Cleaning up project structure, adding new trees and a todo list
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@@ -13,45 +13,62 @@ MonoBehaviour:
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m_Name: AddressableAssetSettings
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m_AssemblyName: Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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m_ClassName: UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider
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m_AssetBundleProviderType:
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m_AssemblyName: Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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m_ClassName: UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider
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m_BundleRedirectLimit: -1
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m_SharedBundleSettingsCustomGroupIndex: 0
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m_ContiguousBundles: 1
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m_MonoScriptBundleCustomNaming:
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m_Id:
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m_RemoteCatalogLoadPath:
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m_Id:
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m_ContentStateBuildPathProfileVariableName:
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m_CustomContentStateBuildPath:
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m_ContentStateBuildPath:
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m_BuildAddressablesWithPlayerBuild: 0
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m_BundleBuildPath: Temp/com.unity.addressables/AssetBundles
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m_ProfileSettings:
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@@ -60,17 +77,23 @@ MonoBehaviour:
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m_Id: ecafb0400e3b7d72ea4c9737692c3b5b
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m_ProfileName: Default
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m_Value: 'http://[PrivateIpAddress]:[HostingServicePort]'
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m_Value: '[UnityEditor.EditorUserBuildSettings.activeBuildTarget]'
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- m_Id: 5aad2e0a5abe56fe184f5823136f2c2a
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m_Value: '[UnityEngine.AddressableAssets.Addressables.BuildPath]/[BuildTarget]'
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m_Value: '{UnityEngine.AddressableAssets.Addressables.RuntimePath}/[BuildTarget]'
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- m_Id: 42fa6317c82b17b719a3eca8825219ef
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m_Value: ServerData/[BuildTarget]
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m_Name: Remote.LoadPath
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m_Name: Remote.BuildPath
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- m_Id: 463853ee1f567e477b78209c33b4e82e
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m_Name: BuildTarget
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m_InlineUsage: 0
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@@ -80,12 +103,6 @@ MonoBehaviour:
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- m_Id: e37234410dedbb4dab91789c54d014c7
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m_Name: Local.LoadPath
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m_InlineUsage: 0
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- m_Id: 42fa6317c82b17b719a3eca8825219ef
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m_Name: Remote.BuildPath
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- m_Id: 15afa1a3c4ac90cceaf7ce73ed4a3204
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m_Name: Remote.LoadPath
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@@ -108,8 +125,3 @@ MonoBehaviour:
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