v1.3.0, Added game saving mechanic (Done)
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@@ -80,5 +80,20 @@ namespace Assets.Scripts.Slimes
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{
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return experience;
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}
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public string saveSlime()
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{
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string result = "";
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result = result + FileHandler.generateJSON("health", health) + ",\r\n";
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result = result + FileHandler.generateJSON("maxHealth", maxHealth) + ",\r\n";
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result = result + FileHandler.generateJSON("maxSecondary", maxSecondary) + ",\r\n";
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result = result + FileHandler.generateJSON("secondary", secondary) + ",\r\n";
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result = result + FileHandler.generateJSON("strength", strength) + ",\r\n";
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result = result + FileHandler.generateJSON("dexterity", dexterity) + ",\r\n";
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result = result + FileHandler.generateJSON("intelligence", intelligence) + ",\r\n";
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result = result + FileHandler.generateJSON("level", level) + ",\r\n";
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result = result + FileHandler.generateJSON("experience", experience);
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return result;
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}
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}
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}
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