v1.3.0, Added game saving mechanic (Done)

This commit is contained in:
Nicola Sovic
2022-06-05 14:28:01 +02:00
parent a0fc2e4790
commit ae5378090c
6 changed files with 191 additions and 27 deletions

View File

@@ -119,5 +119,16 @@ namespace Assets.Scripts
{
return slime.getExperience();
}
public string saveEnemy()
{
string result = "";
result = result + FileHandler.generateJSON("enemyname", "\"" + enemyname + "\"");
if (slime != null)
{
result = result + ",\r\n" + slime.saveSlime();
}
return result;
}
}
}

View File

@@ -24,6 +24,7 @@ namespace Assets.Scripts
}
sw.Write(data);
sw.Flush();
sw.Close();
}
public static void loadGame()

View File

@@ -80,5 +80,20 @@ namespace Assets.Scripts.Slimes
{
return experience;
}
public string saveSlime()
{
string result = "";
result = result + FileHandler.generateJSON("health", health) + ",\r\n";
result = result + FileHandler.generateJSON("maxHealth", maxHealth) + ",\r\n";
result = result + FileHandler.generateJSON("maxSecondary", maxSecondary) + ",\r\n";
result = result + FileHandler.generateJSON("secondary", secondary) + ",\r\n";
result = result + FileHandler.generateJSON("strength", strength) + ",\r\n";
result = result + FileHandler.generateJSON("dexterity", dexterity) + ",\r\n";
result = result + FileHandler.generateJSON("intelligence", intelligence) + ",\r\n";
result = result + FileHandler.generateJSON("level", level) + ",\r\n";
result = result + FileHandler.generateJSON("experience", experience);
return result;
}
}
}

View File

@@ -218,6 +218,33 @@ public class Tile : MonoBehaviour
public string saveTile()
{
string result = "";
GameObject obj;
result = result + FileHandler.generateJSON("tiletype", "\"" + tiletype + "\"") + ",\r\n";
result = result + FileHandler.generateJSON("positionX", position.x) + ",\r\n";
result = result + FileHandler.generateJSON("positionY", position.y) + ",\r\n";
result = result + FileHandler.generateJSON("positionZ", position.z) + ",\r\n";
result = result + "\"Objects\": {\r\n";
for (int i = 0; i < gameObject.transform.childCount; i++)
{
obj = gameObject.transform.GetChild(i).gameObject;
result = result + "\"Object" + i + "\": {\r\n";
result = result + FileHandler.generateJSON("positionX", obj.transform.position.x) + ",\r\n";
result = result + FileHandler.generateJSON("positionY", obj.transform.position.y) + ",\r\n";
result = result + FileHandler.generateJSON("positionZ", obj.transform.position.z) + ",\r\n";
if (obj.tag.Contains("Enemy"))
{
result = result + obj.GetComponent<Enemy>().saveEnemy() + "\r\n}";
}
else
{
result = result + FileHandler.generateJSON("objectname", "\"" + obj.name + "\"") + "\r\n}";
}
if (i < gameObject.transform.childCount - 1)
{
result = result + ",\r\n";
}
}
result = result + "\r\n}";
return result;
}
}

View File

@@ -182,28 +182,24 @@ public class WorldGenerator : MonoBehaviour
public string saveGame()
{
Dictionary<Vector3, GameObject> tiles;
GameObject currentTile;
string result = "";
int counter = 0;
result = result + FileHandler.generateJSON("cityAmount", cityAmount) + ",\r\n";
result = result + FileHandler.generateJSON("maxCityAmount", maxCityAmount) + ",\r\n";
/*result = result + "'playername': " + playername + ",\r\n";
result = result + "'maxHealth': " + maxHealth + ",\r\n";
result = result + "'maxSecondary': " + maxSecondary + ",\r\n";
result = result + "'secondary': " + secondary + ",\r\n";
result = result + "'health': " + health + ",\r\n";
result = result + "'strength': " + strength + ",\r\n";
result = result + "'dexterity': " + dexterity + ",\r\n";
result = result + "'intelligence': " + intelligence + ",\r\n";
result = result + "'level': " + level + ",\r\n";
result = result + "'experience': " + experience + ",\r\n";
result = result + "'maxExperience': " + maxExperience + ",\r\n";
result = result + "'race': " + race.racename + ",\r\n";
result = result + "'role': " + role.classname + ",\r\n";
result = result + "'points': " + points + ",\r\n";
result = result + "'isDodging': " + isDodging + ",\r\n";
result = result + "'killcount': " + killcount + ",\r\n";
result = result + "'difficulty': " + difficulty;*/
result = result + "\"currentTile\": {\r\n";
result = result + currentTile.GetComponent<Tile>().saveTile() + "\r\n},\r\n";
result = result + "\"Map\": {\r\n";
foreach (GameObject tile in tiles.Values)
{
result = result + "\"Tile"+counter+"\": {\r\n";
result = result + tile.GetComponent<Tile>().saveTile() + "\r\n}";
if (counter < tiles.Count - 1)
{
result = result + ",\r\n";
}
counter++;
}
result = result + "\r\n}";
return result;
}
}