Controlevents are now working

This commit is contained in:
finnchen123
2026-01-25 13:23:03 +01:00
parent 93f02eee13
commit b657de5ea0
7 changed files with 75 additions and 33 deletions

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using UnityEngine;
public static class ControlEvents
{
public static event System.Action<float, float> OnLookingInput;
public static event System.Action<Vector3> OnMovingInput;
public static void Look(float pitch, float yaw)
{
OnLookingInput?.Invoke(pitch, yaw);
}
public static void Move(Vector3 force)
{
OnMovingInput?.Invoke(force);
}
}

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