Cleaned up a bit of code, need to work on camera handlign (Isn't as smooth as I want it to be)
This commit is contained in:
@@ -1,3 +1,4 @@
|
||||
using Assets.Scripts;
|
||||
using Assets.Scripts.InteractableObjects;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Collections;
|
||||
@@ -21,21 +22,21 @@ public class ContentGenerator : MonoBehaviour
|
||||
return enemies[index];
|
||||
}
|
||||
|
||||
public GameObject generateContent(string tiletype)
|
||||
public GameObject generateContent(TileType tiletype)
|
||||
{
|
||||
switch (tiletype.ToLower())
|
||||
switch (tiletype)
|
||||
{
|
||||
case "plain":
|
||||
case TileType.PLAIN:
|
||||
return generateTileContent();
|
||||
case "mountains":
|
||||
case TileType.MOUNTAINS:
|
||||
return generateStoneTileContent();
|
||||
case "forest":
|
||||
case TileType.FOREST:
|
||||
return generateTreeTileContent();
|
||||
case "hills":
|
||||
case TileType.HILLS:
|
||||
return generateHillTileContent();
|
||||
case "desert":
|
||||
case TileType.DESERT:
|
||||
return generateDesertTileContent();
|
||||
case "city":
|
||||
case TileType.CITY:
|
||||
return generateCityTileContent();
|
||||
}
|
||||
return null;
|
||||
|
||||
Reference in New Issue
Block a user