fixed locals, fixed object+world gen

This commit is contained in:
TAASONI3
2023-12-13 15:33:12 +01:00
parent 5583440b7e
commit b07135d8f3
29 changed files with 649 additions and 275 deletions

View File

@@ -24,16 +24,16 @@ public class ContentGenerator : MonoBehaviour
{
switch (tiletype.ToLower())
{
case "plane":
case "plain":
return generateTileContent();
case "mountains":
return generateStoneTileContent();
case "forest":
return generateTreeTileContent();
case "river":
return generateRiverTileContent();
case "lake":
return generateLakeTileContent();
case "hills":
return generateHillTileContent();
case "desert":
return generateDesertTileContent();
case "city":
return generateCityTileContent();
}
@@ -77,11 +77,11 @@ public class ContentGenerator : MonoBehaviour
int chance = rand.Next(1, 101);
if (chance < 60)
{
return stones[rand.Next(0, stones.Length)];
return null;
}
else if (chance >= 60 && chance < 90)
{
return trees[rand.Next(0, trees.Length)];
return stones[rand.Next(0, stones.Length)];
}
else if (chance >= 90 && chance < 95)
{
@@ -122,7 +122,7 @@ public class ContentGenerator : MonoBehaviour
}
}
public GameObject generateRiverTileContent()
public GameObject generateDesertTileContent()
{
int chance = rand.Next(1, 101);
if (chance < 50)
@@ -131,14 +131,7 @@ public class ContentGenerator : MonoBehaviour
}
else if (chance >= 50 && chance < 90)
{
if (rand.Next(0, 2) == 0)
{
return trees[rand.Next(0, trees.Length)];
}
else
{
return stones[rand.Next(0, stones.Length)];
}
return stones[rand.Next(0, stones.Length)];
}
else if (chance >= 90 && chance < 95)
{
@@ -154,7 +147,7 @@ public class ContentGenerator : MonoBehaviour
}
}
public GameObject generateLakeTileContent()
public GameObject generateHillTileContent()
{
int chance = rand.Next(1, 101);
if (chance < 75)

View File

@@ -140,7 +140,6 @@ namespace Assets.Scripts
switch (place)
{
case ItemPlace.LEFTHAND:
Debug.Log(GameObject.Find("Player").GetComponent<PlayerGameObject>().getClass().classname);
image = Resources.Load<Texture>("Equipment/" + GameObject.Find("Player").GetComponent<PlayerGameObject>().getClass().classname + "/Inv_LeftHand");
break;
case ItemPlace.RIGHTHAND:

View File

@@ -86,7 +86,7 @@ public class NoiseGenerator
for (int i = 0; i < samples.Length; i++)
{
vertices[i].y = samples[i] * 3;
vertices[i].y = samples[i];
}
applyMesh(tile, mesh, vertices, colors);
@@ -139,7 +139,7 @@ public class NoiseGenerator
vertices = mesh.vertices;
for (int i = 0; i < sidelength; i++)
{
result[sidelength - 1 + i * sidelength] = vertices[0 + i * sidelength].y / 3;
result[sidelength - 1 + i * sidelength] = vertices[0 + i * sidelength].y;
result[sidelength - 2 + i * sidelength] = (result[sidelength - 1 + i * sidelength] + result[sidelength - 3 + i * sidelength]) / 2;
}
}
@@ -149,7 +149,7 @@ public class NoiseGenerator
vertices = mesh.vertices;
for (int i = 0; i < sidelength; i++)
{
result[0 + i * sidelength] = vertices[sidelength - 1 + i * sidelength].y / 3;
result[0 + i * sidelength] = vertices[sidelength - 1 + i * sidelength].y;
result[1 + i * sidelength] = (result[0 + i * sidelength] + result[2 + i * sidelength]) / 2;
}
@@ -160,7 +160,7 @@ public class NoiseGenerator
vertices = mesh.vertices;
for (int i = 0; i < sidelength; i++)
{
result[sidelength * sidelength - (sidelength - i)] = vertices[i].y / 3;
result[sidelength * sidelength - (sidelength - i)] = vertices[i].y;
result[sidelength * (sidelength - 1) - (sidelength - i)] = (result[sidelength * sidelength - (sidelength - i)] + result[sidelength * (sidelength - 2) - (sidelength - i)]) / 2;
}
@@ -171,7 +171,7 @@ public class NoiseGenerator
vertices = mesh.vertices;
for (int i = 0; i < sidelength; i++)
{
result[i] = vertices[sidelength * sidelength - (sidelength - i)].y / 3;
result[i] = vertices[sidelength * sidelength - (sidelength - i)].y;
result[i + sidelength] = (result[i] + result[i + sidelength * 2]) / 2;
}
}

View File

@@ -218,13 +218,14 @@ namespace Assets.Scripts.Player
{
worldGenerator.changeCurrentTile(col.gameObject);
worldGenerator.createTile(new Vector3(-1,0,-1));
worldGenerator.createTile(new Vector3(0,0,-1));
worldGenerator.createTile(new Vector3(1,0,-1));
worldGenerator.createTile(new Vector3(-1,0,0));
worldGenerator.createTile(new Vector3(1,0,0));
worldGenerator.createTile(new Vector3(-1,0,1));
worldGenerator.createTile(new Vector3(0,0,1));
worldGenerator.createTile(new Vector3(0,0,-1));
worldGenerator.createTile(new Vector3(-1,0,-1));
worldGenerator.createTile(new Vector3(1,0,-1));
worldGenerator.createTile(new Vector3(-1,0,1));
worldGenerator.createTile(new Vector3(1,0,1));
}

View File

@@ -12,7 +12,6 @@ public class Tile : MonoBehaviour
System.Random rand = new System.Random();
TileType tiletype;
GameObject contentGenerator;
List<GameObject> aliveEnemies = new List<GameObject>();
public void generateTile(Vector3 pos, TileType type)
@@ -26,7 +25,7 @@ public class Tile : MonoBehaviour
public void Update()
{
}
public void generateContent()
@@ -40,23 +39,41 @@ public class Tile : MonoBehaviour
public List<Vector3> getSpawnLocations()
{
List<Vector3> list = new List<Vector3>();
//Change object spawning
int objectAmount = rand.Next(20, 101);
Vector3 newPoint;
while(list.Count < objectAmount){
newPoint = new Vector3(rand.Next(-40, 40) + 100 * position.x, 50, rand.Next(-40, 40) + 100 * position.z);
if (!list.Contains(newPoint))
{
list.Add(newPoint);
}
}
return list;
}
public void spawnObject(Vector3 position)
{
int chance = rand.Next(1, 101);
if (chance >= 25)
{
GameObject content = contentGenerator.GetComponent<ContentGenerator>().generateContent(tiletype.ToString());
if (content != null)
{
if(tiletype == TileType.CITY && (content.tag.ToLower().Contains("npc") || content.tag.ToLower().Contains("tree") || content.tag.ToLower().Contains("stone") || content.tag.ToLower().Contains("ore"))){
position.y = 5;
float verticeX = position.x / 10;
float verticeZ = position.z / 10;
Vector3 vertice = new Vector3(Mathf.Round(verticeX), 0, Mathf.Round(verticeZ));
Vector3[] vertices = gameObject.GetComponent<MeshFilter>().mesh.vertices;
foreach(Vector3 v in vertices){
if(v.x == vertice.x && v.z == vertice.z){
position.y = v.y;
break;
}
}
GameObject obj = Instantiate(content, position, Quaternion.identity);
obj.transform.parent = gameObject.transform;
GameObject obj = Instantiate(content, position, Quaternion.identity, gameObject.transform);
if (obj.tag.Contains("Enemy"))
{
aliveEnemies.Add(obj);
@@ -103,10 +120,12 @@ public class Tile : MonoBehaviour
{
result = result + obj.GetComponent<Enemy>().saveEnemy() + "\r\n}";
}
else if(obj.name.ToLower().Contains("house")){
else if (obj.name.ToLower().Contains("house"))
{
result = result + obj.transform.Find("Door").GetComponent<Door>().saveHouse() + "\r\n}";
}
else if(obj.name.ToLower().Contains("npc")){
else if (obj.name.ToLower().Contains("npc"))
{
result = result + obj.GetComponent<NPC>().saveNPC() + "\r\n}";
}
else
@@ -166,10 +185,12 @@ public class Tile : MonoBehaviour
spawnedObject.GetComponent<Enemy>().loadEnemy(obj);
}
}
else if(spawnedObject.name.ToLower().Contains("house")){
else if (spawnedObject.name.ToLower().Contains("house"))
{
spawnedObject.transform.Find("Door").GetComponent<Door>().loadHouse(obj);
}
else if(spawnedObject.tag.ToLower().Contains("npc")){
else if (spawnedObject.tag.ToLower().Contains("npc"))
{
spawnedObject.GetComponent<NPC>().loadQuest(obj["receivedQuest"].ToString());
}
}
@@ -178,7 +199,8 @@ public class Tile : MonoBehaviour
setPosition(pos);
}
public List<TileType> getPossibleNeighbours(){
public List<TileType> getPossibleNeighbours()
{
return TileTypeMethods.getPossibleNeighbours(tiletype);
}
}

View File

@@ -152,7 +152,7 @@ namespace Assets.Scripts
case TileType.HILLS:
lowModifier[0] = 0.2f;
lowModifier[1] = 0.1f;
highModifier[0] = 0.5f;
highModifier[0] = 0.3f;
highModifier[1] = 0.1f;
break;
case TileType.FOREST:
@@ -162,9 +162,9 @@ namespace Assets.Scripts
highModifier[1] = 0.1f;
break;
case TileType.MOUNTAINS:
lowModifier[0] = 0.2f;
lowModifier[0] = 0.5f;
lowModifier[1] = 0.3f;
highModifier[0] = 1.0f;
highModifier[0] = 0.5f;
highModifier[1] = 0.2f;
break;
case TileType.LAKE:
@@ -176,7 +176,7 @@ namespace Assets.Scripts
case TileType.DESERT:
lowModifier[0] = 0.2f;
lowModifier[1] = 0.1f;
highModifier[0] = 0.5f;
highModifier[0] = 0.3f;
highModifier[1] = 0.1f;
break;
case TileType.CITY:
@@ -206,10 +206,10 @@ namespace Assets.Scripts
switch (type)
{
case TileType.LAKE:
result[i] = basis[i] - 3;
result[i] = basis[i] - 1.5f;
break;
case TileType.MOUNTAINS:
result[i] = basis[i] + 3;
result[i] = basis[i] + 1.5f;
break;
}
}

View File

@@ -62,7 +62,7 @@ public class WorldGenerator : MonoBehaviour
void resetPlayer()
{
if (player.transform.position.y <= -10)
if (player.transform.position.y <= -20)
{
Vector3 position = new Vector3(currentTile.transform.position.x, 50, currentTile.transform.position.z);
player.transform.SetPositionAndRotation(position, player.transform.rotation);