Cleaning up project structure, adding new trees and a todo list

This commit is contained in:
finnchen123
2025-11-16 18:53:38 +01:00
parent ec60917270
commit c00a01c8d6
47 changed files with 1150 additions and 12864 deletions

View File

@@ -2664,10 +2664,10 @@ Rigidbody:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 919132149291823422}
serializedVersion: 4
serializedVersion: 5
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_LinearDamping: 0
m_AngularDamping: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
@@ -3149,7 +3149,7 @@ Transform:
m_GameObject: {fileID: 195034453}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 1255.1643, y: 487.92395, z: 303.38562}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -5410,6 +5410,8 @@ MeshRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -5431,6 +5433,7 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
@@ -10780,7 +10783,7 @@ Transform:
m_GameObject: {fileID: 659994601}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 988.9791, y: 593.6523, z: 182.7135}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -11075,8 +11078,9 @@ MonoBehaviour:
- {fileID: 710453253311522916, guid: f9d8d40eab862fd098af9f5de7b69174, type: 3}
- {fileID: 7591882314654710750, guid: fcaf709a5d34e2511959a3f37d85a9fe, type: 3}
trees:
- {fileID: 9023347993894783213, guid: 87fc89da61ac4097babaaf42a6bcfd63, type: 3}
- {fileID: 8867824946895199964, guid: 03da1ae5d5fc867f2820fc4d5680b684, type: 3}
- {fileID: 1155525015202716413, guid: 5944286591d81574d8cd634a54909b00, type: 3}
- {fileID: 3012938571535029900, guid: 9fa7013d02b061270815e147840dd1ba, type: 3}
- {fileID: 3610914203820979933, guid: 320dc8bc9780c5d00a3b3eaceccaf7b1, type: 3}
stones:
- {fileID: 4852758362040146526, guid: b3d4352243e362c628ae9d1f78fa27bc, type: 3}
- {fileID: 4009596908532748171, guid: 5db8b46c2df72e0889d7f821ba6a72af, type: 3}
@@ -11097,7 +11101,7 @@ Transform:
m_GameObject: {fileID: 667353829}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 1.3840752, y: 3.9671326, z: 26.835602}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -11561,7 +11565,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: Window
m_Text: Fenster
--- !u!222 &709576934
CanvasRenderer:
m_ObjectHideFlags: 0
@@ -11775,7 +11779,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: 800x600
m_Text: Deutsch
--- !u!222 &722907595
CanvasRenderer:
m_ObjectHideFlags: 0
@@ -15725,6 +15729,8 @@ MeshRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -15746,6 +15752,7 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
@@ -17808,7 +17815,7 @@ AudioSource:
m_Enabled: 1
serializedVersion: 4
OutputAudioMixerGroup: {fileID: 0}
m_audioClip: {fileID: 8300000, guid: a643b25dcc17f2f458d98e5a494862a7, type: 3}
m_audioClip: {fileID: 0}
m_Resource: {fileID: 8300000, guid: a643b25dcc17f2f458d98e5a494862a7, type: 3}
m_PlayOnAwake: 1
m_Volume: 0.5
@@ -20011,7 +20018,7 @@ Transform:
m_GameObject: {fileID: 1211906491}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 1217.8605, y: 407.45404, z: -105.65576}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -21091,6 +21098,8 @@ MeshRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -21112,6 +21121,7 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
@@ -22053,7 +22063,7 @@ Transform:
m_GameObject: {fileID: 1368298269}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1.5, z: 0}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -23150,6 +23160,8 @@ MeshRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -23171,6 +23183,7 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
@@ -27987,7 +28000,7 @@ Transform:
m_GameObject: {fileID: 1706844939}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 678.9425, y: 466.58844, z: 262.63525}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []

View File

@@ -7301,7 +7301,7 @@ AudioSource:
m_Enabled: 1
serializedVersion: 4
OutputAudioMixerGroup: {fileID: 0}
m_audioClip: {fileID: 8300000, guid: a643b25dcc17f2f458d98e5a494862a7, type: 3}
m_audioClip: {fileID: 0}
m_Resource: {fileID: 8300000, guid: a643b25dcc17f2f458d98e5a494862a7, type: 3}
m_PlayOnAwake: 1
m_Volume: 0.5