improved save/load mechanic.

This commit is contained in:
Finnchen123 2024-10-05 11:53:34 +02:00
parent 1235d5ff0c
commit a82fa992f9
14 changed files with 420 additions and 50 deletions

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@ -1,3 +1,4 @@
using Assets.Scripts.InteractableObjects;
using Newtonsoft.Json.Linq; using Newtonsoft.Json.Linq;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
@ -198,10 +199,12 @@ public class ContentGenerator : MonoBehaviour
} }
} }
} }
else if(name.ToLower().Contains("npc")){ else if (name.ToLower().Contains("npc"))
{
result = npc; result = npc;
} }
else if(name.ToLower().Contains("house")){ else if (name.ToLower().Contains("house"))
{
result = house; result = house;
} }
return result; return result;
@ -210,51 +213,20 @@ public class ContentGenerator : MonoBehaviour
public GameObject loadEnemy(JToken json) public GameObject loadEnemy(JToken json)
{ {
GameObject result = gameObject; GameObject result = gameObject;
string name = json["enemyname"].ToString().Replace("(Clone)", ""); SlimeType slimeType = (SlimeType)System.Enum.Parse(typeof(SlimeType), json["enemytype"].ToString().ToUpper());
if (name.Split(' ').Length > 1)
{
name = name.Split(' ')[1];
}
if (name == "(Boss)")
{
result = boss;
}
else
{
switch (name)
{
case "Metal":
name = "SlimeMetalIdle";
break;
case "MiniBoss":
name = "SlimeMiniBossIdle";
break;
case "Forest":
name = "SlimeForestIdle";
break;
case "Mage":
name = "SlimeMageIdle";
break;
case "Warrior":
name = "SlimeWarriorIdle";
break;
default:
name = "SlimeBaseIdle";
break;
}
foreach (GameObject enemy in enemies) foreach (GameObject enemy in enemies)
{ {
if (enemy.name == name) if (enemy.GetComponent<Enemy>().slimeType == slimeType)
{ {
result = enemy; result = enemy;
break; break;
} }
} }
}
return result; return result;
} }
public GameObject generateCityTileContent(){ public GameObject generateCityTileContent()
{
int chance = rand.Next(1, 101); int chance = rand.Next(1, 101);
if (chance < 10) if (chance < 10)
{ {

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@ -38,7 +38,7 @@ namespace Assets.Scripts.InteractableObjects
result = result + FileHandler.generateJSON("objectname", "\"" + transform.parent.name + "\",\r\n"); result = result + FileHandler.generateJSON("objectname", "\"" + transform.parent.name + "\",\r\n");
result = result + FileHandler.generateJSON("hasInteracted", "\"" + hasInteracted + "\",\r\n"); result = result + FileHandler.generateJSON("hasInteracted", "\"" + hasInteracted + "\",\r\n");
result = result + FileHandler.generateJSON("isOpen", "\"" + isOpen + "\",\r\n"); result = result + FileHandler.generateJSON("isOpen", "\"" + isOpen + "\",\r\n");
result = result + FileHandler.generateJSON("gotItem", "\"" + transform.parent.Find("chest").Find("Body").GetComponent<Chest>().saveChest() + "\""); result = result + FileHandler.generateJSON("gotItem", "\"" + transform.parent.Find("chest").GetComponent<Chest>().saveChest() + "\"");
return result; return result;
} }

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@ -64,7 +64,7 @@ namespace Assets.Scripts.Player
if (hit.collider.gameObject.tag.ToLower().Contains("object")) if (hit.collider.gameObject.tag.ToLower().Contains("object"))
{ {
string obj = hit.collider.gameObject.tag.Split(':')[1]; string obj = hit.collider.gameObject.tag.Split(':')[1];
if (hit.distance <= 10 && !obj.ToLower().Equals("house")) if (hit.distance <= 3 && !obj.ToLower().Equals("house"))
{ {
if (!uihandler.isPlayerInFight()) if (!uihandler.isPlayerInFight())
{ {

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@ -184,6 +184,7 @@ public class Tile : MonoBehaviour
position = new Vector3(float.Parse(obj["position"].ToString().Split('/')[0]), float.Parse(obj["position"].ToString().Split('/')[1]), float.Parse(obj["position"].ToString().Split('/')[2])); position = new Vector3(float.Parse(obj["position"].ToString().Split('/')[0]), float.Parse(obj["position"].ToString().Split('/')[1]), float.Parse(obj["position"].ToString().Split('/')[2]));
spawnedObject = Instantiate(spawnedObject, position, Quaternion.identity); spawnedObject = Instantiate(spawnedObject, position, Quaternion.identity);
spawnedObject.transform.parent = gameObject.transform; spawnedObject.transform.parent = gameObject.transform;
spawnedObject.transform.localScale *= 10;
if (spawnedObject.tag.Contains("Enemy")) if (spawnedObject.tag.Contains("Enemy"))
{ {
aliveEnemies.Add(spawnedObject); aliveEnemies.Add(spawnedObject);

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@ -95,7 +95,6 @@ public class WorldGenerator : MonoBehaviour
noise.applyNoise(newTile, tiles, pos); noise.applyNoise(newTile, tiles, pos);
newTile.GetComponent<Tile>().generateTile(pos, (TileType)Enum.Parse(typeof(TileType), newTile.name.Split("_")[0])); newTile.GetComponent<Tile>().generateTile(pos, (TileType)Enum.Parse(typeof(TileType), newTile.name.Split("_")[0]));
tiles.Add(pos, newTile); tiles.Add(pos, newTile);
GameObject.Find("QuestLog").GetComponent<QuestLog>().updateQuests("find", newTile, 1);
} }
} }

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@ -18,7 +18,7 @@
"isDodging": "False", "isDodging": "False",
"killcount": 0, "killcount": 0,
"treecount": 0, "treecount": 0,
"orecount": 0, "orecount": 1,
"luck": 20, "luck": 20,
"difficulty": 0 "difficulty": 0
}, },
@ -50,7 +50,11 @@
}, },
"bags": { "bags": {
"slot0": { "slot0": {
"bag1": "empty", "bag1": {
"rarity": "COMMON",
"itemName": "Tin ore",
},
"bag2": "empty", "bag2": "empty",
"bag3": "empty" "bag3": "empty"
}, },