fixed chest, improved ui, improved difficulty
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@@ -260,15 +260,15 @@ public class ContentGenerator : MonoBehaviour
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{
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return null;
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}
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else if (chance >= 10 && chance < 40)
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else if (chance >= 10 && chance < 25)
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{
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return house;
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}
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else if (chance >= 40 && chance < 65)
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else if (chance >= 25 && chance < 55)
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{
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return trees[rand.Next(0, trees.Length)];
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}
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else if (chance >= 65 && chance < 90)
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else if (chance >= 55 && chance < 85)
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{
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return stones[rand.Next(0, stones.Length)];
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}
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