fixed chest, improved ui, improved difficulty

This commit is contained in:
TAASONI3
2023-12-23 21:19:05 +01:00
parent 989732ff97
commit bf705a52a8
39 changed files with 6351 additions and 5676 deletions

View File

@@ -47,7 +47,7 @@ public class WorldGenerator : MonoBehaviour
Destroy(tile);
}
}
player.transform.position = new Vector3(0, 50f, 0);
player.transform.position = new Vector3(0, 50, 0);
player.transform.rotation = Quaternion.identity;
OnEnable();
this.cityAmount = cityAmount;
@@ -95,7 +95,6 @@ public class WorldGenerator : MonoBehaviour
noise.applyNoise(newTile, tiles, pos);
newTile.GetComponent<Tile>().generateTile(pos, (TileType)Enum.Parse(typeof(TileType), newTile.name.Split("_")[0]));
tiles.Add(pos, newTile);
//currentTile = newTile;
GameObject.Find("QuestLog").GetComponent<QuestLog>().updateQuests("find", newTile, 1);
}
}