fixed locals, fixed object+world gen

This commit is contained in:
TAASONI3
2023-12-13 15:33:12 +01:00
parent 5583440b7e
commit b07135d8f3
29 changed files with 649 additions and 275 deletions

View File

@@ -152,7 +152,7 @@ namespace Assets.Scripts
case TileType.HILLS:
lowModifier[0] = 0.2f;
lowModifier[1] = 0.1f;
highModifier[0] = 0.5f;
highModifier[0] = 0.3f;
highModifier[1] = 0.1f;
break;
case TileType.FOREST:
@@ -162,9 +162,9 @@ namespace Assets.Scripts
highModifier[1] = 0.1f;
break;
case TileType.MOUNTAINS:
lowModifier[0] = 0.2f;
lowModifier[0] = 0.5f;
lowModifier[1] = 0.3f;
highModifier[0] = 1.0f;
highModifier[0] = 0.5f;
highModifier[1] = 0.2f;
break;
case TileType.LAKE:
@@ -176,7 +176,7 @@ namespace Assets.Scripts
case TileType.DESERT:
lowModifier[0] = 0.2f;
lowModifier[1] = 0.1f;
highModifier[0] = 0.5f;
highModifier[0] = 0.3f;
highModifier[1] = 0.1f;
break;
case TileType.CITY:
@@ -206,10 +206,10 @@ namespace Assets.Scripts
switch (type)
{
case TileType.LAKE:
result[i] = basis[i] - 3;
result[i] = basis[i] - 1.5f;
break;
case TileType.MOUNTAINS:
result[i] = basis[i] + 3;
result[i] = basis[i] + 1.5f;
break;
}
}