fixed locals, fixed object+world gen
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@@ -140,7 +140,6 @@ namespace Assets.Scripts
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switch (place)
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{
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case ItemPlace.LEFTHAND:
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Debug.Log(GameObject.Find("Player").GetComponent<PlayerGameObject>().getClass().classname);
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image = Resources.Load<Texture>("Equipment/" + GameObject.Find("Player").GetComponent<PlayerGameObject>().getClass().classname + "/Inv_LeftHand");
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break;
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case ItemPlace.RIGHTHAND:
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