Added basic jump mechanic for slimes and prevention from going over the border, added tile hiding to increase performance
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@@ -116,10 +116,10 @@ Rigidbody:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4392939395195199552}
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serializedVersion: 4
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serializedVersion: 5
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m_Mass: 1
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m_Drag: 0
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m_AngularDrag: 0.05
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m_LinearDamping: 0
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m_AngularDamping: 0.05
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m_CenterOfMass: {x: 0, y: 0, z: 0}
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m_InertiaTensor: {x: 1, y: 1, z: 1}
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m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
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@@ -134,7 +134,7 @@ Rigidbody:
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m_UseGravity: 1
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Constraints: 122
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m_Constraints: 112
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m_CollisionDetection: 0
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--- !u!114 &-9044075018784067105
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MonoBehaviour:
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@@ -150,3 +150,4 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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clip: {fileID: 0}
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keepAlive: 0
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slimeType: 0
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