improved save/load mechanic.

This commit is contained in:
Finnchen123 2024-10-05 11:53:34 +02:00
parent 1235d5ff0c
commit a82fa992f9
14 changed files with 420 additions and 50 deletions

View File

@ -22,7 +22,6 @@ MonoBehaviour:
m_ReadOnly: 1
m_SerializedLabels:
- Locale-en
- Preload
FlaggedDuringContentUpdateRestriction: 0
m_ReadOnly: 1
m_Settings: {fileID: 11400000, guid: 32ad8ebbbed827b67a2ab07fb07a244f, type: 2}

View File

@ -22,7 +22,6 @@ MonoBehaviour:
m_ReadOnly: 1
m_SerializedLabels:
- Locale-de
- Preload
FlaggedDuringContentUpdateRestriction: 0
m_ReadOnly: 1
m_Settings: {fileID: 11400000, guid: 32ad8ebbbed827b67a2ab07fb07a244f, type: 2}

View File

@ -0,0 +1,125 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &3202911257754518413
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 320959129255199420}
- component: {fileID: 1323245986789467739}
- component: {fileID: 8641065854321209087}
- component: {fileID: 5610536905663998088}
- component: {fileID: -9044467048652882874}
m_Layer: 0
m_Name: LakeTile
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &320959129255199420
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3202911257754518413}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 10, y: 1, z: 10}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &1323245986789467739
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3202911257754518413}
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &8641065854321209087
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3202911257754518413}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!64 &5610536905663998088
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3202911257754518413}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 1
m_Enabled: 1
serializedVersion: 5
m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
--- !u!114 &-9044467048652882874
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3202911257754518413}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a4ad100ae18006c438490a7509944332, type: 3}
m_Name:
m_EditorClassIdentifier:
player: {fileID: 0}
HIGHEST_POINT: 2
LOWEST_POINT: -7
MODIFIER: 2

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 1efa04901bce38519a6cead12f5bce4e
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,125 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &3202911257754518413
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 320959129255199420}
- component: {fileID: 1323245986789467739}
- component: {fileID: 8641065854321209087}
- component: {fileID: 5610536905663998088}
- component: {fileID: -9044467048652882874}
m_Layer: 0
m_Name: MountainTile
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &320959129255199420
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3202911257754518413}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 10, y: 1, z: 10}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &1323245986789467739
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3202911257754518413}
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &8641065854321209087
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3202911257754518413}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!64 &5610536905663998088
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3202911257754518413}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 1
m_Enabled: 1
serializedVersion: 5
m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
--- !u!114 &-9044467048652882874
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3202911257754518413}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a4ad100ae18006c438490a7509944332, type: 3}
m_Name:
m_EditorClassIdentifier:
player: {fileID: 0}
HIGHEST_POINT: 7
LOWEST_POINT: -2
MODIFIER: 1

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: d7f8c55b8cc6c744e9185e3bacfb8538
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,125 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &3202911257754518413
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 320959129255199420}
- component: {fileID: 1323245986789467739}
- component: {fileID: 8641065854321209087}
- component: {fileID: 5610536905663998088}
- component: {fileID: -9044467048652882874}
m_Layer: 0
m_Name: RiverTile
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &320959129255199420
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3202911257754518413}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 10, y: 1, z: 10}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &1323245986789467739
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3202911257754518413}
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &8641065854321209087
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3202911257754518413}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!64 &5610536905663998088
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3202911257754518413}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 1
m_Enabled: 1
serializedVersion: 5
m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
--- !u!114 &-9044467048652882874
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3202911257754518413}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a4ad100ae18006c438490a7509944332, type: 3}
m_Name:
m_EditorClassIdentifier:
player: {fileID: 0}
HIGHEST_POINT: 2
LOWEST_POINT: -7
MODIFIER: 4

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: bc586d48df85fcb9683c3f4be62d7cb3
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,3 +1,4 @@
using Assets.Scripts.InteractableObjects;
using Newtonsoft.Json.Linq;
using System.Collections;
using System.Collections.Generic;
@ -49,7 +50,7 @@ public class ContentGenerator : MonoBehaviour
}
else if (chance >= 50 && chance < 90)
{
if (rand.Next(0,2) == 0)
if (rand.Next(0, 2) == 0)
{
return trees[rand.Next(0, trees.Length)];
}
@ -62,7 +63,7 @@ public class ContentGenerator : MonoBehaviour
{
return generateEnemy();
}
else if(chance >= 95 && chance < 99)
else if (chance >= 95 && chance < 99)
{
return boss;
}
@ -187,7 +188,7 @@ public class ContentGenerator : MonoBehaviour
}
}
}
else if(name.ToLower().Contains("tree"))
else if (name.ToLower().Contains("tree"))
{
foreach (GameObject tree in trees)
{
@ -198,10 +199,12 @@ public class ContentGenerator : MonoBehaviour
}
}
}
else if(name.ToLower().Contains("npc")){
else if (name.ToLower().Contains("npc"))
{
result = npc;
}
else if(name.ToLower().Contains("house")){
else if (name.ToLower().Contains("house"))
{
result = house;
}
return result;
@ -210,51 +213,20 @@ public class ContentGenerator : MonoBehaviour
public GameObject loadEnemy(JToken json)
{
GameObject result = gameObject;
string name = json["enemyname"].ToString().Replace("(Clone)", "");
if (name.Split(' ').Length > 1)
SlimeType slimeType = (SlimeType)System.Enum.Parse(typeof(SlimeType), json["enemytype"].ToString().ToUpper());
foreach (GameObject enemy in enemies)
{
name = name.Split(' ')[1];
}
if (name == "(Boss)")
{
result = boss;
}
else
{
switch (name)
if (enemy.GetComponent<Enemy>().slimeType == slimeType)
{
case "Metal":
name = "SlimeMetalIdle";
break;
case "MiniBoss":
name = "SlimeMiniBossIdle";
break;
case "Forest":
name = "SlimeForestIdle";
break;
case "Mage":
name = "SlimeMageIdle";
break;
case "Warrior":
name = "SlimeWarriorIdle";
break;
default:
name = "SlimeBaseIdle";
break;
}
foreach (GameObject enemy in enemies)
{
if (enemy.name == name)
{
result = enemy;
break;
}
result = enemy;
break;
}
}
return result;
}
public GameObject generateCityTileContent(){
public GameObject generateCityTileContent()
{
int chance = rand.Next(1, 101);
if (chance < 10)
{

View File

@ -38,7 +38,7 @@ namespace Assets.Scripts.InteractableObjects
result = result + FileHandler.generateJSON("objectname", "\"" + transform.parent.name + "\",\r\n");
result = result + FileHandler.generateJSON("hasInteracted", "\"" + hasInteracted + "\",\r\n");
result = result + FileHandler.generateJSON("isOpen", "\"" + isOpen + "\",\r\n");
result = result + FileHandler.generateJSON("gotItem", "\"" + transform.parent.Find("chest").Find("Body").GetComponent<Chest>().saveChest() + "\"");
result = result + FileHandler.generateJSON("gotItem", "\"" + transform.parent.Find("chest").GetComponent<Chest>().saveChest() + "\"");
return result;
}

View File

@ -64,7 +64,7 @@ namespace Assets.Scripts.Player
if (hit.collider.gameObject.tag.ToLower().Contains("object"))
{
string obj = hit.collider.gameObject.tag.Split(':')[1];
if (hit.distance <= 10 && !obj.ToLower().Equals("house"))
if (hit.distance <= 3 && !obj.ToLower().Equals("house"))
{
if (!uihandler.isPlayerInFight())
{

View File

@ -184,6 +184,7 @@ public class Tile : MonoBehaviour
position = new Vector3(float.Parse(obj["position"].ToString().Split('/')[0]), float.Parse(obj["position"].ToString().Split('/')[1]), float.Parse(obj["position"].ToString().Split('/')[2]));
spawnedObject = Instantiate(spawnedObject, position, Quaternion.identity);
spawnedObject.transform.parent = gameObject.transform;
spawnedObject.transform.localScale *= 10;
if (spawnedObject.tag.Contains("Enemy"))
{
aliveEnemies.Add(spawnedObject);

View File

@ -95,7 +95,6 @@ public class WorldGenerator : MonoBehaviour
noise.applyNoise(newTile, tiles, pos);
newTile.GetComponent<Tile>().generateTile(pos, (TileType)Enum.Parse(typeof(TileType), newTile.name.Split("_")[0]));
tiles.Add(pos, newTile);
GameObject.Find("QuestLog").GetComponent<QuestLog>().updateQuests("find", newTile, 1);
}
}

View File

@ -18,7 +18,7 @@
"isDodging": "False",
"killcount": 0,
"treecount": 0,
"orecount": 0,
"orecount": 1,
"luck": 20,
"difficulty": 0
},
@ -50,7 +50,11 @@
},
"bags": {
"slot0": {
"bag1": "empty",
"bag1": {
"rarity": "COMMON",
"itemName": "Tin ore",
},
"bag2": "empty",
"bag3": "empty"
},