fixed locals, fixed object+world gen
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@@ -218,13 +218,14 @@ namespace Assets.Scripts.Player
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{
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worldGenerator.changeCurrentTile(col.gameObject);
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worldGenerator.createTile(new Vector3(-1,0,-1));
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worldGenerator.createTile(new Vector3(0,0,-1));
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worldGenerator.createTile(new Vector3(1,0,-1));
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worldGenerator.createTile(new Vector3(-1,0,0));
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worldGenerator.createTile(new Vector3(1,0,0));
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worldGenerator.createTile(new Vector3(-1,0,1));
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worldGenerator.createTile(new Vector3(0,0,1));
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worldGenerator.createTile(new Vector3(0,0,-1));
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worldGenerator.createTile(new Vector3(-1,0,-1));
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worldGenerator.createTile(new Vector3(1,0,-1));
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worldGenerator.createTile(new Vector3(-1,0,1));
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worldGenerator.createTile(new Vector3(1,0,1));
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}
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