Added basic scene switching, v.1.3.0
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@@ -40,11 +40,14 @@ public class WorldGenerator : MonoBehaviour
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public void resetGame(int cityAmount)
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{
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foreach (GameObject tile in tiles.Values)
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if (tiles != null)
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{
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if (tile.name != "Spawn")
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foreach (GameObject tile in tiles.Values)
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{
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Destroy(tile);
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if (tile.name != "Spawn")
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{
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Destroy(tile);
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}
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}
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}
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player.transform.position = new Vector3(0,1.5f,0);
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