Changed rendering of tiles to always show them, changed camera range
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@@ -70,7 +70,7 @@ public class WorldGenerator : MonoBehaviour
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void Update()
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{
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createTile(player.transform.position.x, player.transform.position.z);
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hideTile(player.transform.position.x, player.transform.position.z);
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changeCurrentTile(player.transform.position.x, player.transform.position.z);
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resetPlayer();
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}
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@@ -101,7 +101,7 @@ public class WorldGenerator : MonoBehaviour
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SteamWorksHandler.getStandardAchievement("CityAchievement");
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}
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}
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noise.applyNoise(newTile, name);
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noise.applyNoise(newTile, name, tiles);
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if(name.Length <= 0){
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name = tile.name;
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}
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@@ -128,7 +128,7 @@ public class WorldGenerator : MonoBehaviour
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}
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}
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public void hideTile(float playerX, float playerZ)
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public void changeCurrentTile(float playerX, float playerZ)
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{
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if (currentTile.GetComponent<Tile>().leftTile(playerX, playerZ))
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{
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@@ -141,30 +141,6 @@ public class WorldGenerator : MonoBehaviour
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break;
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}
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}
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updateRenderedTiles();
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}
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if (currentTile.GetComponent<Tile>().removeConnectedTiles(playerX, playerZ))
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{
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updateRenderedTiles();
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}
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}
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private void updateRenderedTiles()
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{
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toRemove = new List<GameObject>();
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foreach (GameObject tile in renderedTiles)
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{
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if (!tile.Equals(currentTile))
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{
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tile.GetComponent<Tile>().changeRenderer();
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toRemove.Add(tile);
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}
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}
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foreach (GameObject tile in toRemove)
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{
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renderedTiles.Remove(tile);
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}
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}
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@@ -240,7 +216,6 @@ public class WorldGenerator : MonoBehaviour
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currentTile = tiles[current];
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Vector3 position = new Vector3(currentTile.transform.position.x, 5, currentTile.transform.position.z);
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player.transform.SetPositionAndRotation(position, player.transform.rotation);
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updateRenderedTiles();
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}
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public int getCityAmount()
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