Added basic jump mechanic for slimes and prevention from going over the border, added tile hiding to increase performance

This commit is contained in:
finnchen123
2025-11-16 20:56:51 +01:00
parent c00a01c8d6
commit a8cca74fc4
10 changed files with 136 additions and 33 deletions

View File

@@ -224,15 +224,8 @@ namespace Assets.Scripts.Player
{
worldGenerator.changeCurrentTile(col.gameObject);
worldGenerator.createTile(new Vector3(-1, 0, 0));
worldGenerator.createTile(new Vector3(1, 0, 0));
worldGenerator.createTile(new Vector3(0, 0, 1));
worldGenerator.createTile(new Vector3(0, 0, -1));
worldGenerator.createTile(new Vector3(-1, 0, -1));
worldGenerator.createTile(new Vector3(1, 0, -1));
worldGenerator.createTile(new Vector3(-1, 0, 1));
worldGenerator.createTile(new Vector3(1, 0, 1));
worldGenerator.generateMissingTiles();
worldGenerator.hideFarTiles();
}
if (col.name.Contains("House"))