Added basic jump mechanic for slimes and prevention from going over the border, added tile hiding to increase performance
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@@ -224,15 +224,8 @@ namespace Assets.Scripts.Player
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{
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worldGenerator.changeCurrentTile(col.gameObject);
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worldGenerator.createTile(new Vector3(-1, 0, 0));
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worldGenerator.createTile(new Vector3(1, 0, 0));
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worldGenerator.createTile(new Vector3(0, 0, 1));
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worldGenerator.createTile(new Vector3(0, 0, -1));
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worldGenerator.createTile(new Vector3(-1, 0, -1));
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worldGenerator.createTile(new Vector3(1, 0, -1));
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worldGenerator.createTile(new Vector3(-1, 0, 1));
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worldGenerator.createTile(new Vector3(1, 0, 1));
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worldGenerator.generateMissingTiles();
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worldGenerator.hideFarTiles();
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}
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if (col.name.Contains("House"))
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