fixed locals, fixed object+world gen

This commit is contained in:
TAASONI3
2023-12-13 15:33:12 +01:00
parent 5583440b7e
commit b07135d8f3
29 changed files with 649 additions and 275 deletions

View File

@@ -140,7 +140,6 @@ namespace Assets.Scripts
switch (place)
{
case ItemPlace.LEFTHAND:
Debug.Log(GameObject.Find("Player").GetComponent<PlayerGameObject>().getClass().classname);
image = Resources.Load<Texture>("Equipment/" + GameObject.Find("Player").GetComponent<PlayerGameObject>().getClass().classname + "/Inv_LeftHand");
break;
case ItemPlace.RIGHTHAND: