Finalised json save, added newtonsoft to project, v1.3.0
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8
Assets/Plugins.meta
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8
Assets/Plugins.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 3f551e260fd255942ae7feb52fe1b4f1
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Plugins/Newtonsoft.Json.dll
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BIN
Assets/Plugins/Newtonsoft.Json.dll
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Binary file not shown.
33
Assets/Plugins/Newtonsoft.Json.dll.meta
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33
Assets/Plugins/Newtonsoft.Json.dll.meta
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@@ -0,0 +1,33 @@
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fileFormatVersion: 2
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guid: 0a26f55bc3f508441bb3d6ea70973bc5
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PluginImporter:
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externalObjects: {}
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serializedVersion: 2
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iconMap: {}
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executionOrder: {}
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defineConstraints: []
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isPreloaded: 0
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isOverridable: 0
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isExplicitlyReferenced: 0
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validateReferences: 1
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platformData:
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- first:
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Any:
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second:
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enabled: 1
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settings: {}
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- first:
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Editor: Editor
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second:
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enabled: 0
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settings:
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DefaultValueInitialized: true
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- first:
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Windows Store Apps: WindowsStoreApps
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second:
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enabled: 0
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settings:
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CPU: AnyCPU
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,6 +1,8 @@
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using Assets.Scripts;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Newtonsoft.Json;
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public class NoiseGenerator
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{
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@@ -227,4 +229,31 @@ public class NoiseGenerator
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mesh.colors32 = colors;
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tile.GetComponent<MeshCollider>().sharedMesh = mesh;
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}
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public string saveTile(GameObject tile)
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{
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string result = "";
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Vector3[] vertices = tile.GetComponent<MeshFilter>().mesh.vertices;
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Color32[] colors = tile.GetComponent<MeshFilter>().mesh.colors32;
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result = result + "\"vertices\": {\r\n";
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for (int i = 0; i < vertices.Length; i++)
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{
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result = result + FileHandler.generateJSON("vertice"+i, "\"" + vertices[i].x + "/" + vertices[i].y + "/" + vertices[i].z + "\"");
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if (i < vertices.Length - 1)
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{
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result = result + ",\r\n";
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}
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}
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result = result + "\r\n},\"colors\": {\r\n";
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for (int i = 0; i < colors.Length; i++)
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{
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result = result + FileHandler.generateJSON("color" + i, "\"" + colors[i].r + "/" + colors[i].g + "/" + colors[i].b + "\"");
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if (i < colors.Length - 1)
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{
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result = result + ",\r\n";
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}
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}
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result = result + "\r\n}";
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return result;
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}
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}
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@@ -220,17 +220,13 @@ public class Tile : MonoBehaviour
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string result = "";
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GameObject obj;
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result = result + FileHandler.generateJSON("tiletype", "\"" + tiletype + "\"") + ",\r\n";
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result = result + FileHandler.generateJSON("positionX", position.x) + ",\r\n";
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result = result + FileHandler.generateJSON("positionY", position.y) + ",\r\n";
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result = result + FileHandler.generateJSON("positionZ", position.z) + ",\r\n";
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result = result + "\"Objects\": {\r\n";
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result = result + FileHandler.generateJSON("position", "\"" + position.x + "/" + position.y + "/" + position.z + "\"") + ",\r\n";
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result = result + "\"objects\": {\r\n";
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for (int i = 0; i < gameObject.transform.childCount; i++)
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{
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obj = gameObject.transform.GetChild(i).gameObject;
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result = result + "\"Object" + i + "\": {\r\n";
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result = result + FileHandler.generateJSON("positionX", obj.transform.position.x) + ",\r\n";
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result = result + FileHandler.generateJSON("positionY", obj.transform.position.y) + ",\r\n";
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result = result + FileHandler.generateJSON("positionZ", obj.transform.position.z) + ",\r\n";
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result = result + "\"object" + i + "\": {\r\n";
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result = result + FileHandler.generateJSON("position", "\"" + obj.transform.position.x + "/" + obj.transform.position.y + "/" + obj.transform.position.z + "\"") + ",\r\n";
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if (obj.tag.Contains("Enemy"))
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{
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result = result + obj.GetComponent<Enemy>().saveEnemy() + "\r\n}";
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@@ -247,4 +243,11 @@ public class Tile : MonoBehaviour
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result = result + "\r\n}";
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return result;
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}
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public string saveCurrent()
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{
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string result = "";
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result = result + "\"" + position.x + "/" + position.y + "/" + position.z + "\"";
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return result;
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}
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}
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@@ -186,18 +186,21 @@ public class WorldGenerator : MonoBehaviour
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int counter = 0;
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result = result + FileHandler.generateJSON("cityAmount", cityAmount) + ",\r\n";
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result = result + FileHandler.generateJSON("maxCityAmount", maxCityAmount) + ",\r\n";
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result = result + "\"currentTile\": {\r\n";
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result = result + currentTile.GetComponent<Tile>().saveTile() + "\r\n},\r\n";
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result = result + "\"Map\": {\r\n";
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result = result + "\"currentTile\": " + currentTile.GetComponent<Tile>().saveCurrent() + ",\r\n";
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result = result + "\"map\": {\r\n";
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foreach (GameObject tile in tiles.Values)
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{
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result = result + "\"Tile"+counter+"\": {\r\n";
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result = result + tile.GetComponent<Tile>().saveTile() + "\r\n}";
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if (counter < tiles.Count - 1)
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if (tile.name != "Spawn")
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{
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result = result + ",\r\n";
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result = result + "\"tile" + counter + "\": {\r\n";
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result = result + tile.GetComponent<Tile>().saveTile() + ",\r\n";
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result = result + noise.saveTile(tile) + "\r\n}";
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if (counter < tiles.Count - 1)
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{
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result = result + ",\r\n";
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}
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counter++;
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}
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counter++;
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}
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result = result + "\r\n}";
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return result;
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