Added 3D player model, added better cam movement
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697
Assets/IMG/Animations/Player/Arming.anim
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697
Assets/IMG/Animations/Player/Arming.anim
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53
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Normal file
53
Assets/IMG/Animations/Player/Running.anim
Normal file
@ -0,0 +1,53 @@
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%YAML 1.1
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8
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Normal file
8
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Normal file
@ -0,0 +1,8 @@
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@ -825,6 +834,17 @@
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BIN
Assets/Prefabs/FBX/Player.fbx
Normal file
BIN
Assets/Prefabs/FBX/Player.fbx
Normal file
Binary file not shown.
485
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Normal file
485
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
limit:
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
limit:
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
limit:
|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
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|
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|
||||||
|
parentName: Player(Clone)
|
||||||
|
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|
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|
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|
||||||
|
scale: {x: 100, y: 100, z: 100}
|
||||||
|
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|
||||||
|
parentName: Skeleton
|
||||||
|
position: {x: 0.000200657, y: -0.000292964, z: 0.047716863}
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: Hip
|
||||||
|
position: {x: 1.8626451e-11, y: 0.011533316, z: -4.842877e-10}
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: Spine
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: Torso
|
||||||
|
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|
||||||
|
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|
||||||
|
scale: {x: 1.0000006, y: 1, z: 1.0000005}
|
||||||
|
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|
||||||
|
parentName: Shoulder L
|
||||||
|
position: {x: 3.72529e-10, y: 0.012989346, z: -5.0291415e-10}
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: UpperArm L
|
||||||
|
position: {x: -0.0000000027567149, y: 0.02029639, z: 7.4505804e-11}
|
||||||
|
rotation: {x: 0.004655849, y: 0.00000011311569, z: -0.02365845, w: 0.99970925}
|
||||||
|
scale: {x: 1.0000011, y: 1.0000011, z: 1}
|
||||||
|
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|
||||||
|
parentName: LowerArm L
|
||||||
|
position: {x: -0.0000000033527612, y: 0.016253525, z: -2.9802322e-10}
|
||||||
|
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|
||||||
|
scale: {x: 1.0000001, y: 1.0000006, z: 1.0000004}
|
||||||
|
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|
||||||
|
parentName: Wrist L
|
||||||
|
position: {x: 0.0000000017002902, y: 0.0033108455, z: 5.9861205e-10}
|
||||||
|
rotation: {x: -0, y: -1.13686824e-13, z: -1.27666575e-11, w: 1}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000004}
|
||||||
|
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|
||||||
|
parentName: Hand L
|
||||||
|
position: {x: 0.0000000017508864, y: 0.0033108452, z: 5.9604643e-10}
|
||||||
|
rotation: {x: -0.024235792, y: 7.4516934e-11, z: 0.1231508, w: 0.992092}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000012, z: 0.99999994}
|
||||||
|
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|
||||||
|
parentName: Finger L
|
||||||
|
position: {x: -0, y: 0.0036257317, z: 0}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
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|
||||||
|
parentName: Wrist L
|
||||||
|
position: {x: 0.0000000017002902, y: 0.0033108455, z: 5.9861205e-10}
|
||||||
|
rotation: {x: 0.50708985, y: 0.2987629, z: 0.42651778, w: 0.68679196}
|
||||||
|
scale: {x: 1.0000013, y: 1.0000008, z: 1.0000004}
|
||||||
|
- name: Thumb2 L
|
||||||
|
parentName: Thumb1 L
|
||||||
|
position: {x: 4.842877e-10, y: 0.0047215098, z: -0.0000000022910536}
|
||||||
|
rotation: {x: -0.30660823, y: -0.054741107, z: -0.42931363, w: 0.8477527}
|
||||||
|
scale: {x: 0.99999917, y: 1.0000013, z: 1.0000008}
|
||||||
|
- name: Thumb2 L_end
|
||||||
|
parentName: Thumb2 L
|
||||||
|
position: {x: -0, y: 0.0020898904, z: 0}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Neck2
|
||||||
|
parentName: Torso
|
||||||
|
position: {x: -5.1598835e-13, y: 0.022017704, z: -1.4852618e-13}
|
||||||
|
rotation: {x: 0.06322286, y: -9.0924046e-10, z: 0.00055847305, w: 0.9979993}
|
||||||
|
scale: {x: 0.9999997, y: 0.99999994, z: 1.0000005}
|
||||||
|
- name: Neck
|
||||||
|
parentName: Neck2
|
||||||
|
position: {x: 1.16547e-12, y: 0.0044437763, z: -1.4395652e-13}
|
||||||
|
rotation: {x: 0.18156774, y: 4.8644827e-10, z: 0.0016038609, w: 0.98337716}
|
||||||
|
scale: {x: 0.9999994, y: 1, z: 1.0000005}
|
||||||
|
- name: Head
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humanName: LeftUpperLeg
|
||||||
|
limit:
|
||||||
|
min: {x: -60, y: -60, z: -90}
|
||||||
|
max: {x: 60, y: 60, z: 50}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: UpperLeg R
|
||||||
|
humanName: RightUpperLeg
|
||||||
|
limit:
|
||||||
|
min: {x: -60, y: -60, z: -90}
|
||||||
|
max: {x: 60, y: 60, z: 50}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: LowerLeg L
|
||||||
|
humanName: LeftLowerLeg
|
||||||
|
limit:
|
||||||
|
min: {x: -90, y: 0, z: -80}
|
||||||
|
max: {x: 90, y: 0, z: 80}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: LowerLeg R
|
||||||
|
humanName: RightLowerLeg
|
||||||
|
limit:
|
||||||
|
min: {x: -90, y: 0, z: -80}
|
||||||
|
max: {x: 90, y: 0, z: 80}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Ankle L
|
||||||
|
humanName: LeftFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: -30, z: -50}
|
||||||
|
max: {x: 0, y: 30, z: 50}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Ankle R
|
||||||
|
humanName: RightFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: -30, z: -50}
|
||||||
|
max: {x: 0, y: 30, z: 50}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Spine
|
||||||
|
humanName: Spine
|
||||||
|
limit:
|
||||||
|
min: {x: -40, y: -40, z: -40}
|
||||||
|
max: {x: 40, y: 40, z: 40}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Torso
|
||||||
|
humanName: Chest
|
||||||
|
limit:
|
||||||
|
min: {x: -40, y: -40, z: -40}
|
||||||
|
max: {x: 40, y: 40, z: 40}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Neck2
|
||||||
|
humanName: Neck
|
||||||
|
limit:
|
||||||
|
min: {x: -40, y: -40, z: -40}
|
||||||
|
max: {x: 40, y: 40, z: 40}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Head
|
||||||
|
humanName: Head
|
||||||
|
limit:
|
||||||
|
min: {x: -40, y: -40, z: -40}
|
||||||
|
max: {x: 40, y: 40, z: 40}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Shoulder L
|
||||||
|
humanName: LeftShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: -15, z: -15}
|
||||||
|
max: {x: 0, y: 15, z: 30}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Shoulder R
|
||||||
|
humanName: RightShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: -15, z: -15}
|
||||||
|
max: {x: 0, y: 15, z: 30}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: UpperArm L
|
||||||
|
humanName: LeftUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: -90, y: -100, z: -60}
|
||||||
|
max: {x: 90, y: 100, z: 100}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: UpperArm R
|
||||||
|
humanName: RightUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: -90, y: -100, z: -60}
|
||||||
|
max: {x: 90, y: 100, z: 100}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: LowerArm L
|
||||||
|
humanName: LeftLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: -90, y: 0, z: -80}
|
||||||
|
max: {x: 90, y: 0, z: 80}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: LowerArm R
|
||||||
|
humanName: RightLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: -90, y: 0, z: -80}
|
||||||
|
max: {x: 90, y: 0, z: 80}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Wrist L
|
||||||
|
humanName: LeftHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: -40, z: -80}
|
||||||
|
max: {x: 0, y: 40, z: 80}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Wrist R
|
||||||
|
humanName: RightHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: -40, z: -80}
|
||||||
|
max: {x: 0, y: 40, z: 80}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Foot L
|
||||||
|
humanName: LeftToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: -50}
|
||||||
|
max: {x: 0, y: 0, z: 50}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Foot R
|
||||||
|
humanName: RightToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: -50}
|
||||||
|
max: {x: 0, y: 0, z: 50}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: person(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Armature
|
||||||
|
parentName: person(Clone)
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 100, y: 100, z: 100}
|
||||||
|
- name: MainController
|
||||||
|
parentName: Armature
|
||||||
|
position: {x: 1.3539653e-17, y: 0.00764105, z: -0.055977177}
|
||||||
|
rotation: {x: 1, y: 7.1054274e-15, z: 0.00000019470716, w: 0.00000008940697}
|
||||||
|
scale: {x: 1, y: 1.0000002, z: 1.0000002}
|
||||||
|
- name: Hip
|
||||||
|
parentName: MainController
|
||||||
|
position: {x: 0.00020069737, y: 0.007934027, z: -0.10369407}
|
||||||
|
rotation: {x: -0.80446947, y: 0.007836141, z: 0.004032291, w: 0.5939287}
|
||||||
|
scale: {x: 0.9999998, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Spine
|
||||||
|
parentName: Hip
|
||||||
|
position: {x: -2.0954757e-11, y: 0.011533318, z: 2.2351741e-10}
|
||||||
|
rotation: {x: 0.3266371, y: -0.000000047963105, z: -0.0063190768, w: 0.94512874}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Torso
|
||||||
|
parentName: Spine
|
||||||
|
position: {x: 4.1615942e-12, y: 0.012036495, z: 7.4419165e-11}
|
||||||
|
rotation: {x: -0.28039747, y: -9.896722e-10, z: -0.0024768647, w: 0.9598808}
|
||||||
|
scale: {x: 0.9999996, y: 0.9999998, z: 1.0000001}
|
||||||
|
- name: Shoulder L
|
||||||
|
parentName: Torso
|
||||||
|
position: {x: 4.4414957e-13, y: 0.022017704, z: 3.923528e-15}
|
||||||
|
rotation: {x: 0.005593538, y: -0.00000020791389, z: 0.67701536, w: 0.7359477}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000002}
|
||||||
|
- name: UpperArm L
|
||||||
|
parentName: Shoulder L
|
||||||
|
position: {x: 6.705522e-10, y: 0.012989347, z: 2.4214386e-10}
|
||||||
|
rotation: {x: -0.01345421, y: -0.0000000017864035, z: 0.06836606, w: 0.99756956}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000004, z: 1.0000001}
|
||||||
|
- name: LowerArm L
|
||||||
|
parentName: UpperArm L
|
||||||
|
position: {x: -7.8231094e-10, y: 0.020296395, z: -3.7252902e-11}
|
||||||
|
rotation: {x: 0.0046559446, y: 0.00000010153841, z: -0.02365852, w: 0.9997093}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000005, z: 0.9999999}
|
||||||
|
- name: Wrist L
|
||||||
|
parentName: LowerArm L
|
||||||
|
position: {x: -0.000000001117587, y: 0.01625353, z: 6.7986544e-10}
|
||||||
|
rotation: {x: 0.0005959583, y: 0.0000000012072402, z: -0.0030282864, w: 0.99999523}
|
||||||
|
scale: {x: 1.0000008, y: 1.0000005, z: 1.0000001}
|
||||||
|
- name: Hand L
|
||||||
|
parentName: Wrist L
|
||||||
|
position: {x: 4.355138e-10, y: 0.0033108485, z: 3.358093e-10}
|
||||||
|
rotation: {x: 0.000000009837092, y: -0.000000031680994, z: 2.5100946e-10, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1.0000002}
|
||||||
|
- name: Finger L
|
||||||
|
parentName: Hand L
|
||||||
|
position: {x: 0.0000000017065144, y: 0.0033108485, z: 7.669086e-11}
|
||||||
|
rotation: {x: -0.024235852, y: 0.000000017872416, z: 0.123150885, w: 0.992092}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000006, z: 0.9999999}
|
||||||
|
- name: Finger L_end
|
||||||
|
parentName: Finger L
|
||||||
|
position: {x: -0, y: 0.0036257317, z: 0}
|
||||||
|
rotation: {x: -0.37703973, y: 0.5141362, z: -0.5981982, w: 0.48545244}
|
||||||
|
scale: {x: 1.0000008, y: 0.9999989, z: 0.9999994}
|
||||||
|
- name: Thumb1 L
|
||||||
|
parentName: Wrist L
|
||||||
|
position: {x: 4.355138e-10, y: 0.0033108485, z: 3.358093e-10}
|
||||||
|
rotation: {x: 0.5070899, y: 0.29876295, z: 0.42651787, w: 0.6867919}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000006, z: 1.0000004}
|
||||||
|
- name: Thumb2 L
|
||||||
|
parentName: Thumb1 L
|
||||||
|
position: {x: -0.0000000031571834, y: 0.0047215084, z: 0.0000000022910536}
|
||||||
|
rotation: {x: -0.30660826, y: -0.05474111, z: -0.42931354, w: 0.8477527}
|
||||||
|
scale: {x: 0.9999994, y: 1.000001, z: 1.0000001}
|
||||||
|
- name: Thumb2 L_end
|
||||||
|
parentName: Thumb2 L
|
||||||
|
position: {x: -0, y: 0.0020898904, z: 0}
|
||||||
|
rotation: {x: -0.25948295, y: 0.25182435, z: -0.7704381, w: 0.5250507}
|
||||||
|
scale: {x: 1.0000008, y: 1.0000005, z: 0.99999887}
|
||||||
|
- name: Neck2
|
||||||
|
parentName: Torso
|
||||||
|
position: {x: 4.4414957e-13, y: 0.022017704, z: 3.923528e-15}
|
||||||
|
rotation: {x: 0.0632228, y: -7.1788553e-10, z: 0.00055847235, w: 0.9979993}
|
||||||
|
scale: {x: 0.9999998, y: 1, z: 1.0000002}
|
||||||
|
- name: Neck
|
||||||
|
parentName: Neck2
|
||||||
|
position: {x: 5.089225e-13, y: 0.0044437763, z: -2.2351805e-10}
|
||||||
|
rotation: {x: 0.18156777, y: 1.5529979e-10, z: 0.0016038613, w: 0.9833771}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1.0000002}
|
||||||
|
- name: Head
|
||||||
|
parentName: Neck
|
||||||
|
position: {x: -9.392702e-12, y: 0.0049730353, z: 0.0000000022351836}
|
||||||
|
rotation: {x: -0.1444109, y: 0.0000000017442194, z: -0.0012756389, w: 0.98951703}
|
||||||
|
scale: {x: 0.9999997, y: 1.0000002, z: 0.99999994}
|
||||||
|
- name: Head_end
|
||||||
|
parentName: Head
|
||||||
|
position: {x: -0, y: 0.013711561, z: 0}
|
||||||
|
rotation: {x: -0.7070999, y: -0.003122988, z: -0.0031229905, w: 0.70709985}
|
||||||
|
scale: {x: 1.0000001, y: 0.99999946, z: 0.9999999}
|
||||||
|
- name: Shoulder R
|
||||||
|
parentName: Torso
|
||||||
|
position: {x: 4.4415955e-13, y: 0.022017704, z: 3.923528e-15}
|
||||||
|
rotation: {x: 0.011573493, y: -0.0065004956, z: -0.6769395, w: 0.7359191}
|
||||||
|
scale: {x: 1.0000001, y: 0.9999999, z: 1}
|
||||||
|
- name: UpperArm R
|
||||||
|
parentName: Shoulder R
|
||||||
|
position: {x: -8.9406965e-10, y: 0.012989343, z: -2.7939676e-10}
|
||||||
|
rotation: {x: -0.013454252, y: -0.000000027474009, z: -0.06836598, w: 0.99756956}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000008, z: 1.0000006}
|
||||||
|
- name: LowerArm R
|
||||||
|
parentName: UpperArm R
|
||||||
|
position: {x: 0.0000000030919909, y: 0.02029639, z: 4.0978193e-10}
|
||||||
|
rotation: {x: 0.0046559107, y: -0.000000013204858, z: 0.023658501, w: 0.9997093}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000002, z: 1.0000002}
|
||||||
|
- name: Wrist R
|
||||||
|
parentName: LowerArm R
|
||||||
|
position: {x: 0.0000000013783574, y: 0.016253531, z: 3.352761e-10}
|
||||||
|
rotation: {x: 0.00059599004, y: -0.00000004547364, z: 0.0030281467, w: 0.9999953}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000006, z: 1}
|
||||||
|
- name: Hand R
|
||||||
|
parentName: Wrist R
|
||||||
|
position: {x: -7.306971e-10, y: 0.0033108413, z: 1.1799357e-10}
|
||||||
|
rotation: {x: -0.000000011117661, y: 0.000000010757597, z: 2.5354124e-10, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 0.99999994}
|
||||||
|
- name: Finger R
|
||||||
|
parentName: Hand R
|
||||||
|
position: {x: 5.822812e-10, y: 0.003310846, z: 4.9077326e-10}
|
||||||
|
rotation: {x: -0.024235826, y: -0.00000001271247, z: -0.12315088, w: 0.99209195}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1}
|
||||||
|
- name: Finger R_end
|
||||||
|
parentName: Finger R
|
||||||
|
position: {x: -0, y: 0.0036257317, z: 0}
|
||||||
|
rotation: {x: -0.3770398, y: -0.5141362, z: 0.5981981, w: 0.4854525}
|
||||||
|
scale: {x: 1.0000005, y: 0.9999992, z: 0.99999964}
|
||||||
|
- name: Thumb1 R
|
||||||
|
parentName: Wrist R
|
||||||
|
position: {x: -7.306971e-10, y: 0.0033108413, z: 1.1799357e-10}
|
||||||
|
rotation: {x: -0.50708985, y: 0.2987629, z: 0.42651775, w: -0.68679196}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 0.9999997}
|
||||||
|
- name: Thumb2 R
|
||||||
|
parentName: Thumb1 R
|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1331751119}
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serializedVersion: 4
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m_AngularDrag: 0.05
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m_CenterOfMass: {x: 0, y: 0, z: 0}
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m_InertiaTensor: {x: 1, y: 1, z: 1}
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m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ImplicitCom: 1
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|
m_ImplicitTensor: 1
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m_UseGravity: 1
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Constraints: 126
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m_CollisionDetection: 0
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--- !u!1 &1664013424
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--- !u!1 &1664013424
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GameObject:
|
GameObject:
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m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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@ -329,3 +461,4 @@ SceneRoots:
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m_Roots:
|
m_Roots:
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- {fileID: 154033020}
|
- {fileID: 154033020}
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- {fileID: 1664013426}
|
- {fileID: 1664013426}
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|
- {fileID: 1331751123}
|
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|
|||||||
8
Assets/Scripts/Behaviours.meta
Normal file
8
Assets/Scripts/Behaviours.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: f4dfc35c7ffd320abab655688058b1f1
|
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|
folderAsset: yes
|
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|
DefaultImporter:
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|
externalObjects: {}
|
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|
userData:
|
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
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||||||
36
Assets/Scripts/Behaviours/ChoppingBehaviour.cs
Normal file
36
Assets/Scripts/Behaviours/ChoppingBehaviour.cs
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ChoppingBehaviour : StateMachineBehaviour
|
||||||
|
{
|
||||||
|
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
|
||||||
|
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
||||||
|
{
|
||||||
|
Debug.Log("Started animation " + stateInfo.ToString());
|
||||||
|
}
|
||||||
|
|
||||||
|
// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
|
||||||
|
//override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
||||||
|
//{
|
||||||
|
//
|
||||||
|
//}
|
||||||
|
|
||||||
|
// OnStateExit is called when a transition ends and the state machine finishes evaluating this state
|
||||||
|
override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
||||||
|
{
|
||||||
|
Debug.Log("Stopped animation " + stateInfo.ToString());
|
||||||
|
}
|
||||||
|
|
||||||
|
// OnStateMove is called right after Animator.OnAnimatorMove()
|
||||||
|
//override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
||||||
|
//{
|
||||||
|
// // Implement code that processes and affects root motion
|
||||||
|
//}
|
||||||
|
|
||||||
|
// OnStateIK is called right after Animator.OnAnimatorIK()
|
||||||
|
//override public void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
||||||
|
//{
|
||||||
|
// // Implement code that sets up animation IK (inverse kinematics)
|
||||||
|
//}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Behaviours/ChoppingBehaviour.cs.meta
Normal file
11
Assets/Scripts/Behaviours/ChoppingBehaviour.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fdc7b2ad2df51bc288ed7c296042518f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -4,6 +4,7 @@ using System.Linq;
|
|||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using Assets.Scripts.Player;
|
using Assets.Scripts.Player;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Assets.Scripts.Classes
|
namespace Assets.Scripts.Classes
|
||||||
{
|
{
|
||||||
@ -15,6 +16,9 @@ namespace Assets.Scripts.Classes
|
|||||||
protected int strengthBonus;
|
protected int strengthBonus;
|
||||||
protected int healthBonus;
|
protected int healthBonus;
|
||||||
protected int secondaryBonus;
|
protected int secondaryBonus;
|
||||||
|
protected string leftHandName;
|
||||||
|
protected string rightHandName;
|
||||||
|
|
||||||
|
|
||||||
public BasicClass()
|
public BasicClass()
|
||||||
{
|
{
|
||||||
@ -24,11 +28,30 @@ namespace Assets.Scripts.Classes
|
|||||||
strengthBonus = 0;
|
strengthBonus = 0;
|
||||||
healthBonus = 0;
|
healthBonus = 0;
|
||||||
secondaryBonus = 0;
|
secondaryBonus = 0;
|
||||||
|
rightHandName = "";
|
||||||
|
leftHandName = "";
|
||||||
}
|
}
|
||||||
|
|
||||||
public void applyBonus(PlayerObject player)
|
public void applyBonus(PlayerObject player)
|
||||||
{
|
{
|
||||||
player.changeStats(strengthBonus, healthBonus, dexterityBonus, intelligenceBonus, secondaryBonus);
|
player.changeStats(strengthBonus, healthBonus, dexterityBonus, intelligenceBonus, secondaryBonus);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void loadHandObjects()
|
||||||
|
{
|
||||||
|
GameObject leftHandPrefab = Resources.Load<GameObject>("Prefabs/"+leftHandName);
|
||||||
|
GameObject rightHandPrefab = Resources.Load<GameObject>("Prefabs/"+rightHandName);
|
||||||
|
|
||||||
|
GameObject leftHandParent = GameObject.Find("leftHand");
|
||||||
|
GameObject rightHandParent = GameObject.Find("rightHand");
|
||||||
|
|
||||||
|
if(leftHandPrefab != null){
|
||||||
|
GameObject leftHand = GameObject.Instantiate(leftHandPrefab, leftHandParent.transform);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(rightHandPrefab != null){
|
||||||
|
GameObject rightHand = GameObject.Instantiate(rightHandPrefab, rightHandParent.transform);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Assets.Scripts.Classes
|
namespace Assets.Scripts.Classes
|
||||||
{
|
{
|
||||||
@ -16,6 +17,8 @@ namespace Assets.Scripts.Classes
|
|||||||
strengthBonus = -2;
|
strengthBonus = -2;
|
||||||
healthBonus = -10;
|
healthBonus = -10;
|
||||||
secondaryBonus = 10;
|
secondaryBonus = 10;
|
||||||
|
leftHandName = "orb";
|
||||||
|
rightHandName = "wand";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -16,6 +16,8 @@ namespace Assets.Scripts.Classes
|
|||||||
strengthBonus = -1;
|
strengthBonus = -1;
|
||||||
healthBonus = 0;
|
healthBonus = 0;
|
||||||
secondaryBonus = 0;
|
secondaryBonus = 0;
|
||||||
|
leftHandName = "smallShield";
|
||||||
|
rightHandName = "dagger";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -16,6 +16,8 @@ namespace Assets.Scripts.Classes
|
|||||||
strengthBonus = 2;
|
strengthBonus = 2;
|
||||||
healthBonus = 10;
|
healthBonus = 10;
|
||||||
secondaryBonus = -10;
|
secondaryBonus = -10;
|
||||||
|
leftHandName = "shield";
|
||||||
|
rightHandName = "sword";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -241,4 +241,23 @@ public class Controls : MonoBehaviour
|
|||||||
fight.GetComponent<Fight>().playerAction(6);
|
fight.GetComponent<Fight>().playerAction(6);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void OnDisarm()
|
||||||
|
{
|
||||||
|
if (player.GetComponent<PlayerGameObject>().isArmed)
|
||||||
|
{
|
||||||
|
player.GetComponent<Animator>().SetTrigger("WeaponHandling");
|
||||||
|
player.GetComponent<Animator>().SetBool("isArmed", true);
|
||||||
|
player.GetComponent<PlayerGameObject>().isArmed = false;
|
||||||
|
player.GetComponent<Animator>().SetInteger("objectCategory", 0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
player.GetComponent<Animator>().SetTrigger("WeaponHandling");
|
||||||
|
player.GetComponent<Animator>().SetBool("isArmed", false);
|
||||||
|
player.GetComponent<PlayerGameObject>().isArmed = true;
|
||||||
|
player.GetComponent<Animator>().SetInteger("objectCategory", 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -11,6 +11,7 @@ namespace Assets.Scripts.InteractableObjects
|
|||||||
bool gotItem = false;
|
bool gotItem = false;
|
||||||
|
|
||||||
public override void handleInteraction(GameObject player){
|
public override void handleInteraction(GameObject player){
|
||||||
|
keepAlive = true;
|
||||||
if (gotItem)
|
if (gotItem)
|
||||||
{
|
{
|
||||||
GameObject.Find("UIHandler").GetComponent<UIHandler>().showMessage("ERROR;"+TextHandler.getText("alreadyLooted"));
|
GameObject.Find("UIHandler").GetComponent<UIHandler>().showMessage("ERROR;"+TextHandler.getText("alreadyLooted"));
|
||||||
|
|||||||
@ -13,6 +13,7 @@ namespace Assets.Scripts.InteractableObjects
|
|||||||
|
|
||||||
public override void handleInteraction(GameObject player)
|
public override void handleInteraction(GameObject player)
|
||||||
{
|
{
|
||||||
|
keepAlive = true;
|
||||||
if (hasInteracted)
|
if (hasInteracted)
|
||||||
{
|
{
|
||||||
GameObject.Find("UIHandler").GetComponent<UIHandler>().showMessage("ERROR;"+TextHandler.getText("triedHouse"));
|
GameObject.Find("UIHandler").GetComponent<UIHandler>().showMessage("ERROR;"+TextHandler.getText("triedHouse"));
|
||||||
|
|||||||
@ -1,5 +1,6 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using Assets.Scripts.Player;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Assets.Scripts.InteractableObjects
|
namespace Assets.Scripts.InteractableObjects
|
||||||
@ -26,8 +27,9 @@ namespace Assets.Scripts.InteractableObjects
|
|||||||
|
|
||||||
public void OnInteraction(GameObject player)
|
public void OnInteraction(GameObject player)
|
||||||
{
|
{
|
||||||
StartCoroutine(playParticle(player));
|
//StartCoroutine(playParticle(player));
|
||||||
StartCoroutine(playAnimation(player));
|
|
||||||
|
//StartCoroutine(playAnimation(player));
|
||||||
handleInteraction(player);
|
handleInteraction(player);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -53,8 +55,30 @@ namespace Assets.Scripts.InteractableObjects
|
|||||||
{
|
{
|
||||||
if (clip != null)
|
if (clip != null)
|
||||||
{
|
{
|
||||||
|
Animator animator = player.GetComponent<Animator>();
|
||||||
|
AnimationClip[] clips = animator.runtimeAnimatorController.animationClips;
|
||||||
|
float length = 0;
|
||||||
|
foreach (AnimationClip clip in clips)
|
||||||
|
{
|
||||||
|
if (clip.name.ToLower() == "disarming")
|
||||||
|
{
|
||||||
|
length = clip.length;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (player.GetComponent<PlayerGameObject>().isArmed)
|
||||||
|
{
|
||||||
|
player.GetComponent<Animator>().Play("Disarming");
|
||||||
|
yield return new WaitForSeconds(length);
|
||||||
|
}
|
||||||
player.GetComponent<Animator>().Play(clip.name);
|
player.GetComponent<Animator>().Play(clip.name);
|
||||||
yield return new WaitForSeconds(clip.length);
|
yield return new WaitForSeconds(clip.length);
|
||||||
|
if (player.GetComponent<PlayerGameObject>().isArmed)
|
||||||
|
{
|
||||||
|
player.GetComponent<Animator>().Play("Arming");
|
||||||
|
yield return new WaitForSeconds(length);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
animationPlayed = true;
|
animationPlayed = true;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -8,7 +8,8 @@ namespace Assets.Scripts.InteractableObjects
|
|||||||
{
|
{
|
||||||
public override void handleInteraction(GameObject player)
|
public override void handleInteraction(GameObject player)
|
||||||
{
|
{
|
||||||
throw new System.NotImplementedException();
|
player.GetComponent<Animator>().SetInteger("objectCategory", 2);
|
||||||
|
player.GetComponent<Animator>().SetTrigger("Interaction");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -8,7 +8,8 @@ namespace Assets.Scripts.InteractableObjects
|
|||||||
{
|
{
|
||||||
public override void handleInteraction(GameObject player)
|
public override void handleInteraction(GameObject player)
|
||||||
{
|
{
|
||||||
throw new System.NotImplementedException();
|
player.GetComponent<Animator>().SetInteger("objectCategory", 2);
|
||||||
|
player.GetComponent<Animator>().SetTrigger("Interaction");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -8,7 +8,8 @@ namespace Assets.Scripts.InteractableObjects
|
|||||||
{
|
{
|
||||||
public override void handleInteraction(GameObject player)
|
public override void handleInteraction(GameObject player)
|
||||||
{
|
{
|
||||||
throw new System.NotImplementedException();
|
player.GetComponent<Animator>().SetInteger("objectCategory", 1);
|
||||||
|
player.GetComponent<Animator>().SetTrigger("Interaction");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -10,8 +10,8 @@ namespace Assets.Scripts.Player
|
|||||||
{
|
{
|
||||||
UIHandler uihandler;
|
UIHandler uihandler;
|
||||||
GameObject interact;
|
GameObject interact;
|
||||||
public float mouseSpeed = 100; //the sensibility
|
public float mouseSpeed = 10f; //the sensibility
|
||||||
public float controllerSpeed = 0.01f; //the sensibility
|
public float controllerSpeed = 1f; //the sensibility
|
||||||
float xMaxLimit = 45.0f;
|
float xMaxLimit = 45.0f;
|
||||||
float xMinLimit = -45.0f;
|
float xMinLimit = -45.0f;
|
||||||
Vector2 rotation = Vector2.zero;
|
Vector2 rotation = Vector2.zero;
|
||||||
@ -27,7 +27,7 @@ namespace Assets.Scripts.Player
|
|||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
transform.position = new Vector3(transform.parent.transform.position.x, transform.position.y, transform.parent.transform.position.z);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
@ -50,17 +50,27 @@ namespace Assets.Scripts.Player
|
|||||||
|
|
||||||
public void lookAround(Vector2 view, bool isController)
|
public void lookAround(Vector2 view, bool isController)
|
||||||
{
|
{
|
||||||
rotation.y += view.x;
|
GameObject target = GameObject.Find("targetLooking");
|
||||||
rotation.x += -view.y;
|
|
||||||
rotation.x = Mathf.Clamp(rotation.x, xMinLimit, xMaxLimit);
|
|
||||||
if (isController)
|
if (isController)
|
||||||
{
|
{
|
||||||
transform.eulerAngles = rotation * (controllerSpeed * Time.deltaTime);
|
target.transform.localPosition = target.transform.localPosition + new Vector3(view.x,view.y,0) * controllerSpeed * Time.deltaTime;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
transform.eulerAngles = rotation * mouseSpeed;
|
target.transform.localPosition = target.transform.localPosition + new Vector3(view.x,view.y,0) * Mathf.Pow(mouseSpeed,2) * Time.deltaTime;
|
||||||
//TODO: Look at camera movement -> Not rly smooth. Weird drag
|
}
|
||||||
|
|
||||||
|
if(target.transform.localPosition.x >= 3){
|
||||||
|
target.transform.localPosition = new Vector3(3f,target.transform.localPosition.y,target.transform.localPosition.z);
|
||||||
|
}
|
||||||
|
if(target.transform.localPosition.x <= -3){
|
||||||
|
target.transform.localPosition = new Vector3(-3f,target.transform.localPosition.y,target.transform.localPosition.z);
|
||||||
|
}
|
||||||
|
if(target.transform.localPosition.y >= 2){
|
||||||
|
target.transform.localPosition = new Vector3(target.transform.localPosition.x,2f,target.transform.localPosition.z);
|
||||||
|
}
|
||||||
|
if(target.transform.localPosition.y <= -1){
|
||||||
|
target.transform.localPosition = new Vector3(target.transform.localPosition.x,-1f,target.transform.localPosition.z);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -15,6 +15,10 @@ namespace Assets.Scripts.Player
|
|||||||
{
|
{
|
||||||
public class PlayerGameObject : MonoBehaviour
|
public class PlayerGameObject : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public float speed = 5f;
|
||||||
|
public GameObject[] leftHands;
|
||||||
|
public GameObject[] rightHands;
|
||||||
|
|
||||||
UIHandler uihandler;
|
UIHandler uihandler;
|
||||||
AudioHandler audioHandler;
|
AudioHandler audioHandler;
|
||||||
WorldGenerator worldGenerator;
|
WorldGenerator worldGenerator;
|
||||||
@ -22,10 +26,11 @@ namespace Assets.Scripts.Player
|
|||||||
int difficulty = 0;
|
int difficulty = 0;
|
||||||
bool finishedGame = false;
|
bool finishedGame = false;
|
||||||
PlayerObject player;
|
PlayerObject player;
|
||||||
public float speed = 5f;
|
|
||||||
DateTime now;
|
DateTime now;
|
||||||
int bobbingDirection = -1;
|
int bobbingDirection = -1;
|
||||||
|
|
||||||
|
public bool isArmed;
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
@ -46,12 +51,15 @@ namespace Assets.Scripts.Player
|
|||||||
{
|
{
|
||||||
worldGenerator = GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>();
|
worldGenerator = GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>();
|
||||||
}
|
}
|
||||||
generatePlayer();
|
isArmed = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
if(player == null){
|
||||||
|
return;
|
||||||
|
}
|
||||||
if (player.getStat("Killcount").getAmount() == -1)
|
if (player.getStat("Killcount").getAmount() == -1)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
@ -137,8 +145,11 @@ namespace Assets.Scripts.Player
|
|||||||
string playername = PlayerPrefs.GetString("playername");
|
string playername = PlayerPrefs.GetString("playername");
|
||||||
difficulty = PlayerPrefs.GetInt("difficulty");
|
difficulty = PlayerPrefs.GetInt("difficulty");
|
||||||
player = new PlayerObject(playername, race, role, difficulty);
|
player = new PlayerObject(playername, race, role, difficulty);
|
||||||
|
player.getClass().loadHandObjects();
|
||||||
|
GetComponent<Animator>().SetBool("isArmed", true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//Generating player instance for stat preview during creation
|
||||||
public void generatePlayer(BasicRace playerRace, BasicClass playerClass, string name, int difficulty)
|
public void generatePlayer(BasicRace playerRace, BasicClass playerClass, string name, int difficulty)
|
||||||
{
|
{
|
||||||
player = new PlayerObject(name, playerRace, playerClass, difficulty);
|
player = new PlayerObject(name, playerRace, playerClass, difficulty);
|
||||||
@ -164,20 +175,6 @@ namespace Assets.Scripts.Player
|
|||||||
movement = camera.transform.TransformDirection(movement);
|
movement = camera.transform.TransformDirection(movement);
|
||||||
movement.y = 0;
|
movement.y = 0;
|
||||||
gameObject.transform.Translate(movement * speed * Time.deltaTime);
|
gameObject.transform.Translate(movement * speed * Time.deltaTime);
|
||||||
|
|
||||||
if (input.z != 0)
|
|
||||||
{
|
|
||||||
if (camera.transform.localPosition.y >= 0.5)
|
|
||||||
{
|
|
||||||
bobbingDirection = -1;
|
|
||||||
}
|
|
||||||
else if (camera.transform.localPosition.y <= 0.3)
|
|
||||||
{
|
|
||||||
bobbingDirection = 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
camera.transform.Translate(new Vector3(0, bobbingDirection, 0) * Time.deltaTime / 2);
|
|
||||||
}
|
|
||||||
GameObject.Find("QuestLog").GetComponent<QuestLog>().updateQuests("explore", gameObject, 1);
|
GameObject.Find("QuestLog").GetComponent<QuestLog>().updateQuests("explore", gameObject, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -324,6 +321,8 @@ namespace Assets.Scripts.Player
|
|||||||
{
|
{
|
||||||
player = new PlayerObject();
|
player = new PlayerObject();
|
||||||
player.loadPlayer(json);
|
player.loadPlayer(json);
|
||||||
|
player.getClass().loadHandObjects();
|
||||||
|
GetComponent<Animator>().SetBool("isArmed", true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public PlayerObject getPlayer()
|
public PlayerObject getPlayer()
|
||||||
|
|||||||
@ -2,6 +2,7 @@
|
|||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.rlabrecque.steamworks.net": "https://github.com/rlabrecque/Steamworks.NET.git?path=/com.rlabrecque.steamworks.net#20.1.0",
|
"com.rlabrecque.steamworks.net": "https://github.com/rlabrecque/Steamworks.NET.git?path=/com.rlabrecque.steamworks.net#20.1.0",
|
||||||
"com.unity.ai.navigation": "1.1.5",
|
"com.unity.ai.navigation": "1.1.5",
|
||||||
|
"com.unity.animation.rigging": "1.2.1",
|
||||||
"com.unity.collab-proxy": "2.2.0",
|
"com.unity.collab-proxy": "2.2.0",
|
||||||
"com.unity.ide.rider": "3.0.26",
|
"com.unity.ide.rider": "3.0.26",
|
||||||
"com.unity.ide.visualstudio": "2.0.22",
|
"com.unity.ide.visualstudio": "2.0.22",
|
||||||
|
|||||||
@ -30,6 +30,25 @@
|
|||||||
},
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
"com.unity.animation.rigging": {
|
||||||
|
"version": "1.2.1",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.burst": "1.4.1",
|
||||||
|
"com.unity.test-framework": "1.1.24"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.burst": {
|
||||||
|
"version": "1.8.10",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.mathematics": "1.2.1"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
"com.unity.collab-proxy": {
|
"com.unity.collab-proxy": {
|
||||||
"version": "2.2.0",
|
"version": "2.2.0",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
@ -88,6 +107,13 @@
|
|||||||
},
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
"com.unity.mathematics": {
|
||||||
|
"version": "1.2.6",
|
||||||
|
"depth": 2,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
"com.unity.nuget.newtonsoft-json": {
|
"com.unity.nuget.newtonsoft-json": {
|
||||||
"version": "3.2.1",
|
"version": "3.2.1",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
|
|||||||
@ -12,10 +12,10 @@ EditorUserSettings:
|
|||||||
value: 0503045757070c095e0b087612765b40474f4979757d24647c71496ae7b8313e
|
value: 0503045757070c095e0b087612765b40474f4979757d24647c71496ae7b8313e
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedSceneGuid-2:
|
RecentlyUsedSceneGuid-2:
|
||||||
value: 065551555651080c54570d2741715e1541154a79752925322f2c4965b7b0646d
|
value: 56060d5e5301505e0f5a5a2344200944154e4128792a2763297b4a30b2e2363a
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedSceneGuid-3:
|
RecentlyUsedSceneGuid-3:
|
||||||
value: 56060d5e5301505e0f5a5a2344200944154e4128792a2763297b4a30b2e2363a
|
value: 065551555651080c54570d2741715e1541154a79752925322f2c4965b7b0646d
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedSceneGuid-4:
|
RecentlyUsedSceneGuid-4:
|
||||||
value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a
|
value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
BIN
mono_crash.mem.15880.1.blob
Normal file
BIN
mono_crash.mem.15880.1.blob
Normal file
Binary file not shown.
@ -3,5 +3,5 @@ Mode:0
|
|||||||
Language:de
|
Language:de
|
||||||
Music:0
|
Music:0
|
||||||
Effects:0
|
Effects:0
|
||||||
SensitivityMouse:1.805168
|
SensitivityMouse:3.872094
|
||||||
SensitivityController:6.234979
|
SensitivityController:6.234979
|
||||||
Loading…
x
Reference in New Issue
Block a user