v1.3.0, Added game saving mechanic (WIP)
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@ -1,3 +1,4 @@
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using Assets.Scripts;
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using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Globalization;
|
using System.Globalization;
|
||||||
@ -115,36 +116,13 @@ public class AudioHandler : MonoBehaviour
|
|||||||
|
|
||||||
public void loadAudioSettings()
|
public void loadAudioSettings()
|
||||||
{
|
{
|
||||||
if (File.Exists(filepath))
|
FileHandler.loadAudio(filepath, cameraAudio, playerAudio);
|
||||||
{
|
|
||||||
string[] lines = File.ReadAllLines(filepath);
|
|
||||||
cameraAudio.volume = float.Parse(lines[0].Split(':')[1]);
|
|
||||||
playerAudio.volume = float.Parse(lines[1].Split(':')[1]);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
StreamWriter sw = File.CreateText(filepath);
|
|
||||||
sw.WriteLine("Music:0.5");
|
|
||||||
sw.WriteLine("Effects:0.5");
|
|
||||||
sw.Flush();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void saveAudioSettings()
|
public void saveAudioSettings()
|
||||||
{
|
{
|
||||||
float music = GameObject.Find("slideMusic").GetComponent<Slider>().value;
|
float music = GameObject.Find("slideMusic").GetComponent<Slider>().value;
|
||||||
float effects = GameObject.Find("slideEffects").GetComponent<Slider>().value;
|
float effects = GameObject.Find("slideEffects").GetComponent<Slider>().value;
|
||||||
StreamWriter sw;
|
FileHandler.saveAudio(filepath, music, effects);
|
||||||
if (!File.Exists(filepath))
|
|
||||||
{
|
|
||||||
sw = File.CreateText(filepath);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
sw = new StreamWriter(filepath);
|
|
||||||
}
|
|
||||||
sw.WriteLine("Music:"+ music);
|
|
||||||
sw.WriteLine("Effects:"+ effects);
|
|
||||||
sw.Flush();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -11,11 +11,13 @@ namespace Assets.Scripts
|
|||||||
UIHandler uihandler;
|
UIHandler uihandler;
|
||||||
Player player;
|
Player player;
|
||||||
AudioHandler audioHandler;
|
AudioHandler audioHandler;
|
||||||
|
WorldGenerator worldGenerator;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
uihandler = GameObject.Find("UIHandler").GetComponent<UIHandler>();
|
uihandler = GameObject.Find("UIHandler").GetComponent<UIHandler>();
|
||||||
player = GameObject.Find("Player").GetComponent<Player>();
|
player = GameObject.Find("Player").GetComponent<Player>();
|
||||||
|
worldGenerator = GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>();
|
||||||
audioHandler = GameObject.Find("AudioHandler").GetComponent<AudioHandler>();
|
audioHandler = GameObject.Find("AudioHandler").GetComponent<AudioHandler>();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -111,5 +113,13 @@ namespace Assets.Scripts
|
|||||||
audioHandler.playButtonClick();
|
audioHandler.playButtonClick();
|
||||||
uihandler.switchPauseMenu();
|
uihandler.switchPauseMenu();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void saveGame()
|
||||||
|
{
|
||||||
|
audioHandler.playButtonClick();
|
||||||
|
string saveString = "[\r\n{\r\n\"Player\": {\r\n" + player.saveGame();
|
||||||
|
saveString = saveString + "\r\n},\r\n\"World\": {\r\n" + worldGenerator.saveGame() + "\r\n}\r\n}\r\n]";
|
||||||
|
FileHandler.saveGame(saveString, "./save.json");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
71
Assets/Scripts/FileHandler.cs
Normal file
71
Assets/Scripts/FileHandler.cs
Normal file
@ -0,0 +1,71 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace Assets.Scripts
|
||||||
|
{
|
||||||
|
public class FileHandler
|
||||||
|
{
|
||||||
|
static StreamWriter sw;
|
||||||
|
public static void saveGame(string data, string path)
|
||||||
|
{
|
||||||
|
if (!File.Exists(path))
|
||||||
|
{
|
||||||
|
sw = File.CreateText(path);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
sw = new StreamWriter(path);
|
||||||
|
}
|
||||||
|
sw.Write(data);
|
||||||
|
sw.Flush();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void loadGame()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void saveAudio(string path, float music, float effects)
|
||||||
|
{
|
||||||
|
if (!File.Exists(path))
|
||||||
|
{
|
||||||
|
sw = File.CreateText(path);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
sw = new StreamWriter(path);
|
||||||
|
}
|
||||||
|
sw.WriteLine("Music:" + music);
|
||||||
|
sw.WriteLine("Effects:" + effects);
|
||||||
|
sw.Flush();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void loadAudio(string path, AudioSource cameraAudio, AudioSource playerAudio)
|
||||||
|
{
|
||||||
|
if (File.Exists(path))
|
||||||
|
{
|
||||||
|
string[] lines = File.ReadAllLines(path);
|
||||||
|
cameraAudio.volume = float.Parse(lines[0].Split(':')[1]);
|
||||||
|
playerAudio.volume = float.Parse(lines[1].Split(':')[1]);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
sw = File.CreateText(path);
|
||||||
|
sw.WriteLine("Music:0.5");
|
||||||
|
sw.WriteLine("Effects:0.5");
|
||||||
|
sw.Flush();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string generateJSON(string key, object value)
|
||||||
|
{
|
||||||
|
return "\"" + key + "\": " + value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/FileHandler.cs.meta
Normal file
11
Assets/Scripts/FileHandler.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0aa6cfe5b8d20a24d9aa6ebaa044c2e8
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -557,5 +557,28 @@ namespace Assets.Scripts
|
|||||||
{
|
{
|
||||||
return role;
|
return role;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public string saveGame()
|
||||||
|
{
|
||||||
|
string result = "";
|
||||||
|
result = result + FileHandler.generateJSON("playername", "\"" + playername + "\"") + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("maxHealth", maxHealth) + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("maxSecondary", maxSecondary) + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("secondary", secondary) + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("health", health) + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("strength", strength) + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("dexterity", dexterity) + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("intelligence", intelligence) + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("level", level) + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("experience", experience) + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("maxExperience", maxExperience) + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("race", "\"" + race.racename + "\"") + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("role", "\"" + role.classname + "\"") + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("points", points) + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("isDodging", "\"" + isDodging + "\"") + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("killcount", killcount) + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("difficulty", difficulty);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -214,4 +214,10 @@ public class Tile : MonoBehaviour
|
|||||||
{
|
{
|
||||||
return tiletype;
|
return tiletype;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public string saveTile()
|
||||||
|
{
|
||||||
|
string result = "";
|
||||||
|
return result;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,3 +1,4 @@
|
|||||||
|
using Assets.Scripts;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
@ -178,4 +179,31 @@ public class WorldGenerator : MonoBehaviour
|
|||||||
{
|
{
|
||||||
gameObject.GetComponent<Text>().text = "Cities: " + (maxCityAmount - cityAmount) + "/" + maxCityAmount;
|
gameObject.GetComponent<Text>().text = "Cities: " + (maxCityAmount - cityAmount) + "/" + maxCityAmount;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public string saveGame()
|
||||||
|
{
|
||||||
|
Dictionary<Vector3, GameObject> tiles;
|
||||||
|
GameObject currentTile;
|
||||||
|
string result = "";
|
||||||
|
result = result + FileHandler.generateJSON("cityAmount", cityAmount) + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("maxCityAmount", maxCityAmount) + ",\r\n";
|
||||||
|
/*result = result + "'playername': " + playername + ",\r\n";
|
||||||
|
result = result + "'maxHealth': " + maxHealth + ",\r\n";
|
||||||
|
result = result + "'maxSecondary': " + maxSecondary + ",\r\n";
|
||||||
|
result = result + "'secondary': " + secondary + ",\r\n";
|
||||||
|
result = result + "'health': " + health + ",\r\n";
|
||||||
|
result = result + "'strength': " + strength + ",\r\n";
|
||||||
|
result = result + "'dexterity': " + dexterity + ",\r\n";
|
||||||
|
result = result + "'intelligence': " + intelligence + ",\r\n";
|
||||||
|
result = result + "'level': " + level + ",\r\n";
|
||||||
|
result = result + "'experience': " + experience + ",\r\n";
|
||||||
|
result = result + "'maxExperience': " + maxExperience + ",\r\n";
|
||||||
|
result = result + "'race': " + race.racename + ",\r\n";
|
||||||
|
result = result + "'role': " + role.classname + ",\r\n";
|
||||||
|
result = result + "'points': " + points + ",\r\n";
|
||||||
|
result = result + "'isDodging': " + isDodging + ",\r\n";
|
||||||
|
result = result + "'killcount': " + killcount + ",\r\n";
|
||||||
|
result = result + "'difficulty': " + difficulty;*/
|
||||||
|
return result;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,2 +1,2 @@
|
|||||||
Music:0
|
Music:0
|
||||||
Effects:0
|
Effects:0.5051396
|
||||||
|
|||||||
27
save.json
Normal file
27
save.json
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
[
|
||||||
|
{
|
||||||
|
"Player": {
|
||||||
|
"playername": "",
|
||||||
|
"maxHealth": 110,
|
||||||
|
"maxSecondary": 10,
|
||||||
|
"secondary": 10,
|
||||||
|
"health": 110,
|
||||||
|
"strength": 7,
|
||||||
|
"dexterity": 5,
|
||||||
|
"intelligence": 3,
|
||||||
|
"level": 0,
|
||||||
|
"experience": 0,
|
||||||
|
"maxExperience": 10,
|
||||||
|
"race": "Human",
|
||||||
|
"role": "Warrior",
|
||||||
|
"points": 0,
|
||||||
|
"isDodging": "False",
|
||||||
|
"killcount": 0,
|
||||||
|
"difficulty": 0,
|
||||||
|
|
||||||
|
},
|
||||||
|
"World": {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
]
|
||||||
Loading…
x
Reference in New Issue
Block a user