Finalised json save, added newtonsoft to project, v1.3.0
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@@ -186,18 +186,21 @@ public class WorldGenerator : MonoBehaviour
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int counter = 0;
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result = result + FileHandler.generateJSON("cityAmount", cityAmount) + ",\r\n";
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result = result + FileHandler.generateJSON("maxCityAmount", maxCityAmount) + ",\r\n";
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result = result + "\"currentTile\": {\r\n";
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result = result + currentTile.GetComponent<Tile>().saveTile() + "\r\n},\r\n";
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result = result + "\"Map\": {\r\n";
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result = result + "\"currentTile\": " + currentTile.GetComponent<Tile>().saveCurrent() + ",\r\n";
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result = result + "\"map\": {\r\n";
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foreach (GameObject tile in tiles.Values)
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{
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result = result + "\"Tile"+counter+"\": {\r\n";
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result = result + tile.GetComponent<Tile>().saveTile() + "\r\n}";
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if (counter < tiles.Count - 1)
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if (tile.name != "Spawn")
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{
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result = result + ",\r\n";
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result = result + "\"tile" + counter + "\": {\r\n";
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result = result + tile.GetComponent<Tile>().saveTile() + ",\r\n";
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result = result + noise.saveTile(tile) + "\r\n}";
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if (counter < tiles.Count - 1)
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{
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result = result + ",\r\n";
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}
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counter++;
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}
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counter++;
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}
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result = result + "\r\n}";
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return result;
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