fixed chest, improved ui, improved difficulty
This commit is contained in:
@@ -47,7 +47,7 @@ public class WorldGenerator : MonoBehaviour
|
||||
Destroy(tile);
|
||||
}
|
||||
}
|
||||
player.transform.position = new Vector3(0, 50f, 0);
|
||||
player.transform.position = new Vector3(0, 50, 0);
|
||||
player.transform.rotation = Quaternion.identity;
|
||||
OnEnable();
|
||||
this.cityAmount = cityAmount;
|
||||
@@ -95,7 +95,6 @@ public class WorldGenerator : MonoBehaviour
|
||||
noise.applyNoise(newTile, tiles, pos);
|
||||
newTile.GetComponent<Tile>().generateTile(pos, (TileType)Enum.Parse(typeof(TileType), newTile.name.Split("_")[0]));
|
||||
tiles.Add(pos, newTile);
|
||||
//currentTile = newTile;
|
||||
GameObject.Find("QuestLog").GetComponent<QuestLog>().updateQuests("find", newTile, 1);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user