripts.Menu
|
||||
sceneHandler.openGameScene();
|
||||
}
|
||||
|
||||
public bool isCharacterCreation(){
|
||||
public bool isCharacterCreation()
|
||||
{
|
||||
return characterCreation.activeSelf;
|
||||
}
|
||||
|
||||
public void showOptionView(string key){
|
||||
public void showOptionView(string key)
|
||||
{
|
||||
GameObject optionContent = GameObject.Find("pnlContent");
|
||||
for(int i = 0; i < optionContent.transform.childCount; i++){
|
||||
if(optionContent.transform.GetChild(i).name.ToLower().Contains(key)){
|
||||
optionContent.transform.GetChild(i).transform.localScale = new Vector3(1,1,1);
|
||||
for (int i = 0; i < optionContent.transform.childCount; i++)
|
||||
{
|
||||
if (optionContent.transform.GetChild(i).name.ToLower().Contains(key))
|
||||
{
|
||||
optionContent.transform.GetChild(i).transform.localScale = new Vector3(1, 1, 1);
|
||||
}
|
||||
else{
|
||||
optionContent.transform.GetChild(i).transform.localScale = new Vector3(0,0,0);
|
||||
else
|
||||
{
|
||||
optionContent.transform.GetChild(i).transform.localScale = new Vector3(0, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void switchLanguage(){
|
||||
public void switchLanguage()
|
||||
{
|
||||
GameObject language = GameObject.Find("dropLanguage");
|
||||
switch (language.GetComponent<Dropdown>().value)
|
||||
{
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 51674c35e02cf3b92ab3c604f5359f2a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7b28188d6b76b96d38e71a4b554ef98f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user