Added 3D player model, added better cam movement
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@@ -13,6 +13,7 @@ namespace Assets.Scripts.InteractableObjects
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public override void handleInteraction(GameObject player)
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{
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keepAlive = true;
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if (hasInteracted)
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{
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GameObject.Find("UIHandler").GetComponent<UIHandler>().showMessage("ERROR;"+TextHandler.getText("triedHouse"));
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