removed not needed tooltip
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@@ -1,41 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using Assets.Scripts.Player;
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namespace Assets.Scripts
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{
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public class TooltipHandler : MonoBehaviour
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{
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public GameObject tooltip;
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PlayerGameObject player;
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UIHandler uihandler;
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// Start is called before the first frame update
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void Start()
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{
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player = GameObject.Find("Player").GetComponent<PlayerGameObject>();
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uihandler = GameObject.Find("UIHandler").GetComponent<UIHandler>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void showTooltip(string text)
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{
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tooltip.transform.Find("txtTooltip").GetComponent<Text>().text = text;
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tooltip.transform.localScale = new Vector3(1,1,1);
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}
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public void hideToolTip()
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{
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tooltip.transform.localScale = new Vector3(0,0,0);
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}
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: ff63195da43e3a145abba1304336b467
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -22,7 +22,6 @@ namespace Assets.Scripts
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public GameObject playerHUD;
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public GameObject questlog;
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public GameObject introduction;
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public GameObject tooltip;
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public GameObject tutorial;
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public GameObject inventory;
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public GameObject waterLayer;
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@@ -26,15 +26,12 @@ namespace Assets.Scripts
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public int currentBag = -1;
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TooltipHandler tooltip;
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public GameObject currentSlot;
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// Start is called before the first frame update
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void Start()
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{
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createStatBoost();
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tooltip = GameObject.Find("TooltipHandler").GetComponent<TooltipHandler>();
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itemDisplay.transform.localScale = new Vector3(0,0,0);
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changeCurrentBag(0);
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}
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@@ -10,7 +10,6 @@ namespace Assets.Scripts
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{
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public class InventorySlot : MonoBehaviour
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{
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TooltipHandler tooltip;
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Item[] items = new Item[3];
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int currentBag = 0;
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public ItemPlace place;
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@@ -19,7 +18,6 @@ namespace Assets.Scripts
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private void Start()
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{
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tooltip = GameObject.Find("TooltipHandler").GetComponent<TooltipHandler>();
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inventory = GameObject.Find("Inventory").GetComponent<Inventory>();
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loadImages();
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}
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