v1.3.0, Added game saving mechanic (Done)
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@@ -119,5 +119,16 @@ namespace Assets.Scripts
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{
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return slime.getExperience();
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}
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public string saveEnemy()
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{
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string result = "";
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result = result + FileHandler.generateJSON("enemyname", "\"" + enemyname + "\"");
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if (slime != null)
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{
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result = result + ",\r\n" + slime.saveSlime();
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}
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return result;
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}
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}
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}
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@@ -24,6 +24,7 @@ namespace Assets.Scripts
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}
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sw.Write(data);
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sw.Flush();
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sw.Close();
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}
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public static void loadGame()
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@@ -80,5 +80,20 @@ namespace Assets.Scripts.Slimes
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{
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return experience;
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}
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public string saveSlime()
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{
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string result = "";
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result = result + FileHandler.generateJSON("health", health) + ",\r\n";
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result = result + FileHandler.generateJSON("maxHealth", maxHealth) + ",\r\n";
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result = result + FileHandler.generateJSON("maxSecondary", maxSecondary) + ",\r\n";
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result = result + FileHandler.generateJSON("secondary", secondary) + ",\r\n";
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result = result + FileHandler.generateJSON("strength", strength) + ",\r\n";
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result = result + FileHandler.generateJSON("dexterity", dexterity) + ",\r\n";
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result = result + FileHandler.generateJSON("intelligence", intelligence) + ",\r\n";
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result = result + FileHandler.generateJSON("level", level) + ",\r\n";
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result = result + FileHandler.generateJSON("experience", experience);
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return result;
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}
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}
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}
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@@ -218,6 +218,33 @@ public class Tile : MonoBehaviour
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public string saveTile()
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{
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string result = "";
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GameObject obj;
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result = result + FileHandler.generateJSON("tiletype", "\"" + tiletype + "\"") + ",\r\n";
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result = result + FileHandler.generateJSON("positionX", position.x) + ",\r\n";
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result = result + FileHandler.generateJSON("positionY", position.y) + ",\r\n";
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result = result + FileHandler.generateJSON("positionZ", position.z) + ",\r\n";
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result = result + "\"Objects\": {\r\n";
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for (int i = 0; i < gameObject.transform.childCount; i++)
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{
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obj = gameObject.transform.GetChild(i).gameObject;
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result = result + "\"Object" + i + "\": {\r\n";
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result = result + FileHandler.generateJSON("positionX", obj.transform.position.x) + ",\r\n";
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result = result + FileHandler.generateJSON("positionY", obj.transform.position.y) + ",\r\n";
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result = result + FileHandler.generateJSON("positionZ", obj.transform.position.z) + ",\r\n";
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if (obj.tag.Contains("Enemy"))
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{
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result = result + obj.GetComponent<Enemy>().saveEnemy() + "\r\n}";
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}
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else
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{
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result = result + FileHandler.generateJSON("objectname", "\"" + obj.name + "\"") + "\r\n}";
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}
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if (i < gameObject.transform.childCount - 1)
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{
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result = result + ",\r\n";
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}
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}
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result = result + "\r\n}";
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return result;
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}
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}
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@@ -182,28 +182,24 @@ public class WorldGenerator : MonoBehaviour
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public string saveGame()
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{
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Dictionary<Vector3, GameObject> tiles;
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GameObject currentTile;
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string result = "";
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int counter = 0;
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result = result + FileHandler.generateJSON("cityAmount", cityAmount) + ",\r\n";
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result = result + FileHandler.generateJSON("maxCityAmount", maxCityAmount) + ",\r\n";
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/*result = result + "'playername': " + playername + ",\r\n";
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result = result + "'maxHealth': " + maxHealth + ",\r\n";
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result = result + "'maxSecondary': " + maxSecondary + ",\r\n";
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result = result + "'secondary': " + secondary + ",\r\n";
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result = result + "'health': " + health + ",\r\n";
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result = result + "'strength': " + strength + ",\r\n";
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result = result + "'dexterity': " + dexterity + ",\r\n";
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result = result + "'intelligence': " + intelligence + ",\r\n";
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result = result + "'level': " + level + ",\r\n";
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result = result + "'experience': " + experience + ",\r\n";
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result = result + "'maxExperience': " + maxExperience + ",\r\n";
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result = result + "'race': " + race.racename + ",\r\n";
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result = result + "'role': " + role.classname + ",\r\n";
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result = result + "'points': " + points + ",\r\n";
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result = result + "'isDodging': " + isDodging + ",\r\n";
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result = result + "'killcount': " + killcount + ",\r\n";
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result = result + "'difficulty': " + difficulty;*/
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result = result + "\"currentTile\": {\r\n";
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result = result + currentTile.GetComponent<Tile>().saveTile() + "\r\n},\r\n";
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result = result + "\"Map\": {\r\n";
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foreach (GameObject tile in tiles.Values)
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{
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result = result + "\"Tile"+counter+"\": {\r\n";
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result = result + tile.GetComponent<Tile>().saveTile() + "\r\n}";
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if (counter < tiles.Count - 1)
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{
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result = result + ",\r\n";
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}
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counter++;
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}
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result = result + "\r\n}";
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return result;
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}
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}
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